ghidra/Ghidra/Features/Decompiler/src/decompile/cpp/inject_ghidra.hh
2019-03-26 13:46:51 -04:00

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4.1 KiB
C++

/* ###
* IP: GHIDRA
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/// \file inject_ghidra.hh
/// \brief P-code injection classes using a Ghidra client as the back-end for generating p-code
#ifndef __INJECT_GHIDRA__
#define __INJECT_GHIDRA__
#include "pcodeinject.hh"
#include "ghidra_arch.hh"
/// \brief An injection context that can be serialized and sent to the Ghidra client
///
/// This adds the capability to wrap up the context data in \<context> XML tag
/// that can then be forwarded to the Ghidra client.
class InjectContextGhidra : public InjectContext {
public:
virtual void saveXml(ostream &s) const;
};
/// \brief An injection payload that uses a Ghidra client to generate the p-code ops
///
/// This acts as a placeholder for the actual details of the payload.
/// When the inject() method is invoked, the context is wrapped as XML and
/// sent to the Ghidra client, which returns the actual p-code to inject.
class InjectPayloadGhidra : public InjectPayload {
string source; ///< Source description to associate with the payload
public:
InjectPayloadGhidra(const string &src,const string &nm,int4 tp) : InjectPayload(nm,tp) { source = src; } ///< Constructor
virtual void inject(InjectContext &context,PcodeEmit &emit) const;
virtual void restoreXml(const Element *el) {}
virtual void printTemplate(ostream &s) const;
virtual string getSource(void) const { return source; }
};
/// \brief A call-fixup injection that uses a Ghidra client to generate the p-code ops
class InjectCallfixupGhidra : public InjectPayloadGhidra {
public:
InjectCallfixupGhidra(const string &src,const string &nm); ///< Constructor
virtual void restoreXml(const Element *el);
};
/// \brief A callother-fixup injection that uses a Ghidra client to generate the p-code ops
class InjectCallotherGhidra : public InjectPayloadGhidra {
public:
InjectCallotherGhidra(const string &src,const string &nm); ///< Constructor
virtual void restoreXml(const Element *el);
};
/// \brief A \e p-code \e script that uses a Ghidra client to generate the p-code ops
///
/// The \<body> section of any p-code script encountered in .cspec or .pspec files
/// is ignored. Instead the emulator is initialized by fetching compiled p-code
/// from the Ghidra client.
class ExecutablePcodeGhidra : public ExecutablePcode {
public:
ExecutablePcodeGhidra(Architecture *g,const string &src,const string &nm); ///< Constructor
virtual void inject(InjectContext &context,PcodeEmit &emit) const;
virtual void restoreXml(const Element *el);
virtual void printTemplate(ostream &s) const;
};
/// \brief A p-code injection library that uses a Ghidra client to generate/compile the injection p-code
///
/// The InjectPayload objects produced by this library are just placeholders (see InjectPayloadGhidra).
/// At the time of injection, final p-code is generated by the Ghidra client.
class PcodeInjectLibraryGhidra : public PcodeInjectLibrary {
InjectContextGhidra contextCache; ///< A context object that wraps data in XML for the Ghidra client
vector<OpBehavior *> inst; ///< Collected behaviors for the ExecutablePcode payloads
virtual int4 allocateInject(const string &sourceName,const string &name,int4 type);
virtual void registerInject(int4 injectid);
public:
PcodeInjectLibraryGhidra(ArchitectureGhidra *ghi); ///< Constructor
virtual int4 manualCallFixup(const string &name,const string &snippet);
virtual int4 manualCallOtherFixup(const string &name,const string &outname,const vector<string> &inname,
const string &snippet);
virtual InjectContext &getCachedContext(void) { return contextCache; }
virtual const vector<OpBehavior *> &getBehaviors(void);
};
#endif