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Cache volume across restarts (#220)
* create Volume struct for use with Cache * add "volume" file to Cache * load cached volume on start, intial overrides cached overrides default * amend volume_to_mixer function to cache the volume on every change * pass cache to Spirc and SpircTask so volume_to_mixer has access * rustfmt changes * revert volume_to_mixer function and Spirc/SpircTask cache variable * Volume implements Copy, pass by value instead of reference * clamp volume to 100 if cached value exceeds limit * convert Volume to u16 internally, use float and round to convert hex->dec * convert initial_volume and ConnectConfig.volume to u16 as well * add cache_volume function to SpircTask * remove conversion to/from percentage on cached volume * consolidate device.set_volume, mixer.set_volume, and caching * streamline intial volume logic
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8 changed files with 84 additions and 26 deletions
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@ -36,7 +36,7 @@ fn main() {
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let session = core.run(Session::connect(session_config, credentials, None, handle))
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.unwrap();
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let (player, _)= Player::new(player_config, session.clone(), None, move || (backend)(None));
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let (player, _) = Player::new(player_config, session.clone(), None, move || (backend)(None));
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println!("Playing...");
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core.run(player.load(track, true, 0)).unwrap();
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