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GP-768 - Function Graph - condense before edge routing
This commit is contained in:
parent
f2e702d1b2
commit
229c30084e
4 changed files with 250 additions and 172 deletions
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@ -4,9 +4,9 @@
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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@ -38,6 +38,7 @@ import ghidra.app.plugin.core.functiongraph.graph.jung.renderer.DNLArticulatedEd
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import ghidra.app.plugin.core.functiongraph.graph.vertex.FGVertex;
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import ghidra.app.plugin.core.functiongraph.graph.vertex.GroupedFunctionGraphVertex;
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import ghidra.graph.VisualGraph;
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import ghidra.graph.viewer.GraphViewerUtils;
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import ghidra.graph.viewer.layout.*;
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import ghidra.graph.viewer.vertex.VisualGraphVertexShapeTransformer;
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import ghidra.program.model.address.Address;
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@ -52,19 +53,19 @@ import ghidra.util.task.TaskMonitor;
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/**
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* A layout that uses the decompiler to show code nesting based upon conditional logic.
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*
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*
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* <p>Edges returning to the default code flow are painted lighter to de-emphasize them. This
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* could be made into an option.
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*
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* <p>Edge routing herein defaults to 'simple routing'; 'complex routing' is a user option.
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*
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* <p>Edge routing herein defaults to 'simple routing'; 'complex routing' is a user option.
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* Simple routing will reduce edge noise as much as possible by combining/overlapping edges that
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* flow towards the bottom of the function (returning code flow). Also, edges may fall behind
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* vertices for some functions. Complex routing allows the user to visually follow the flow
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* of an individual edge. Complex routing will prevent edges from overlapping and will route
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* edges around vertices. Simple routing is better when the layout of the vertices is
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* important to the user; complex routing is better when edges/relationships are more
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* edges around vertices. Simple routing is better when the layout of the vertices is
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* important to the user; complex routing is better when edges/relationships are more
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* important to the user.
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*
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*
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* TODO ideas:
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* -paint fallthrough differently for all, or just for those returning to the baseline
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*/
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@ -113,7 +114,7 @@ public class DecompilerNestedLayout extends AbstractFGLayout {
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@Override
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protected double getCondenseFactor() {
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// our layout needs more spacing because we have custom edge routing that we want to
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// our layout needs more spacing because we have custom edge routing that we want to
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// stand out
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return .3;
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}
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@ -201,7 +202,7 @@ public class DecompilerNestedLayout extends AbstractFGLayout {
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continue;
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}
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//
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//
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// Special case: fallthrough--don't label this...not sure how to tell fallthrough. For
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// now assume that any column below or backwards is fallthrough. However,
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// do label fallthrough if it is the only edge.
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@ -231,10 +232,10 @@ public class DecompilerNestedLayout extends AbstractFGLayout {
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Map<FGEdge, List<Point2D>> newEdgeArticulations = new HashMap<>();
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// Condensing Note: we have guilty knowledge that our parent class my condense the
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// Condensing Note: we have guilty knowledge that our parent class my condense the
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// vertices and edges towards the center of the graph after we calculate positions.
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// To prevent the edges from moving to far behind the vertices, we will compensate a
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// bit for that effect using this offset value. The getEdgeOffset() method below is
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// bit for that effect using this offset value. The getEdgeOffset() method below is
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// updated for the condense factor.
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int edgeOffset = isCondensedLayout()
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? (int) (VERTEX_TO_EDGE_ARTICULATION_PADDING * (1 - getCondenseFactor()))
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@ -242,7 +243,7 @@ public class DecompilerNestedLayout extends AbstractFGLayout {
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Vertex2dFactory vertex2dFactory =
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new Vertex2dFactory(transformer, vertexLayoutLocations, layoutToGridMap, edgeOffset);
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//
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//
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// Route our edges!
