[Defaults] color.bg.debugger.diff.marker = color.bg.highlight.listing.diff color.debugger.plugin.plugin.memview.arrow = color.palette.red color.debugger.plugin.memview.box = color.palette.blue color.debugger.plugin.memview.box.type.instructions = color.palette.darkred color.debugger.plugin.memview.box.type.process = color.palette.lightcornflowerblue color.debugger.plugin.memview.box.type.thread = color.palette.lightskyblue color.debugger.plugin.memview.box.type.module = color.palette.lime color.debugger.plugin.memview.box.type.region = color.palette.yellow color.debugger.plugin.memview.box.type.image = color.palette.magenta color.debugger.plugin.memview.box.type.virtual.alloc = color.palette.lightgray color.debugger.plugin.memview.box.type.heap.create = color.palette.blue color.debugger.plugin.memview.box.type.heap.alloc = color.palette.darkgreen color.debugger.plugin.memview.box.type.pool = color.palette.indigo color.debugger.plugin.memview.box.type.stack = color.palette.cyan color.debugger.plugin.memview.box.type.perfinfo = color.palette.lightgray color.debugger.plugin.memview.box.type.read.memory = color.palette.darkgray color.debugger.plugin.memview.box.type.write.memory = color.palette.blue color.debugger.plugin.memview.box.type.breakpoint = color.palette.red color.debugger.plugin.timeoverview.box = color.palette.blue color.debugger.plugin.timeoverview.box.type.instructions = color.palette.darkred color.debugger.plugin.timeoverview.box.type.process = color.palette.lightcornflowerblue color.debugger.plugin.timeoverview.box.type.thread.added = color.palette.lightskyblue color.debugger.plugin.timeoverview.box.type.thread.removed = color.palette.lightskyblue color.debugger.plugin.timeoverview.box.type.thread.changed = color.palette.lightskyblue color.debugger.plugin.timeoverview.box.type.module.added = color.palette.lime color.debugger.plugin.timeoverview.box.type.module.removed = color.palette.lime color.debugger.plugin.timeoverview.box.type.module.changed = color.palette.lime color.debugger.plugin.timeoverview.box.type.region.added = color.palette.yellow color.debugger.plugin.timeoverview.box.type.region.removed = color.palette.yellow color.debugger.plugin.timeoverview.box.type.region.changed = color.palette.yellow color.debugger.plugin.timeoverview.box.type.image = color.palette.magenta color.debugger.plugin.timeoverview.box.type.virtual.alloc = color.palette.lightgray color.debugger.plugin.timeoverview.box.type.heap.create = color.palette.blue color.debugger.plugin.timeoverview.box.type.heap.alloc = color.palette.darkgreen color.debugger.plugin.timeoverview.box.type.pool = color.palette.indigo color.debugger.plugin.timeoverview.box.type.stack = color.palette.cyan color.debugger.plugin.timeoverview.box.type.perfinfo = color.palette.lightgray color.debugger.plugin.timeoverview.box.type.read.memory = color.palette.darkgray color.debugger.plugin.timeoverview.box.type.write.memory = color.palette.blue color.debugger.plugin.timeoverview.box.type.breakpoint.added = color.palette.red color.debugger.plugin.timeoverview.box.type.breakpoint.removed = color.palette.red color.debugger.plugin.timeoverview.box.type.breakpoint.changed = color.palette.red color.debugger.plugin.timeoverview.box.type.snap.added = color.palette.lightgray color.debugger.plugin.timeoverview.box.type.snap.removed = color.palette.lightgray color.debugger.plugin.timeoverview.box.type.snap.changed = color.palette.lightgray color.debugger.plugin.timeoverview.box.type.undefined = color.palette.black color.bg.debugger.plugin.objects.default = color.bg color.fg.debugger.plugin.objects.default = color.fg color.fg.debugger.plugin.objects.invisible = color.palette.lightgray color.fg.debugger.plugin.objects.invalidated = color.palette.lightgray color.fg.debugger.plugin.objects.modified = color.palette.red color.fg.debugger.plugin.objects.subscribed = color.fg color.fg.debugger.plugin.objects.error = color.fg.error color.fg.debugger.plugin.objects.intrinsic = color.palette.blue color.fg.debugger.plugin.objects.target = color.palette.magenta color.fg.debugger.plugin.objects.accessor = color.palette.lightgray color.fg.debugger.plugin.objects.link = color.palette.green color.bg.debugger.plugin.resources.stale = color.palette.lightgray color.bg.debugger.plugin.resources.error = color.palette.lightcoral color.fg.debugger.value.stale = color.palette.gray color.fg.debugger.value.stale.selected = color.palette.lightgray color.fg.debugger.value.changed = color.palette.red color.fg.debugger.value.changed.selected = color.palette.lightcoral color.debugger.plugin.resources.register.marker = color.palette.palegreen color.debugger.plugin.resources.register.stale = color.fg.debugger.value.stale color.debugger.plugin.resources.register.stale.selected = color.fg.debugger.value.stale.selected color.debugger.plugin.resources.register.changed = color.fg.debugger.value.changed color.debugger.plugin.resources.register.changed.selected = color.fg.debugger.value.changed.selected color.debugger.plugin.resources.watch.stale = color.fg.debugger.value.stale color.debugger.plugin.resources.watch.stale.selected = color.fg.debugger.value.stale.selected color.debugger.plugin.resources.watch.changed = color.fg.debugger.value.changed color.debugger.plugin.resources.watch.changed.selected = color.fg.debugger.value.changed.selected color.debugger.plugin.resources.value.changed = color.palette.red color.debugger.plugin.resources.value.changed.selected = color.palette.lightcoral color.debugger.plugin.resources.pcode.counter = color.palette.palegreen color.debugger.plugin.resources.breakpoint.marker.enabled = color.palette.lightsteelblue color.debugger.plugin.resources.breakpoint.marker.disabled = color.debugger.plugin.resources.breakpoint.marker.enabled color.debugger.plugin.resources.breakpoint.marker.enabled.ineffective = color.palette.silver color.debugger.plugin.resources.breakpoint.marker.disabled.ineffective = color.debugger.plugin.resources.breakpoint.marker.enabled.ineffective icon.debugger.model.tree.objects = function_graph.png icon.debugger.model.table.elements = table-e.png icon.debugger.model.table.attributes = table-a.png icon.debugger.modules.table.sections = table-s.png icon.debugger.object.populated = object-populated.png icon.debugger.object.unpopulated = object-unpopulated.png font.debugger.sleigh = font.monospaced font.debugger.object.tree.renderer = Tahoma-plain-11 icon.debugger.display.graph = breakpoint-enable.png // TODO this icon was missing 'breakpoints.png' icon.debugger.display.xml = text-xml.png icon.debugger.display.xml.filtered = icon.debugger.display.xml icon.debugger.display.export.facts = closedFolder.png icon.debugger.display.export.xml = text-xml.png icon.debugger.display.import.facts = closedFolder.png icon.debugger.display.import.xml = text-xml.png icon.debugger.open.windbg.trace = text-xml.png icon.debugger.node.object.empty = icon.debugger.object.unpopulated icon.debugger.node.object.event = register-marker.png icon.debugger.node.object.populated = icon.debugger.object.populated icon.debugger.node.object.running = object-running.png icon.debugger.node.object.terminated = object-terminated.png icon.debugger.table.object = icon.table icon.debugger.tree.object = icon.debugger.object.unpopulated icon.debugger = debugger.png icon.debugger.connect = connect.png icon.debugger.connect.accept = connect-accept.png icon.debugger.connect.outbound = connect-outbound.png icon.debugger.overlay.tx = overlay-tx.png icon.debugger.disconnect = disconnect.png icon.debugger.process = process.png icon.debugger.thread = thread.png icon.debugger.processor = memory16.gif // TODO this icon was missing 'kcmprocessor.png' icon.debugger.launch = launch.png icon.debugger.attach = attach.png icon.debugger.resume = resume.png icon.debugger.resume.back = resumeback.png icon.debugger.interrupt = interrupt.png icon.debugger.kill = kill.png icon.debugger.detach = detach.png icon.debugger.record = record.png icon.debugger.step.into = stepinto.png icon.debugger.step.over = stepover.png icon.debugger.step.back = stepback.png icon.debugger.step.back.into = stepbackinto.png icon.debugger.step.back.over = stepback.png icon.debugger.step.finish = stepout.png