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basic detection of local collisions
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@ -178,6 +178,7 @@ public:
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bool addOpList(const vector<OpTpl *> &oplist);
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void setResult(HandleTpl *t) { result = t; }
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int4 fillinBuild(vector<int4> &check,AddrSpace *const_space);
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bool buildOnly(void) const;
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void changeHandleIndex(const vector<int4> &handmap);
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void setInput(VarnodeTpl *vn,int4 index,int4 slot);
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void setOutput(VarnodeTpl *vn,int4 index);
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