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//
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for (FGEdge e : edges) {
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@ -262,11 +263,8 @@ public class DecompilerNestedLayout extends AbstractFGLayout {
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DecompilerBlock loop = block.getParentLoop();
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if (loop != null) {
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Set<FGVertex> vertices = loop.getVertices();
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Column outermostCol = getOutermostCol(layoutToGridMap, vertices);
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Column loopEndColumn = layoutToGridMap.nextColumn(outermostCol);
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List<Point2D> articulations = routeLoopEdge(start, end, loopEndColumn);
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List<Point2D> articulations =
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routeUpwardLoop(layoutToGridMap, vertex2dFactory, start, end, loop);
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newEdgeArticulations.put(e, articulations);
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continue;
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}
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@ -275,31 +273,31 @@ public class DecompilerNestedLayout extends AbstractFGLayout {
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List<Point2D> articulations = new ArrayList<>();
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//
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// Basic routing:
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// Basic routing:
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// -leave the bottom of the start vertex
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// -first bend at some constant offset
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// -move to right or left, to above the end vertex
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// -second bend above the end vertex at previous constant offset
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//
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// Edges start/end on the vertex center. If we offset them to avoid
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//
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// Edges start/end on the vertex center. If we offset them to avoid
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// overlapping, then they produce angles when only using two articulations.
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// Thus, we create articulations that are behind the vertices to remove
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// the angles. This points will not be seen.
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//
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//
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//
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// Complex routing:
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// -this mode will route edges around vertices
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//
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//
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// One goal for complex edge routing is to prevent overlapping (simple edge routing
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// prefers overlapping to reduce lines). To prevent overlapping we will use different
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// offset x and y values, depending upon the start and end vertex row and column
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// offset x and y values, depending upon the start and end vertex row and column
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// locations. Specifically, for a given edge direction there will be a bias:
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// -Edge to the right - leave from the right; arrive to the left
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// -Edge to the left - leave from the left; arrive to the right
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// -Edge straight down - go straight down
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//
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// For each of the above offsets, there will be an amplifier based upon row/column
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// distance from start to end vertex. This has the effect that larger vertex
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// distance from start to end vertex. This has the effect that larger vertex
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// distances will have a larger offset/spacing.
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//
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@ -331,14 +329,78 @@ public class DecompilerNestedLayout extends AbstractFGLayout {
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return newEdgeArticulations;
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}
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private List<Point2D> routeUpwardLoop(LayoutLocationMap<FGVertex, FGEdge> layoutToGridMap,
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Vertex2dFactory vertex2dFactory, Vertex2d start, Vertex2d end, DecompilerBlock loop) {
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Set<FGVertex> loopVertices = loop.getVertices();
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FGVertex rightmostLoopVertex =
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getRightmostVertex(layoutToGridMap, vertex2dFactory, loopVertices);
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int startRow = start.rowIndex;
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int endRow = end.rowIndex;
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int startColumn = Math.min(start.columnIndex, end.columnIndex);
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int endColumn = Math.max(start.columnIndex, end.columnIndex);
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Column rightmostLoopColumn = layoutToGridMap.col(rightmostLoopVertex);
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endColumn = Math.max(endColumn, rightmostLoopColumn.index);
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// Look for any vertices that are no part of the loop, but are placed inside
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// of the loop bounds. This can happen in a graph when the decompiler uses
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// goto statements. Use the loop's rightmost vertex to establish the loops
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// right edge and then use that to check for any stray non-loop vertices.
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List<Vertex2d> interlopers =
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getVerticesInBounds(vertex2dFactory, startRow, endRow, startColumn, endColumn);
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// place the right x position to the right of the rightmost vertex, not
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// extending past the next column
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FGVertex rightmostVertex = getRightmostVertex(interlopers);
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Column rightmostColumn = layoutToGridMap.col(rightmostVertex);
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Column nextColumn = layoutToGridMap.nextColumn(rightmostColumn);
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Vertex2d rightmostV2d = vertex2dFactory.get(rightmostVertex);
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// the padding used for these two lines is somewhat arbitrary and may be changed
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double rightSide = rightmostV2d.getRight() + GraphViewerUtils.EXTRA_LAYOUT_COLUMN_SPACING;
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double x = Math.min(rightSide,
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nextColumn.x - GraphViewerUtils.EXTRA_LAYOUT_COLUMN_SPACING_CONDENSED);
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List<Point2D> articulations = routeLoopEdge(start, end, x);
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return articulations;
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}
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private List<Vertex2d> getVerticesInBounds(Vertex2dFactory vertex2dFactory, int startRow,
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int endRow, int startColumn, int endColumn) {
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if (startRow > endRow) { // going upwards
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int temp = endRow;
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endRow = startRow;
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startRow = temp;
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}
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List<Vertex2d> toCheck = new LinkedList<>();
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for (int row = startRow; row < endRow + 1; row++) {
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for (int col = startColumn; col < endColumn + 1; col++) {
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// assume any other vertex in our column can clip (it will not clip when
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// the 'spacing' above pushes the edge away from this column, like for
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// large row delta values)
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Vertex2d otherVertex = vertex2dFactory.get(row, col);
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if (otherVertex != null) {
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toCheck.add(otherVertex);
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}
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}
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}
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return toCheck;
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}
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private void routeToTheRightGoingUpwards(Vertex2d start, Vertex2d end,
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Vertex2dFactory vertex2dFactory, List<Point2D> articulations) {
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//
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// For routing to the right and back up we will leave the start vertex from the right side
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// For routing to the right and back up we will leave the start vertex from the right side
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// and enter the end vertex on the right side. As the vertices get further apart, we will
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// space them further in towards the center.
