ghidra/Ghidra/Features/Decompiler/src/decompile/cpp/loadimage_xml.hh

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2.5 KiB
C++

/* ###
* IP: GHIDRA
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/// \file loadimage_xml.hh
/// \brief Support for programs stored using an XML schema
#ifndef __LOADIMAGE_XML_HH__
#define __LOADIMAGE_XML_HH__
#include "loadimage.hh"
namespace ghidra {
extern AttributeId ATTRIB_ARCH; ///< Marshaling attribute "arch"
extern ElementId ELEM_BINARYIMAGE; ///< Marshaling element \<binaryimage>
extern ElementId ELEM_BYTECHUNK; ///< Marshaling element \<bytechunk>
/// \brief Implementation of the LoadImage interface using underlying data stored in an XML format
///
/// The image data is stored in an XML file in a \<binaryimage> file.
/// The data is encoded in \<bytechunk> and potentially \<symbol> files.
class LoadImageXml : public LoadImage {
const Element *rootel; ///< The root XML element
string archtype; ///< The architecture string
const AddrSpaceManager *manage; ///< Manager of addresses
set<Address> readonlyset; ///< Starting address of read-only chunks
map<Address,vector<uint1> > chunk; ///< Chunks of image data, mapped by address
map<Address,string> addrtosymbol; ///< Symbols sorted by address
mutable map<Address,string>::const_iterator cursymbol; ///< Current symbol being reported
void pad(void); ///< Make sure every chunk is followed by at least 512 bytes of pad
public:
LoadImageXml(const string &f,const Element *el); ///< Constructor
void open(const AddrSpaceManager *m); ///< Read XML tags into the containers
void clear(void); ///< Clear out all the caches
void encode(Encoder &encoder) const; ///< Encode the image to a stream
virtual ~LoadImageXml(void) { clear(); }
virtual void loadFill(uint1 *ptr,int4 size,const Address &addr);
virtual void openSymbols(void) const;
virtual bool getNextSymbol(LoadImageFunc &record) const;
virtual void getReadonly(RangeList &list) const;
virtual string getArchType(void) const { return archtype; }
virtual void adjustVma(long adjust);
};
} // End namespace ghidra
#endif