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Clean up some code
Ensure the player events are emitted correctly. Only call the external script on events we want to notify about. Stop sink when loading to pause. cargo fmt
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parent
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commit
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4 changed files with 374 additions and 460 deletions
20
src/main.rs
20
src/main.rs
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@ -539,16 +539,18 @@ impl Future for Main {
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if let Some(ref mut player_event_channel) = self.player_event_channel {
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if let Async::Ready(Some(event)) = player_event_channel.poll().unwrap() {
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if let Some(ref program) = self.player_event_program {
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let child = run_program_on_events(event, program)
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.expect("program failed to start")
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.map(|status| {
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if !status.success() {
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error!("child exited with status {:?}", status.code());
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}
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})
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.map_err(|e| error!("failed to wait on child process: {}", e));
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if let Some(child) = run_program_on_events(event, program) {
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let child = child
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.expect("program failed to start")
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.map(|status| {
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if !status.success() {
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error!("child exited with status {:?}", status.code());
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}
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})
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.map_err(|e| error!("failed to wait on child process: {}", e));
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self.handle.spawn(child);
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self.handle.spawn(child);
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}
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}
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}
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}
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