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//
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// space them further in towards the center.
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//
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int delta = start.rowIndex - end.rowIndex;
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int multiplier = EDGE_ENDPOINT_DISTANCE_MULTIPLIER;
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}
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int distanceSpacing = delta * multiplier;
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// Condensing Note: we have guilty knowledge that our parent class my condense the
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// vertices and edges towards the center of the graph after we calculate positions.
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// To prevent the edges from moving to far behind the vertices, we will compensate a
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// bit for that effect using this offset value. The getEdgeOffset() method is
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// updated for the condense factor.
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// Condensing is when the graph will pull nodes closer together on the x axis to
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// reduce whitespace and make the entire graph easier to see. In this case, update
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// the offset to avoid running into the moved vertices.
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int exaggerationFactor = 1;
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if (isCondensedLayout()) {
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exaggerationFactor = 2; // determined by trial-and-error; can be made into an option
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@ -369,7 +429,7 @@ public class DecompilerNestedLayout extends AbstractFGLayout {
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y1 = Math.min(y1, startCenterY);
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articulations.add(new Point2D.Double(x1, y1)); // point is hidden behind the vertex
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// Use the spacing to move the y value towards the top of the vertex. Just like with
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// Use the spacing to move the y value towards the top of the vertex. Just like with
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// the x value, restrict the y to the range between the edge and the center.
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double startRightX = start.getRight();
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double x2 = startRightX + VERTEX_BORDER_THICKNESS; // start at the end
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//
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// For routing to the left we will leave the start vertex from just left of center and
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// enter the end vertex on the top, towards the right. As the vertices get further apart,
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// we will space them further in towards the center of the end vertex. This will keep
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// enter the end vertex on the top, towards the right. As the vertices get further apart,
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// we will space them further in towards the center of the end vertex. This will keep
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// edges with close endpoints from intersecting edges with distant endpoints.
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//
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//
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int delta = end.rowIndex - start.rowIndex;
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int multiplier = EDGE_ENDPOINT_DISTANCE_MULTIPLIER;
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// enter the end vertex on the left side. As the vertices get further apart, we will
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// space them further in towards the center. This will keep edges with close endpoints
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// from intersecting edges with distant endpoints.
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//
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//
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int delta = end.rowIndex - start.rowIndex;
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if (delta < 0) {
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double y1 = start.getY();
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articulations.add(new Point2D.Double(x1, y1)); // point is hidden behind the vertex
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// Use the spacing to move the y value towards the top of the vertex. Just like with
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// Use the spacing to move the y value towards the top of the vertex. Just like with
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// the x value, restrict the y to the range between the edge and the center.
