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Candidate release of source code.
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/* ###
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* IP: GHIDRA
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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/// \file loadimage_xml.hh
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/// \brief Support for programs stored using an XML schema
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#ifndef __LOADIMAGE_XML__
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#define __LOADIMAGE_XML__
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#include "loadimage.hh"
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/// \brief Implementation of the LoadImage interface using underlying data stored in an XML format
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///
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/// The image data is stored in an XML file in a \<binaryimage> file.
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/// The data is encoded in \<bytechunk> and potentially \<symbol> files.
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class LoadImageXml : public LoadImage {
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const Element *rootel; ///< The root XML element
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string archtype; ///< The architecture string
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const AddrSpaceManager *manage; ///< Manager of addresses
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set<Address> readonlyset; ///< Starting address of read-only chunks
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map<Address,vector<uint1> > chunk; ///< Chunks of image data, mapped by address
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map<Address,string> addrtosymbol; ///< Symbols sorted by address
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mutable map<Address,string>::const_iterator cursymbol; ///< Current symbol being reported
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void pad(void); ///< Make sure every chunk is followed by at least 512 bytes of pad
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public:
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LoadImageXml(const string &f,const Element *el); ///< Constructor
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void open(const AddrSpaceManager *m); ///< Read XML tags into the containers
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void clear(void); ///< Clear out all the caches
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void saveXml(ostream &s) const; ///< Save the image back out to an XML stream
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virtual ~LoadImageXml(void) { clear(); }
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virtual void loadFill(uint1 *ptr,int4 size,const Address &addr);
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virtual void openSymbols(void) const;
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virtual bool getNextSymbol(LoadImageFunc &record) const;
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virtual void getReadonly(RangeList &list) const;
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virtual string getArchType(void) const { return archtype; }
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virtual void adjustVma(long adjust);
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};
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#endif
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