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Major Events Overhaul
Special thanks to @eladyn for all of their help and suggestions. * Add all player events to `player_event_handler.rs` * Move event handler code to `player_event_handler.rs` * Add session events * Clean up and de-noise events and event firing * Added metadata support via a TrackChanged event * Add `event_handler_example.py` * Handle invalid track start positions by just starting the track from the beginning * Add repeat support to `spirc.rs` * Add `disconnect`, `set_position_ms` and `set_volume` to `spirc.rs` * Set `PlayStatus` to the correct value when Player is loading to avoid blanking out the controls when `self.play_status` is `LoadingPlay` or `LoadingPause` in `spirc.rs` * Handle attempts to play local files better by basically ignoring attempts to load them in `handle_remote_update` in `spirc.rs` * Add an event worker thread that runs async to the main thread(s) but sync to itself to prevent potential data races for event consumers. * Get rid of (probably harmless) `.unwrap()` in `main.rs` * Ensure that events are emited in a logical order and at logical times * Handle invalid and disappearing devices better * Ignore SpircCommands unless we're active with the exception of ShutDown
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@ -36,7 +36,7 @@ async fn main() {
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exit(1);
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}
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let (mut player, _) = Player::new(player_config, session, Box::new(NoOpVolume), move || {
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let mut player = Player::new(player_config, session, Box::new(NoOpVolume), move || {
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backend(None, audio_format)
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});
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