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double x2 = x1;
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double y2 = end.getTop() + VERTEX_BORDER_THICKNESS;
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@ -556,19 +616,6 @@ public class DecompilerNestedLayout extends AbstractFGLayout {
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private void routeAroundColumnVertices(Vertex2d start, Vertex2d end,
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Vertex2dFactory vertex2dFactory, List<Point2D> articulations, double edgeX) {
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Column column = vertex2dFactory.getColumn(edgeX);
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int columnIndex = 0;
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if (column != null) {
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// a null column happens with a negative x value that is outside of any column
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columnIndex = column.index;
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}
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routeAroundColumnVertices(start, end, columnIndex, vertex2dFactory, articulations, edgeX);
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}
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private void routeAroundColumnVertices(Vertex2d start, Vertex2d end, int column,
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Vertex2dFactory vertex2dFactory, List<Point2D> articulations, double edgeX) {
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if (useSimpleRouting()) {
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return;
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}
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@ -582,14 +629,34 @@ public class DecompilerNestedLayout extends AbstractFGLayout {
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startRow = end.rowIndex;
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}
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int startColumn = Math.min(start.columnIndex, end.columnIndex);
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int endColumn = Math.max(start.columnIndex, end.columnIndex);
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if (goingDown) {
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endRow -= 1;
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endColumn -= 1;
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if (start.columnIndex <= end.columnIndex) {
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startRow += 1;
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}
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}
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else {
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// going up we swing out to the right; grab the column that is out to the right
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Column rightColumn = vertex2dFactory.getColumn(edgeX);
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endColumn = rightColumn.index;
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}
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List<Vertex2d> toCheck = new LinkedList<>();
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for (int row = startRow + 1; row < endRow; row++) {
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// assume any other vertex in our column can clip (it will not clip when
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// the 'spacing' above pushes the edge away from this column, like for
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// large row delta values)
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Vertex2d otherVertex = vertex2dFactory.get(row, column);
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if (otherVertex != null) {
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toCheck.add(otherVertex);
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for (int row = startRow; row < endRow + 1; row++) {
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for (int col = startColumn; col < endColumn + 1; col++) {
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// assume any other vertex in our column can clip (it will not clip when
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// the 'spacing' above pushes the edge away from this column, like for
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// large row delta values)
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Vertex2d otherVertex = vertex2dFactory.get(row, col);
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if (otherVertex != null) {
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toCheck.add(otherVertex);
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}
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}
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}
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@ -605,11 +672,9 @@ public class DecompilerNestedLayout extends AbstractFGLayout {
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int padding = VERTEX_TO_EDGE_AVOIDANCE_PADDING;
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int distanceSpacing = padding + delta; // adding the delta makes overlap less likely
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// Condensing Note: we have guilty knowledge that our parent class my condense the
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// vertices and edges towards the center of the graph after we calculate positions.
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// To prevent the edges from moving to far behind the vertices, we will compensate a
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// bit for that effect using this offset value. The getEdgeOffset() method is
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// updated for the condense factor.
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// Condensing is when the graph will pull nodes closer together on the x axis to
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// reduce whitespace and make the entire graph easier to see. In this case, update
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// the offset to avoid running into the moved vertices.
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int vertexToEdgeOffset = otherVertex.getEdgeOffset();
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int exaggerationFactor = 1;
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if (isCondensedLayout()) {
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@ -629,20 +694,20 @@ public class DecompilerNestedLayout extends AbstractFGLayout {
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// no need to check the 'y' value, as the end vertex is above/below this one
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if (vertexClipper.isClippingX(otherVertex, edgeX)) {
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/*
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/*
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Must route around this vertex - new points:
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-p1 - just above the intersection point
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-p2 - just past the left edge
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-p3 - just past the bottom of the vertex
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-p4 - back at the original x value
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.___|
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| .-----.
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| | |
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| '-----'
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'---.
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*/
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// p1 - same x; y just above vertex
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@ -650,19 +715,19 @@ public class DecompilerNestedLayout extends AbstractFGLayout {
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double y = vertexClipper.getTopOffset(otherVertex, vertexToEdgeOffset);
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articulations.add(new Point2D.Double(x, y));
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// Maybe merge points if they are too close together. Visually, many lines
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// moving around intersecting vertices looks busy. When the intersecting
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// Maybe merge points if they are too close together. Visually, many lines
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// moving around intersecting vertices looks busy. When the intersecting
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// vertices are close together, we remove some of the articulations in order to
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// smooth out the edges.
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if (articulations.size() > 2) {
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/*
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/*
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The last articulation is the one added before this method was called, which
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lies just below the intersecting vertex. The articulation before that is
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the one that is the one that is sending the x value straight into the
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lies just below the intersecting vertex. The articulation before that is
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the one that is the one that is sending the x value straight into the
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intersecting vertex. Delete that point as well so that the entire edge is
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shifted to the outside of the intersecting vertex. This will get repeated
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for each vertex that is intersecting.