icon.debugger.step.last = steplast.png icon.debugger.skip.over = skipover.png icon.debugger.snap.forward = 2rightarrow.png icon.debugger.snap.backward = 2leftarrow.png icon.debugger.seek.present = seek-present.png icon.debugger.breakpoint.set = breakpoint-enable.png icon.debugger.breakpoint.clear = breakpoint-clear.png icon.debugger.breakpoint.enable = breakpoint-enable.png icon.debugger.breakpoint.enable.all = breakpoints-enable-all.png icon.debugger.breakpoint.disable = breakpoint-disable.png icon.debugger.breakpoint.disable.all = breakpoints-disable-all.png icon.debugger.breakpoint.clear.all = breakpoints-clear-all.png icon.debugger.breakpoint.make.effective = breakpoints-make-effective.png icon.debugger.provider.listing = Browser.gif icon.debugger.provider.memory.bytes = binaryData.gif icon.debugger.provider.console = console.png icon.debugger.provider.registers = registers.png icon.debugger.provider.stack = stack.png icon.debugger.provider.breakpoints = breakpoint-mixed.png icon.debugger.provider.modules = modules.png icon.debugger.provider.mappings = icon.content.handler.program icon.debugger.provider.pcode = stepinto.png icon.debugger.provider.regions = memory16.gif icon.debugger.provider.time = time.png icon.debugger.provider.objects = icon.debugger.object.populated icon.debugger.provider.model = function_graph.png icon.debugger.save = icon.save icon.debugger.close = x.gif icon.debugger.add = add.png icon.debugger.delete = delete.png icon.debugger.clear = erase16.png icon.debugger.refresh = view-refresh.png icon.debugger.filter = filter_off.png icon.debugger.select.rows = table_go.png icon.debugger.autoread = autoread.png icon.debugger.refresh.memory = icon.debugger.refresh icon.debugger.rename.snapshot = icon.debugger.provider.time icon.debugger.map.identically = doubleArrow.png icon.debugger.map.modules = modules.png icon.debugger.map.sections = icon.debugger.map.modules icon.debugger.map.regions = icon.debugger.map.modules icon.debugger.map.auto = icon.debugger.config icon.debugger.map.manual = icon.debugger.provider.mappings icon.debugger.block = icon.debugger.map.sections icon.debugger.select.addresses = text_align_justify.png icon.debugger.data.types = dataTypes.png icon.debugger.capture.symbols = closedFolderLabels.png icon.debugger.log.fatal = edit-bomb.png icon.debugger.log.error = dialog-warning_red.png icon.debugger.log.warn = dialog-warning.png icon.debugger.sync = sync_enabled.png icon.debugger.visibility = format-text-bold.png icon.debugger.pin = pin.png icon.debugger.import = imported_bookmark.gif icon.debugger.blank = blank.png icon.debugger.package = debugger32.png icon.debugger.emulate = icon.debugger.process icon.debugger.config = conf.png icon.debugger.toggle = system-switch-user.png icon.debugger.diff = table_relationship.png icon.debugger.diff.previous = up.png icon.debugger.diff.next = down.png icon.debugger.control.mode.ro.target = record.png icon.debugger.control.mode.rw.target = write-target.png icon.debugger.control.mode.ro.trace = video-x-generic16.png icon.debugger.control.mode.rw.trace = write-trace.png icon.debugger.control.mode.rw.emulator = write-emulator.png icon.debugger.marker.register = register-marker.png icon.debugger.marker.event = icon.debugger.marker.register icon.debugger.breakpoint.overlay.inconsistent = breakpoint-overlay-inconsistent.png icon.debugger.breakpoint.marker.enabled = icon.debugger.breakpoint.enable icon.debugger.breakpoint.marker.disabled = icon.debugger.breakpoint.disable icon.debugger.breakpoint.marker.mixed = breakpoint-mixed.png icon.debugger.breakpoint.marker.ineffective.enabled = breakpoint-enable-ineff.png icon.debugger.breakpoint.marker.ineffective.disabled = breakpoint-disable-ineff.png icon.debugger.breakpoint.marker.ineffective.mixed = breakpoint-mixed-ineff.png icon.debugger.unique.ref.read = cursor_arrow.gif [rotate(180)] icon.debugger.unique.ref.write = cursor_arrow.gif icon.debugger.select.registers = select-registers.png icon.debugger.enable.edits = editbytes.gif icon.debugger.disassemble = editbytes.gif // TODO this icon was missing 'disassemble.png' [Dark Defaults]