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for each vertex that is intersecting.
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*/
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Point2D previousArticulation = articulations.get(articulations.size() - 2);
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int closenessHeight = 50;
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@ -696,15 +761,11 @@ public class DecompilerNestedLayout extends AbstractFGLayout {
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return !getLayoutOptions().useEdgeRoutingAroundVertices();
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}
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private List<Point2D> routeLoopEdge(Vertex2d start, Vertex2d end, Column loopEndColumn) {
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private List<Point2D> routeLoopEdge(Vertex2d start, Vertex2d end, double x) {
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// going backwards
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List<Point2D> articulations = new ArrayList<>();
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|
||||
// loop first point - same y coord as the vertex; x is the middle of the next col
|
||||
int halfWidth = loopEndColumn.getPaddedWidth(isCondensedLayout()) >> 1;
|
||||
double x = loopEndColumn.x + halfWidth; // middle of the column
|
||||
|
||||
int startRow = start.rowIndex;
|
||||
int endRow = end.rowIndex;
|
||||
if (startRow > endRow) { // going upwards
|
||||
|
@ -720,7 +781,7 @@ public class DecompilerNestedLayout extends AbstractFGLayout {
|
|||
Point2D first = new Point2D.Double(x, y1);
|
||||
articulations.add(first);
|
||||
|
||||
// loop second point - same y coord as destination;
|
||||
// loop second point - same y coord as destination;
|
||||
// x is the col after the outermost dominated vertex
|
||||
|
||||
Point2D endVertexPoint = end.center;
|
||||
|
@ -739,21 +800,37 @@ public class DecompilerNestedLayout extends AbstractFGLayout {
|
|||
e.setDefaultAlpha(.25);
|
||||
}
|
||||
|
||||
private Column getOutermostCol(LayoutLocationMap<FGVertex, FGEdge> layoutLocations,
|
||||
Set<FGVertex> vertices) {
|
||||
private FGVertex getRightmostVertex(LayoutLocationMap<FGVertex, FGEdge> layoutLocations,
|
||||
Vertex2dFactory vertex2dFactory, Set<FGVertex> vertices) {
|
||||
|
||||
Column outermost = null;
|
||||
List<Vertex2d> points = new ArrayList<>();
|
||||
for (FGVertex v : vertices) {
|
||||
Column col = layoutLocations.col(v);
|
||||
if (outermost == null) {
|
||||
outermost = col;
|
||||
Vertex2d v2d = vertex2dFactory.get(v);
|
||||
points.add(v2d);
|
||||
}
|
||||
|
||||
FGVertex v = getRightmostVertex(points);
|
||||
return v;
|
||||
}
|
||||
|
||||
private FGVertex getRightmostVertex(Collection<Vertex2d> points) {
|
||||
|
||||
Vertex2d rightmost = null;
|
||||
for (Vertex2d v2d : points) {
|
||||
if (rightmost == null) {
|
||||
rightmost = v2d;
|
||||
}
|
||||
else if (col.x > outermost.x) {
|
||||
outermost = col;
|
||||
else {
|
||||
// the rightmost is that which extends furthest to the right
|
||||
double current = rightmost.getRight();
|
||||
double other = v2d.getRight();
|
||||
if (other > current) {
|
||||
rightmost = v2d;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return outermost;
|
||||
return rightmost.v;
|
||||
}
|
||||
|
||||
@Override
|
||||
|
@ -840,8 +917,11 @@ public class DecompilerNestedLayout extends AbstractFGLayout {
|
|||
BlockCopy copy = (BlockCopy) child;
|
||||
|
||||
StringBuilder buffy = new StringBuilder();
|
||||
buffy.append(printDepth(depth, depth + 1)).append(' ').append(ID).append(
|
||||
" plain - ").append(copy.getRef());
|
||||
buffy.append(printDepth(depth, depth + 1))
|
||||
.append(' ')
|
||||
.append(ID)
|
||||
.append(" plain - ")
|
||||
.append(copy.getRef());
|
||||
|
||||
debug(buffy.toString());
|
||||
}
|
||||
|
@ -958,7 +1038,7 @@ public class DecompilerNestedLayout extends AbstractFGLayout {
|
|||
|
||||
//==================================================================================================
|
||||
// Inner Classes
|
||||
//==================================================================================================
|
||||
//==================================================================================================
|
||||
|
||||
/**
|
||||
* Encapsulates knowledge of edge direction (up/down, left/right) and uses that knowledge
|
||||
|
@ -1060,7 +1140,7 @@ public class DecompilerNestedLayout extends AbstractFGLayout {
|
|||
}
|
||||
|
||||
/**
|
||||
* A class that represents 2D information about the contained vertex, such as location,
|
||||
* A class that represents 2D information about the contained vertex, such as location,
|
||||
* bounds, row and column of the layout grid.
|
||||
*/
|
||||
private class Vertex2d {
|
||||
|
@ -1207,8 +1287,7 @@ public class DecompilerNestedLayout extends AbstractFGLayout {
|
|||
|
||||
int row = startRow;
|
||||
|
||||
for (int i = 0; i < allChildren.size(); i++) {
|
||||
DecompilerBlock block = allChildren.get(i);
|
||||
for (DecompilerBlock block : allChildren) {
|
||||
if (block instanceof DecompilerBlockGraph) {
|
||||
row = ((DecompilerBlockGraph) block).setRows(row);
|
||||
}
|
||||
|
@ -1229,8 +1308,7 @@ public class DecompilerNestedLayout extends AbstractFGLayout {
|
|||
String getChildrenString(int depth) {
|
||||
StringBuilder buffy = new StringBuilder();
|
||||
int childCount = 0;
|
||||
for (int i = 0; i < allChildren.size(); i++) {
|
||||
DecompilerBlock block = allChildren.get(i);
|
||||
for (DecompilerBlock block : allChildren) {
|
||||
if (block instanceof DecompilerBlockGraph) {
|
||||
|
||||
String blockName = block.getName();
|
||||
|
@ -1315,8 +1393,8 @@ public class DecompilerNestedLayout extends AbstractFGLayout {
|
|||
@Override
|
||||
DecompilerBlock getBlock(FGVertex vertex) {
|
||||
//
|
||||
// Note: we currently allow grouping in this layout. When we search for a vertex,
|
||||
// we have to check each vertex inside of the given group *and* each vertex
|
||||
// Note: we currently allow grouping in this layout. When we search for a vertex,
|
||||
// we have to check each vertex inside of the given group *and* each vertex
|
||||
// inside of the vertex that belongs to this decompiler block.
|
||||
//
|
||||
if (vertex instanceof GroupedFunctionGraphVertex) {
|
||||
|
@ -1447,9 +1525,8 @@ public class DecompilerNestedLayout extends AbstractFGLayout {
|
|||
// The 'list' structure for children's nesting:
|
||||
// -all nodes are at the same level
|
||||
//
|
||||
for (int i = 0; i < allChildren.size(); i++) {
|
||||
for (DecompilerBlock block : allChildren) {
|
||||
int column = col;
|
||||
DecompilerBlock block = allChildren.get(i);
|
||||
block.setCol(column);
|
||||
}
|
||||
|
||||
|
@ -1477,8 +1554,7 @@ public class DecompilerNestedLayout extends AbstractFGLayout {
|
|||
// -each successive condition is another level nested
|
||||
//
|
||||
int column = col;
|
||||
for (int i = 0; i < allChildren.size(); i++) {
|
||||
DecompilerBlock block = allChildren.get(i);
|
||||
for (DecompilerBlock block : allChildren) {
|
||||
block.setCol(column);
|
||||
column++;
|
||||
}
|
||||
|
@ -1515,11 +1591,10 @@ public class DecompilerNestedLayout extends AbstractFGLayout {
|
|||
|
||||
//
|
||||
// The 'do' structure for children's nesting:
|
||||
// -all blocks nested
|
||||
// -all blocks nested
|
||||
//
|
||||
int column = col + 1;
|
||||
for (int i = 0; i < allChildren.size(); i++) {
|
||||
DecompilerBlock block = allChildren.get(i);
|
||||
for (DecompilerBlock block : allChildren) {
|
||||
block.setCol(column);
|
||||
}
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue