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nextcloud-apps/reader/vendor/cbrjs/cbr.js.OK

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var CBRJS = {};
CBRJS.VERSION = "0.0.1";
CBRJS.Render = {};
CBRJS.reader = {};
CBRJS.Reader = function(bookPath, _options) {
var $progressbar = $('.bar');
function extractImages(url, opts) {
var images = [];
var xhr = new XMLHttpRequest();
var re_file_ext = new RegExp(/\.([a-z]+)$/);
var filename = decodeURIComponent(url.split('/').pop());
var archive_class = ({ cbz: 'Unzipper', cbr: 'Unrarrer' })[filename.toLowerCase().match(re_file_ext)[1]];
var options = $.extend({
start: function () {},
extract: function (page_url) {},
progress: function (percent_complete) {},
finish: function (images) {},
}, opts);
if (!archive_class) {
alert('invalid file type, only cbz and cbr are supported.');
return false;
}
xhr.responseType = "arraybuffer";
xhr.open('GET',url, true);
options.start(filename);
console.log("filename: " + filename);
xhr.onprogress = function (e) {
if (e.lengthComputable) {
$progressbar.css('width', Math.floor((e.loaded / e.total) * 100) + '%');
}
}
xhr.onloadstart = function (e) {
$progressbar.css('width', '0%');
}
xhr.onload = function () {
if ((this.status === 200) && this.response) {
var done = false;
var ua = new bitjs.archive[archive_class](this.response, 'vendor/bitjs/');
ua.addEventListener(bitjs.archive.UnarchiveEvent.Type.START, function (e) {
$progressbar.css('width', '0%');
});
ua.addEventListener(bitjs.archive.UnarchiveEvent.Type.EXTRACT, function (e) {
var mimetype, blob, url;
var file_extension = e.unarchivedFile.filename.toLowerCase().match(re_file_ext)[1];
switch (file_extension) {
case 'jpg':
case 'jpeg':
mimetype = 'image/jpeg';
break;
case 'png':
mimetype = 'image/png';
break;
case 'gif':
mimetype = 'image/gif';
break;
default:
return false;
}
blob = new Blob([e.unarchivedFile.fileData], { type: mimetype });
url = window.URL.createObjectURL(blob);
images.push(url);
options.extract(url, blob);
console.log(url, file_extension);
});
ua.addEventListener(bitjs.archive.UnarchiveEvent.Type.PROGRESS, function (e) {
options.progress(Math.floor(e.currentBytesUnarchived / e.totalUncompressedBytesInArchive * 100));
});
ua.addEventListener(bitjs.archive.UnarchiveEvent.Type.FINISH, function (e) {
options.finish(images);
});
ua.addEventListener(bitjs.archive.UnarchiveEvent.Type.ERROR, function (e) {
$('#message').text('Failed to extract images from archive, file corrupted?');
});
}
ua.start();
};
xhr.send();
}
function openComicArchive(url) {
console.log("openComicArchive " + url);
var title, page = 0;
extractImages(url, {
start: function (filename) {
this.filename = filename;
$('#message').text('Opening ' + filename);
$('#progressbar').show();
},
extract: function (url, blob) {
// $('body').append($('<img>').attr('src', url).css('width', '10px'));
console.log(url, Math.floor(blob.size / 1024));
$('#message').text('extracting page #' + ++page);
},
progress: function (percent_complete) {
$progressbar.css('width', percent_complete + '%');
},
finish: function (pages) {
var name = this.filename.replace(/\.[a-z]+$/, '');
var id = encodeURIComponent(name.toLowerCase());
var book = new ComicBook('cbreader', pages, {vendorPath: 'vendor/'});
document.title = name;
$('#progressbar').hide();
$('#cbreader').show();
book.draw();
$(window).on('resize', function () {
book.draw();
});
}
});
}
openComicArchive(bookPath);
return this;
};
/*!
* Pixastic - JavaScript Image Processing
* http://pixastic.com/
* Copyright 2012, Jacob Seidelin
*
* Dual licensed under the MPL 1.1 or GPLv3 licenses.
* http://pixastic.com/license-mpl.txt
* http://pixastic.com/license-gpl-3.0.txt
*
*/
var Pixastic = (function() {
var worker;
function createImageData(ctx, width, height) {
if (ctx.createImageData) {
return ctx.createImageData(width, height);
} else {
return ctx.getImageData(0, 0, width, height);
}
}
function Pixastic(ctx, workerControlPath) {
var P = {},
width = ctx.canvas.width,
height = ctx.canvas.height,
queue = [],
workerControlPath = workerControlPath || "vendor/pixastic/";
if (!worker) {
if (typeof window.Worker != "undefined") {
try {
worker = new window.Worker(workerControlPath + "pixastic.worker.control.js");
} catch(e) {
if (location.protocol == "file:") {
Pixastic.log("Could not create native worker, running from file://")
} else {
Pixastic.log("Could not create native worker.")
}
}
}
if (!worker) {
worker = new Pixastic.Worker();
}
}
for (var e in Pixastic.Effects) {
if (Pixastic.Effects.hasOwnProperty(e)) {
(function(e) {
P[e] = function(options) {
queue.push({
effect : e,
options : options
});
return P;
}
P.done = function(callback, progress) {
var inData, outData;
try {
inData = ctx.getImageData(0, 0, width, height);
} catch(e) {
if (location.protocol == "file:") {
throw new Error("Could not access image data, running from file://");
} else {
throw new Error("Could not access image data, is canvas tainted by cross-origin data?");
}
}
outData = createImageData(ctx, width, height);
worker.postMessage({
queue : queue,
inData : inData,
outData : outData,
width : width,
height : height
});
worker.onmessage = function(message) {
var d = message.data;
switch (d.event) {
case "done" :
ctx.putImageData(d.data, 0, 0);
if (callback) {
callback();
}
if (progress) {
progress(1);
}
break;
case "progress" :
if (progress) {
progress(d.data);
}
break;
case "error" :
break;
}
}
if (progress) {
progress(0);
}
}
})(e);
}
}
return P;
}
Pixastic.Worker = function() {
var me = this;
function processMessage(data) {
var queue = data.queue,
inData = data.inData,
outData = data.outData,
width = data.width,
height = data.height,
tmpData;
for (var i=0;i<queue.length;i++) {
var e = queue[i].effect,
options = queue[i].options,
progressCallback;
if (i > 0) {
tmpData = inData;
inData = outData;
outData = tmpData;
}
if (typeof importScripts == "function") {
progressCallback = function(p) {
me.onmessage({
data : {
event : "progress",
data : (i + p) / queue.length
}
});
return p;
}
}
Pixastic.Effects[e](inData.data, outData.data, width, height, options, progressCallback);
me.onmessage({
data : {
event : "progress",
data : (i+1) / queue.length
}
});
}
me.onmessage({
data : {
event : "done",
data : outData
}
});
}
this.postMessage = function(data) {
setTimeout(function() {
processMessage(data)
}, 0);
};
this.onmessage = function() {};
}
Pixastic.log = function(str) {
if (typeof console != "undefined" && console.log) {
console.log("Pixastic: " + str);
}
};
function toCanvas(o) {
var canvas;
if (typeof o == "object") {
if (typeof o.tagName == "string") {
if (o.tagName.toLowerCase() == "canvas" || o.tagName.toLowerCase() == "img") {
canvas = document.createElement("canvas");
canvas.width = o.width;
canvas.height = o.height;
canvas.getContext("2d").drawImage(o, 0,0);
}
} else if ((window.ImageData && o instanceof window.ImageData)
|| (typeof o.width == "number" && typeof o.height == "number" && typeof o.data == "object")) {
canvas = document.createElement("canvas");
canvas.width = o.width;
canvas.height = o.height;
canvas.getContext("2d").putImageData(o, 0, 0);
}
}
return canvas;
};
function toImage(o) {
var canvas = toCanvas(o),
image = new Image();
image.width = canvas.width;
image.height = canvas.height;
image.src = canvas.toDataURL();
return image;
};
function toImageData(o) {
var canvas = toCanvas(o),
ctx = canvas.getContext("2d");
return ctx.getImageData(0, 0, canvas.width, canvas.height);
};
function histogram(imageData) {
var values = [],
i, p,
data = imageData.data,
round = Math.round,
maxValue,
n = imageData.width * imageData.height;
for (i=0;i<256;i++) {
values[i] = 0;
}
for (i=0;i<n;i++) {
p = i * 4;
values[ round((data[p]+data[p+1]+data[p+2])/3) ]++;
}
maxValue = 0;
for (i=0;i<256;i++) {
if (values[i] > maxValue) {
maxValue = values[i];
}
}
return {
maxValue : maxValue,
values : values
};
}
Pixastic.toCanvas = toCanvas;
Pixastic.toImage = toImage;
Pixastic.toImageData = toImageData;
Pixastic.histogram = histogram;
Pixastic.Color = {
rgb2hsl : function(r, g, b) {
if (r < 0) r = 0;
if (g < 0) g = 0;
if (b < 0) b = 0;
if (r > 255) r = 0;
if (g > 255) g = 0;
if (b > 255) b = 0;
},
rgb2hsv : function(r, g, b) {
},
rgb2hex : function(r, g, b) {
},
hsl2rgb : function(h, s, l) {
},
hsv2rgb : function(h, s, v) {
}
}
return Pixastic;
})();
Pixastic.Effects = (function() {
function defaultOptions(options, defaults) {
var O = {};
for (var opt in defaults) {
if (typeof options[opt] == "undefined") {
O[opt] = defaults[opt];
} else {
O[opt] = options[opt];
}
}
return O;
}
function clamp(val, min, max) {
return Math.min(max, Math.max(min, val));
}
function convolve3x3(inData, outData, width, height, kernel, progress, alpha, invert, mono) {
var idx, r, g, b, a,
pyc, pyp, pyn,
pxc, pxp, pxn,
x, y,
prog, lastProg = 0,
n = width * height * 4,
k00 = kernel[0][0], k01 = kernel[0][1], k02 = kernel[0][2],
k10 = kernel[1][0], k11 = kernel[1][1], k12 = kernel[1][2],
k20 = kernel[2][0], k21 = kernel[2][1], k22 = kernel[2][2],
p00, p01, p02,
p10, p11, p12,
p20, p21, p22;
for (y=0;y<height;++y) {
pyc = y * width * 4;
pyp = pyc - width * 4;
pyn = pyc + width * 4;
if (y < 1) pyp = pyc;
if (y >= width-1) pyn = pyc;
for (x=0;x<width;++x) {
idx = (y * width + x) * 4;
pxc = x * 4;
pxp = pxc - 4;
pxn = pxc + 4;
if (x < 1) pxp = pxc;
if (x >= width-1) pxn = pxc;
p00 = pyp + pxp; p01 = pyp + pxc; p02 = pyp + pxn;
p10 = pyc + pxp; p11 = pyc + pxc; p12 = pyc + pxn;
p20 = pyn + pxp; p21 = pyn + pxc; p22 = pyn + pxn;
r = inData[p00] * k00 + inData[p01] * k01 + inData[p02] * k02
+ inData[p10] * k10 + inData[p11] * k11 + inData[p12] * k12
+ inData[p20] * k20 + inData[p21] * k21 + inData[p22] * k22;
g = inData[p00 + 1] * k00 + inData[p01 + 1] * k01 + inData[p02 + 1] * k02
+ inData[p10 + 1] * k10 + inData[p11 + 1] * k11 + inData[p12 + 1] * k12
+ inData[p20 + 1] * k20 + inData[p21 + 1] * k21 + inData[p22 + 1] * k22;
b = inData[p00 + 2] * k00 + inData[p01 + 2] * k01 + inData[p02 + 2] * k02
+ inData[p10 + 2] * k10 + inData[p11 + 2] * k11 + inData[p12 + 2] * k12
+ inData[p20 + 2] * k20 + inData[p21 + 2] * k21 + inData[p22 + 2] * k22;
if (alpha) {
a = inData[p00 + 3] * k00 + inData[p01 + 3] * k01 + inData[p02 + 3] * k02
+ inData[p10 + 3] * k10 + inData[p11 + 3] * k11 + inData[p12 + 3] * k12
+ inData[p20 + 3] * k20 + inData[p21 + 3] * k21 + inData[p22 + 3] * k22;
} else {
a = inData[idx+3];
}
if (mono) {
r = g = b = (r + g + b) / 3;
}
if (invert) {
r = 255 - r;
g = 255 - g;
b = 255 - b;
}
outData[idx] = r;
outData[idx+1] = g;
outData[idx+2] = b;
outData[idx+3] = a;
if (progress) {
prog = (idx/n*100 >> 0) / 100;
if (prog > lastProg) {
lastProg = progress(prog);
}
}
}
}
}
function convolve5x5(inData, outData, width, height, kernel, progress, alpha, invert, mono) {
var idx, r, g, b, a,
pyc, pyp, pyn, pypp, pynn,
pxc, pxp, pxn, pxpp, pxnn,
x, y,
prog, lastProg = 0,
n = width * height * 4,
k00 = kernel[0][0], k01 = kernel[0][1], k02 = kernel[0][2], k03 = kernel[0][3], k04 = kernel[0][4],
k10 = kernel[1][0], k11 = kernel[1][1], k12 = kernel[1][2], k13 = kernel[1][3], k14 = kernel[1][4],
k20 = kernel[2][0], k21 = kernel[2][1], k22 = kernel[2][2], k23 = kernel[2][3], k24 = kernel[2][4],
k30 = kernel[3][0], k31 = kernel[3][1], k32 = kernel[3][2], k33 = kernel[3][3], k34 = kernel[3][4],
k40 = kernel[4][0], k41 = kernel[4][1], k42 = kernel[4][2], k43 = kernel[4][3], k44 = kernel[4][4],
p00, p01, p02, p03, p04,
p10, p11, p12, p13, p14,
p20, p21, p22, p23, p24,
p30, p31, p32, p33, p34,
p40, p41, p42, p43, p44;
for (y=0;y<height;++y) {
pyc = y * width * 4;
pyp = pyc - width * 4;
pypp = pyc - width * 4 * 2;
pyn = pyc + width * 4;
pynn = pyc + width * 4 * 2;
if (y < 1) pyp = pyc;
if (y >= width-1) pyn = pyc;
if (y < 2) pypp = pyp;
if (y >= width-2) pynn = pyn;
for (x=0;x<width;++x) {
idx = (y * width + x) * 4;
pxc = x * 4;
pxp = pxc - 4;
pxn = pxc + 4;
pxpp = pxc - 8;
pxnn = pxc + 8;
if (x < 1) pxp = pxc;
if (x >= width-1) pxn = pxc;
if (x < 2) pxpp = pxp;
if (x >= width-2) pxnn = pxn;
p00 = pypp + pxpp; p01 = pypp + pxp; p02 = pypp + pxc; p03 = pypp + pxn; p04 = pypp + pxnn;
p10 = pyp + pxpp; p11 = pyp + pxp; p12 = pyp + pxc; p13 = pyp + pxn; p14 = pyp + pxnn;
p20 = pyc + pxpp; p21 = pyc + pxp; p22 = pyc + pxc; p23 = pyc + pxn; p24 = pyc + pxnn;
p30 = pyn + pxpp; p31 = pyn + pxp; p32 = pyn + pxc; p33 = pyn + pxn; p34 = pyn + pxnn;
p40 = pynn + pxpp; p41 = pynn + pxp; p42 = pynn + pxc; p43 = pynn + pxn; p44 = pynn + pxnn;
r = inData[p00] * k00 + inData[p01] * k01 + inData[p02] * k02 + inData[p03] * k04 + inData[p02] * k04
+ inData[p10] * k10 + inData[p11] * k11 + inData[p12] * k12 + inData[p13] * k14 + inData[p12] * k14
+ inData[p20] * k20 + inData[p21] * k21 + inData[p22] * k22 + inData[p23] * k24 + inData[p22] * k24
+ inData[p30] * k30 + inData[p31] * k31 + inData[p32] * k32 + inData[p33] * k34 + inData[p32] * k34
+ inData[p40] * k40 + inData[p41] * k41 + inData[p42] * k42 + inData[p43] * k44 + inData[p42] * k44;
g = inData[p00+1] * k00 + inData[p01+1] * k01 + inData[p02+1] * k02 + inData[p03+1] * k04 + inData[p02+1] * k04
+ inData[p10+1] * k10 + inData[p11+1] * k11 + inData[p12+1] * k12 + inData[p13+1] * k14 + inData[p12+1] * k14
+ inData[p20+1] * k20 + inData[p21+1] * k21 + inData[p22+1] * k22 + inData[p23+1] * k24 + inData[p22+1] * k24
+ inData[p30+1] * k30 + inData[p31+1] * k31 + inData[p32+1] * k32 + inData[p33+1] * k34 + inData[p32+1] * k34
+ inData[p40+1] * k40 + inData[p41+1] * k41 + inData[p42+1] * k42 + inData[p43+1] * k44 + inData[p42+1] * k44;
b = inData[p00+2] * k00 + inData[p01+2] * k01 + inData[p02+2] * k02 + inData[p03+2] * k04 + inData[p02+2] * k04
+ inData[p10+2] * k10 + inData[p11+2] * k11 + inData[p12+2] * k12 + inData[p13+2] * k14 + inData[p12+2] * k14
+ inData[p20+2] * k20 + inData[p21+2] * k21 + inData[p22+2] * k22 + inData[p23+2] * k24 + inData[p22+2] * k24
+ inData[p30+2] * k30 + inData[p31+2] * k31 + inData[p32+2] * k32 + inData[p33+2] * k34 + inData[p32+2] * k34
+ inData[p40+2] * k40 + inData[p41+2] * k41 + inData[p42+2] * k42 + inData[p43+2] * k44 + inData[p42+2] * k44;
if (alpha) {
a = inData[p00+3] * k00 + inData[p01+3] * k01 + inData[p02+3] * k02 + inData[p03+3] * k04 + inData[p02+3] * k04
+ inData[p10+3] * k10 + inData[p11+3] * k11 + inData[p12+3] * k12 + inData[p13+3] * k14 + inData[p12+3] * k14
+ inData[p20+3] * k20 + inData[p21+3] * k21 + inData[p22+3] * k22 + inData[p23+3] * k24 + inData[p22+3] * k24
+ inData[p30+3] * k30 + inData[p31+3] * k31 + inData[p32+3] * k32 + inData[p33+3] * k34 + inData[p32+3] * k34
+ inData[p40+3] * k40 + inData[p41+3] * k41 + inData[p42+3] * k42 + inData[p43+3] * k44 + inData[p42+3] * k44;
} else {
a = inData[idx+3];
}
if (mono) {
r = g = b = (r + g + b) / 3;
}
if (invert) {
r = 255 - r;
g = 255 - g;
b = 255 - b;
}
outData[idx] = r;
outData[idx+1] = g;
outData[idx+2] = b;
outData[idx+3] = a;
if (progress) {
prog = (idx/n*100 >> 0) / 100;
if (prog > lastProg) {
lastProg = progress(prog);
}
}
}
}
}
function gaussian(inData, outData, width, height, kernelSize, progress) {
var r, g, b, a, idx,
n = width * height * 4,
x, y, i, j,
inx, iny, w,
tmpData = [],
maxKernelSize = 13,
kernelSize = clamp(kernelSize, 3, maxKernelSize),
k1 = -kernelSize / 2 + (kernelSize % 2 ? 0.5 : 0),
k2 = kernelSize + k1,
weights,
kernels = [[1]],
prog, lastProg = 0;
for (i=1;i<maxKernelSize;++i) {
kernels[0][i] = 0;
}
for (i=1;i<maxKernelSize;++i) {
kernels[i] = [1];
for (j=1;j<maxKernelSize;++j) {
kernels[i][j] = kernels[i-1][j] + kernels[i-1][j-1];
}
}
weights = kernels[kernelSize - 1]
for (i=0,w=0;i<kernelSize;++i) {
w += weights[i];
}
for (i=0;i<kernelSize;++i) {
weights[i] /= w;
}
// pass 1
for (y=0;y<height;++y) {
for (x=0;x<width;++x) {
r = g = b = a = 0;
for (i=k1;i<k2;++i) {
inx = x + i;
iny = y;
w = weights[i - k1];
if (inx < 0) {
inx = 0;
}
if (inx >= width) {
inx = width - 1;
}
idx = (iny * width + inx) * 4;
r += inData[idx] * w;
g += inData[idx + 1] * w;
b += inData[idx + 2] * w;
a += inData[idx + 3] * w;
}
idx = (y * width + x) * 4;
tmpData[idx] = r;
tmpData[idx+1] = g;
tmpData[idx+2] = b;
tmpData[idx+3] = a;
if (progress) {
prog = (idx/n*50 >> 0) / 100;
if (prog > lastProg) {
lastProg = progress(prog);
}
}
}
}
lastProg = 0;
// pass 2
for (y=0;y<height;++y) {
for (x=0;x<width;++x) {
r = g = b = a = 0;
for (i=k1;i<k2;++i) {
inx = x;
iny = y + i;
w = weights[i - k1];
if (iny < 0) {
iny = 0;
}
if (iny >= height) {
iny = height - 1;
}
idx = (iny * width + inx) * 4;
r += tmpData[idx] * w;
g += tmpData[idx + 1] * w;
b += tmpData[idx + 2] * w;
a += tmpData[idx + 3] * w;
}
idx = (y * width + x) * 4;
outData[idx] = r;
outData[idx+1] = g;
outData[idx+2] = b;
outData[idx+3] = a;
if (progress) {
prog = 0.5 + (idx/n*50 >> 0) / 100;
if (prog > lastProg) {
lastProg = progress(prog);
}
}
}
}
}
return {
invert : function(inData, outData, width, height, options, progress) {
var n = width * height * 4,
prog, lastProg = 0;
for (i=0;i<n;i+=4) {
outData[i] = 255 - inData[i];
outData[i+1] = 255 - inData[i+1];
outData[i+2] = 255 - inData[i+2];
outData[i+3] = inData[i+3];
if (progress) {
prog = (i/n*100 >> 0) / 100;
if (prog > lastProg) {
lastProg = progress(prog);
}
}
}
},
sepia : function(inData, outData, width, height, options, progress) {
var n = width * height * 4,
prog, lastProg = 0,
r, g, b;
for (var i=0;i<n;i+=4) {
r = inData[i];
g = inData[i+1];
b = inData[i+2];
outData[i] = (r * 0.393 + g * 0.769 + b * 0.189);
outData[i+1] = (r * 0.349 + g * 0.686 + b * 0.168);
outData[i+2] = (r * 0.272 + g * 0.534 + b * 0.131);
outData[i+3] = inData[i+3];
if (progress) {
prog = (i/n*100 >> 0) / 100;
if (prog > lastProg) {
lastProg = progress(prog);
}
}
}
},
solarize : function(inData, outData, width, height, options, progress) {
var n = width * height * 4,
prog, lastProg = 0,
r, g, b;
for (i=0;i<n;i+=4) {
r = inData[i];
g = inData[i+1];
b = inData[i+2];
outData[i] = r > 127 ? 255 - r : r;
outData[i+1] = g > 127 ? 255 - g : g;
outData[i+2] = b > 127 ? 255 - b : b;
outData[i+3] = inData[i+3];
if (progress) {
prog = (i/n*100 >> 0) / 100;
if (prog > lastProg) {
lastProg = progress(prog);
}
}
}
},
brightness : function(inData, outData, width, height, options, progress) {
options = defaultOptions(options, {
brightness : 0,
contrast : 0
});
var contrast = clamp(options.contrast, -1, 1) / 2,
brightness = 1 + clamp(options.brightness, -1, 1),
prog, lastProg = 0,
r, g, b,
n = width * height * 4;
var brightMul = brightness < 0 ? - brightness : brightness;
var brightAdd = brightness < 0 ? 0 : brightness;
contrast = 0.5 * Math.tan((contrast + 1) * Math.PI/4);
contrastAdd = - (contrast - 0.5) * 255;
for (var i=0;i<n;i+=4) {
r = inData[i];
g = inData[i+1];
b = inData[i+2];
r = (r + r * brightMul + brightAdd) * contrast + contrastAdd;
g = (g + g * brightMul + brightAdd) * contrast + contrastAdd;
b = (b + b * brightMul + brightAdd) * contrast + contrastAdd;
outData[i] = r;
outData[i+1] = g;
outData[i+2] = b;
outData[i+3] = inData[i+3];
if (progress) {
prog = (i/n*100 >> 0) / 100;
if (prog > lastProg) {
lastProg = progress(prog);
}
}
}
},
desaturate : function(inData, outData, width, height, options, progress) {
var n = width * height * 4,
prog, lastProg = 0,
level;
for (var i=0;i<n;i+=4) {
level = inData[i] * 0.3 + inData[i+1] * 0.59 + inData[i+2] * 0.11;
outData[i] = level;
outData[i+1] = level;
outData[i+2] = level;
outData[i+3] = inData[i+3];
if (progress) {
prog = (i/n*100 >> 0) / 100;
if (prog > lastProg) {
lastProg = progress(prog);
}
}
}
},
lighten : function(inData, outData, width, height, options, progress) {
var n = width * height * 4,
prog, lastProg = 0,
mul = 1 + clamp(options.amount, 0, 1);
for (var i=0;i<n;i+=4) {
outData[i] = inData[i] * mul;
outData[i+1] = inData[i+1] * mul;
outData[i+2] = inData[i+2] * mul;
outData[i+3] = inData[i+3];
if (progress) {
prog = (i/n*100 >> 0) / 100;
if (prog > lastProg) {
lastProg = progress(prog);
}
}
}
},
noise : function(inData, outData, width, height, options, progress) {
var n = width * height * 4,
prog, lastProg = 0,
amount = clamp(options.amount, 0, 1),
strength = clamp(options.strength, 0, 1),
mono = !!options.mono,
random = Math.random,
rnd, r, g, b;
for (var i=0;i<n;i+=4) {
r = inData[i];
g = inData[i+1];
b = inData[i+2];
rnd = random();
if (rnd < amount) {
if (mono) {
rnd = strength * ((rnd / amount) * 2 - 1) * 255;
r += rnd;
g += rnd;
b += rnd;
} else {
r += strength * random() * 255;
g += strength * random() * 255;
b += strength * random() * 255;
}
}
outData[i] = r;
outData[i+1] = g;
outData[i+2] = b;
outData[i+3] = inData[i+3];
if (progress) {
prog = (i/n*100 >> 0) / 100;
if (prog > lastProg) {
lastProg = progress(prog);
}
}
}
},
flipv : function(inData, outData, width, height, options, progress) {
var inPix, outPix,
n = width * height * 4,
prog, lastProg = 0,
x, y;
for (y=0;y<height;++y) {
for (x=0;x<width;++x) {
inPix = (y * width + x) * 4;
outPix = (y * width + (width - x - 1)) * 4;
outData[outPix] = inData[inPix];
outData[outPix+1] = inData[inPix+1];
outData[outPix+2] = inData[inPix+2];
outData[outPix+3] = inData[inPix+3];
if (progress) {
prog = (inPix/n*100 >> 0) / 100;
if (prog > lastProg) {
lastProg = progress(prog);
}
}
}
}
},
fliph : function(inData, outData, width, height, options, progress) {
var inPix, outPix,
n = width * height * 4,
prog, lastProg = 0,
x, y;
for (y=0;y<height;++y) {
for (x=0;x<width;++x) {
inPix = (y * width + x) * 4;
outPix = ((height - y - 1) * width + x) * 4;
outData[outPix] = inData[inPix];
outData[outPix+1] = inData[inPix+1];
outData[outPix+2] = inData[inPix+2];
outData[outPix+3] = inData[inPix+3];
if (progress) {
prog = (inPix/n*100 >> 0) / 100;
if (prog > lastProg) {
lastProg = progress(prog);
}
}
}
}
},
blur : function(inData, outData, width, height, options, progress) {
gaussian(inData, outData, width, height, options.kernelSize, progress);
},
glow : function(inData, outData, width, height, options, progress) {
var n = width * height * 4,
i, r, g, b,
amount = options.amount,
tmpData = [],
gaussProgress,
prog, lastProg = 0;
if (progress) {
gaussProgress = function(p) {
progress(p * 0.8);
return p;
}
}
gaussian(inData, tmpData, width, height, options.kernelSize, gaussProgress);
for (i=0;i<n;i+=4) {
r = inData[i] + tmpData[i] * amount;
g = inData[i+1] + tmpData[i+1] * amount;
b = inData[i+2] + tmpData[i+2] * amount;
if (r > 255) r = 255;
if (g > 255) g = 255;
if (b > 255) b = 255;
outData[i] = r;
outData[i+1] = g;
outData[i+2] = b;
outData[i+3] = inData[i+3];
if (progress) {
prog = 0.8 + (i/n*100 >> 0) / 100 * 0.2;
if (prog > lastProg) {
lastProg = progress(prog);
}
}
}
},
convolve3x3 : function(inData, outData, width, height, options, progress) {
convolve3x3(inData, outData, width, height, options.kernel, progress);
},
convolve5x5 : function(inData, outData, width, height, options, progress) {
convolve5x5(inData, outData, width, height, options.kernel, progress);
},
// A 3x3 high-pass filter
sharpen3x3 : function(inData, outData, width, height, options, progress) {
var a = - clamp(options.strength, 0, 1);
convolve3x3(
inData, outData, width, height,
[[a, a, a],
[a, 1-a*8, a],
[a, a, a]],
progress
);
},
// A 5x5 high-pass filter
sharpen5x5 : function(inData, outData, width, height, options, progress) {
var a = - clamp(options.strength, 0, 1);
convolve5x5(
inData, outData, width, height,
[[a, a, a, a, a],
[a, a, a, a, a],
[a, a, 1-a*24, a, a],
[a, a, a, a, a],
[a, a, a, a, a]],
progress
);
},
// A 3x3 low-pass mean filter
soften3x3 : function(inData, outData, width, height, options, progress) {
var c = 1/9;
convolve3x3(
inData, outData, width, height,
[[c, c, c],
[c, c, c],
[c, c, c]],
progress
);
},
// A 5x5 low-pass mean filter
soften5x5 : function(inData, outData, width, height, options, progress) {
var c = 1/25;
convolve5x5(
inData, outData, width, height,
[[c, c, c, c, c],
[c, c, c, c, c],
[c, c, c, c, c],
[c, c, c, c, c],
[c, c, c, c, c]],
progress
);
},
// A 3x3 Cross edge-detect
crossedges : function(inData, outData, width, height, options, progress) {
var a = clamp(options.strength, 0, 1) * 5
convolve3x3(
inData, outData, width, height,
[[ 0, -a, 0],
[-a, 0, a],
[ 0, a, 0]],
progress,
false, true
);
},
// 3x3 directional emboss
emboss : function(inData, outData, width, height, options, progress) {
var amount = options.amount,
angle = options.angle,
x = Math.cos(-angle) * amount,
y = Math.sin(-angle) * amount,
n = width * height * 4,
a00 = -x - y,
a10 = -x,
a20 = y - x,
a01 = -y,
a21 = y,
a02 = -y + x,
a12 = x,
a22 = y + x,
tmpData = [],
prog, lastProg = 0,
convProgress;
if (progress) {
convProgress = function(p) {
progress(p * 0.5)
return p;
};
}
convolve3x3(
inData, tmpData, width, height,
[[a00, a01, a02],
[a10, 0, a12],
[a20, a21, a22]]
);
for (var i=0;i<n;i+=4) {
outData[i] = 128 + tmpData[i];
outData[i+1] = 128 + tmpData[i+1];
outData[i+2] = 128 + tmpData[i+2];
outData[i+3] = inData[i+3];
if (progress) {
prog = 0.5 + (i/n*100 >> 0) / 100 * 0.5;
if (prog > lastProg) {
lastProg = progress(prog);
}
}
}
},
// A 3x3 Sobel edge detect (similar to Photoshop's)
findedges : function(inData, outData, width, height, options, progress) {
var n = width * height * 4,
i,
data1 = [],
data2 = [],
gr1, gr2, gg1, gg2, gb1, gb2,
prog, lastProg = 0,
convProgress1, convProgress2;
if (progress) {
convProgress1 = function(p) {
progress(p * 0.4);
return p;
};
convProgress2 = function(p) {
progress(0.4 + p * 0.4);
return p;
};
}
convolve3x3(inData, data1, width, height,
[[-1, 0, 1],
[-2, 0, 2],
[-1, 0, 1]]
);
convolve3x3(inData, data2, width, height,
[[-1, -2, -1],
[ 0, 0, 0],
[ 1, 2, 1]]
);
for (i=0;i<n;i+=4) {
gr1 = data1[i];
gr2 = data2[i];
gg1 = data1[i+1];
gg2 = data2[i+1];
gb1 = data1[i+2];
gb2 = data2[i+2];
if (gr1 < 0) gr1 = -gr1;
if (gr2 < 0) gr2 = -gr2;
if (gg1 < 0) gg1 = -gg1;
if (gg2 < 0) gg2 = -gg2;
if (gb1 < 0) gb1 = -gb1;
if (gb2 < 0) gb2 = -gb2;
outData[i] = 255 - (gr1 + gr2) * 0.8;
outData[i+1] = 255 - (gg1 + gg2) * 0.8;
outData[i+2] = 255 - (gb1 + gb2) * 0.8;
outData[i+3] = inData[i+3];
if (progress) {
prog = 0.8 + (i/n*100 >> 0) / 100 * 0.2;
if (prog > lastProg) {
lastProg = progress(prog);
}
}
}
},
// A 3x3 edge enhance
edgeenhance3x3 : function(inData, outData, width, height, options, progress) {
convolve3x3(
inData, outData, width, height,
[[-1/9, -1/9, -1/9],
[-1/9, 17/9, -1/9],
[-1/9, -1/9, -1/9]],
progress
);
},
// A 5x5 edge enhance
edgeenhance5x5 : function(inData, outData, width, height, options, progress) {
convolve5x5(
inData, outData, width, height,
[[-1/25, -1/25, -1/25, -1/25, -1/25],
[-1/25, -1/25, -1/25, -1/25, -1/25],
[-1/25, -1/25, 49/25, -1/25, -1/25],
[-1/25, -1/25, -1/25, -1/25, -1/25],
[-1/25, -1/25, -1/25, -1/25, -1/25]],
progress
);
},
// A 3x3 Laplacian edge-detect
laplace3x3 : function(inData, outData, width, height, options, progress) {
convolve3x3(
inData, outData, width, height,
[[-1, -1, -1],
[-1, 8, -1],
[-1, -1, -1]],
progress,
false, true, true
);
},
// A 5x5 Laplacian edge-detect
laplace5x5 : function(inData, outData, width, height, options, progress) {
convolve5x5(
inData, outData, width, height,
[[-1, -1, -1, -1, -1],
[-1, -1, -1, -1, -1],
[-1, -1, 24, -1, -1],
[-1, -1, -1, -1, -1],
[-1, -1, -1, -1, -1]],
progress,
false, true, true
);
},
coloradjust : function(inData, outData, width, height, options, progress) {
var n = width * height * 4,
r, g, b,
prog, lastProg = 0,
ar = clamp(options.r, -1, 1) * 255,
ag = clamp(options.g, -1, 1) * 255,
ab = clamp(options.b, -1, 1) * 255;
for (var i=0;i<n;i+=4) {
r = inData[i] + ar;
g = inData[i+1] + ag;
b = inData[i+2] + ab;
if (r < 0) r = 0;
if (g < 0) g = 0;
if (b < 0) b = 0;
if (r > 255) r = 255;
if (g > 255) g = 255;
if (b > 255) b = 255;
outData[i] = r;
outData[i+1] = g;
outData[i+2] = b;
outData[i+3] = inData[i+3];
if (progress) {
prog = (i/n*100 >> 0) / 100;
if (prog > lastProg) {
lastProg = progress(prog);
}
}
}
},
colorfilter : function(inData, outData, width, height, options, progress) {
var n = width * height * 4,
i, r, g, b,
luminosity = !!options.luminosity,
prog, lastProg = 0,
min, max, h, l, h1, chroma, tmp, m,
ar = clamp(options.r, 0, 1),
ag = clamp(options.g, 0, 1),
ab = clamp(options.b, 0, 1);
for (i=0;i<n;i+=4) {
r = inData[i] / 255;
g = inData[i+1] / 255;
b = inData[i+2] / 255;
l = r * 0.3 + g * 0.59 + b * 0.11;
r = (r + r * ar) / 2;
g = (g + g * ag) / 2;
b = (b + b * ab) / 2;
if (luminosity) {
min = max = r;
if (g > max) max = g;
if (b > max) max = b;
if (g < min) min = g;
if (b < min) min = b;
chroma = (max - min);
if (r == max) {
h = ((g - b) / chroma) % 6;
} else if (g == max) {
h = ((b - r) / chroma) + 2;
} else {
h = ((r - g) / chroma) + 4;
}
h1 = h >> 0;
tmp = chroma * (h - h1);
r = g = b = l - (r * 0.3 + g * 0.59 + b * 0.11);
if (h1 == 0) {
r += chroma;
g += tmp;
} else if (h1 == 1) {
r += chroma - tmp;
g += chroma;
} else if (h1 == 2) {
g += chroma;
b += tmp;
} else if (h1 == 3) {
g += chroma - tmp;
b += chroma;
} else if (h1 == 4) {
r += tmp;
b += chroma;
} else if (h1 == 5) {
r += chroma;
b += chroma - tmp;
}
}
outData[i] = r * 255;
outData[i+1] = g * 255;
outData[i+2] = b * 255;
outData[i+3] = inData[i+3];
if (progress) {
prog = (i/n*100 >> 0) / 100;
if (prog > lastProg) {
lastProg = progress(prog);
}
}
}
},
hsl : function(inData, outData, width, height, options, progress) {
var n = width * height * 4,
hue = clamp(options.hue, -1, 1),
saturation = clamp(options.saturation, -1, 1),
lightness = clamp(options.lightness, -1, 1),
satMul = 1 + saturation * (saturation < 0 ? 1 : 2),
lightMul = lightness < 0 ? 1 + lightness : 1 - lightness,
lightAdd = lightness < 0 ? 0 : lightness * 255,
vs, ms, vm, h, s, l, v, m, vmh, sextant,
prog, lastProg = 0;
hue = (hue * 6) % 6;
for (var i=0;i<n;i+=4) {
r = inData[i];
g = inData[i+1];
b = inData[i+2];
if (hue != 0 || saturation != 0) {
// ok, here comes rgb to hsl + adjust + hsl to rgb, all in one jumbled mess.
// It's not so pretty, but it's been optimized to get somewhat decent performance.
// The transforms were originally adapted from the ones found in Graphics Gems, but have been heavily modified.
vs = r;
if (g > vs) vs = g;
if (b > vs) vs = b;
ms = r;
if (g < ms) ms = g;
if (b < ms) ms = b;
vm = (vs-ms);
l = (ms+vs)/510;
if (l > 0 && vm > 0) {
if (l <= 0.5) {
s = vm / (vs+ms) * satMul;
if (s > 1) s = 1;
v = (l * (1+s));
} else {
s = vm / (510-vs-ms) * satMul;
if (s > 1) s = 1;
v = (l+s - l*s);
}
if (r == vs) {
if (g == ms) {
h = 5 + ((vs-b)/vm) + hue;
} else {
h = 1 - ((vs-g)/vm) + hue;
}
} else if (g == vs) {
if (b == ms) {
h = 1 + ((vs-r)/vm) + hue;
} else {
h = 3 - ((vs-b)/vm) + hue;
}
} else {
if (r == ms) {
h = 3 + ((vs-g)/vm) + hue;
} else {
h = 5 - ((vs-r)/vm) + hue;
}
}
if (h < 0) h += 6;
if (h >= 6) h -= 6;
m = (l + l - v);
sextant = h >> 0;
vmh = (v - m) * (h - sextant);
if (sextant == 0) {
r = v;
g = m + vmh;
b = m;
} else if (sextant == 1) {
r = v - vmh;
g = v;
b = m;
} else if (sextant == 2) {
r = m;
g = v;
b = m + vmh;
} else if (sextant == 3) {
r = m;
g = v - vmh;
b = v;
} else if (sextant == 4) {
r = m + vmh;
g = m;
b = v;
} else if (sextant == 5) {
r = v;
g = m;
b = v - vmh;
}
r *= 255;
g *= 255;
b *= 255;
}
}
r = r * lightMul + lightAdd;
g = g * lightMul + lightAdd;
b = b * lightMul + lightAdd;
if (r < 0) r = 0;
if (g < 0) g = 0;
if (b < 0) b = 0;
if (r > 255) r = 255;
if (g > 255) g = 255;
if (b > 255) b = 255;
outData[i] = r;
outData[i+1] = g;
outData[i+2] = b;
outData[i+3] = inData[i+3];
if (progress) {
prog = (i/n*100 >> 0) / 100;
if (prog > lastProg) {
lastProg = progress(prog);
}
}
}
},
posterize : function(inData, outData, width, height, options, progress) {
var numLevels = clamp(options.levels, 2, 256),
numAreas = 256 / numLevels,
numValues = 256 / (numLevels-1),
r, g, b,
n = width * height * 4,
prog, lastProg = 0;
for (i=0;i<n;i+=4) {
outData[i] = numValues * ((inData[i] / numAreas)>>0);
outData[i+1] = numValues * ((inData[i+1] / numAreas)>>0);
outData[i+2] = numValues * ((inData[i+2] / numAreas)>>0);
outData[i+3] = inData[i+3];
if (progress) {
prog = (i/n*100 >> 0) / 100;
if (prog > lastProg) {
lastProg = progress(prog);
}
}
}
},
removenoise : function(inData, outData, width, height, options, progress) {
var r, g, b, c, y, x, idx,
pyc, pyp, pyn,
pxc, pxp, pxn,
minR, minG, minB, maxR, maxG, maxB,
n, prog, lastProg = 0;
n = width * height * 4;
for (y=0;y<height;++y) {
pyc = y * width * 4;
pyp = pyc - width * 4;
pyn = pyc + width * 4;
if (y < 1) pyp = pyc;
if (y >= width-1) pyn = pyc;
for (x=0;x<width;++x) {
idx = (y * width + x) * 4;
pxc = x * 4;
pxp = pxc - 4;
pxn = pxc + 4;
if (x < 1) pxp = pxc;
if (x >= width-1) pxn = pxc;
minR = maxR = inData[pyc + pxp];
c = inData[pyc + pxn];
if (c < minR) minR = c;
if (c > maxR) maxR = c;
c = inData[pyp + pxc];
if (c < minR) minR = c;
if (c > maxR) maxR = c;
c = inData[pyn + pxc];
if (c < minR) minR = c;
if (c > maxR) maxR = c;
minG = inData[pyc + pxp + 1];
c = inData[pyc + pxn + 1];
if (c < minG) minG = c;
c = inData[pyp + pxc + 1];
if (c < minG) minG = c;
c = inData[pyn + pxc + 1];
if (c < minG) minG = c;
minB = inData[pyc + pxp + 2];
c = inData[pyc + pxn + 2];
if (c < minB) minB = c;
c = inData[pyp + pxc + 2];
if (c < minB) minB = c;
c = inData[pyn + pxc + 2];
if (c < minB) minB = c;
r = inData[idx]
g = inData[idx + 1]
b = inData[idx + 2]
if (r < minR) r = minR;
if (r > maxR) r = maxR;
if (g < minG) g = minG;
if (g > maxG) g = maxG;
if (b < minB) b = minB;
if (b > maxB) b = maxB;
outData[idx] = r;
outData[idx+1] = g;
outData[idx+2] = b;
outData[idx+3] = inData[idx+3];
if (progress) {
prog = (idx/n*100 >> 0) / 100;
if (prog > lastProg) {
lastProg = progress(prog);
}
}
}
}
},
mosaic : function(inData, outData, width, height, options, progress) {
var blockSize = clamp(options.blockSize, 1, Math.max(width, height)),
yBlocks = Math.ceil(height / blockSize),
xBlocks = Math.ceil(width / blockSize),
y0, y1, x0, x1, idx, pidx,
n = yBlocks * xBlocks,
prog, lastProg = 0;
for (i=0, y0=0, bidx=0;i<yBlocks;i++) {
y1 = clamp(y0 + blockSize, 0, height);
for(j=0, x0=0;j<xBlocks;j++,bidx++) {
x1 = clamp(x0 + blockSize, 0, width);
idx = (y0 * width + x0) << 2;
var r = inData[idx], g = inData[idx+1], b = inData[idx+2];
for(bi=y0;bi<y1;bi++) {
for(bj=x0;bj<x1;bj++) {
pidx = (bi*width+bj) << 2;
outData[pidx] = r, outData[pidx+1] = g, outData[pidx+2] = b;
outData[pidx+3] = inData[pidx+3];
}
}
x0 = x1;
if (progress) {
prog = (bidx/n*100 >> 0) / 100;
if (prog > lastProg) {
lastProg = progress(prog);
}
}
}
y0 = y1;
}
},
equalize : function(inData, outData, width, height, options, progress) {
var n = width * height, p, i, level, ratio,
prog, lastProg;
var round = Math.round;
// build histogram
var pdf = new Array(256);
for (i=0;i<256;i++) {
pdf[i] = 0;
}
for (i=0;i<n;i++) {
p = i * 4;
level = clamp(round(inData[p] * 0.3 + inData[p+1] * 0.59 + inData[p+2] * 0.11), 0, 255);
outData[p+3] = level;
pdf[ level ]++;
}
// build cdf
var cdf = new Array(256);
cdf[0] = pdf[0];
for(i=1;i<256;i++) {
cdf[i] = cdf[i-1] + pdf[i];
}
// normalize cdf
for(i=0;i<256;i++) {
cdf[i] = cdf[i] / n * 255.0;
}
// map the pixel values
for (i=0;i<n;i++) {
p = i * 4;
level = outData[p+3];
ratio = cdf[level] / (level || 1);
outData[p] = clamp(round(inData[p] * ratio), 0, 255);
outData[p+1] = clamp(round(inData[p+1] * ratio), 0, 255);
outData[p+2] = clamp(round(inData[p+2] * ratio), 0, 255);
outData[p+3] = inData[p+3];
if (progress) {
prog = (i/n*100 >> 0) / 100;
if (prog > lastProg) {
lastProg = progress(prog);
}
}
}
}
};
})();
Pixastic.Worker = function() {
var me = this;
function processMessage(data) {
var queue = data.queue,
inData = data.inData,
outData = data.outData,
width = data.width,
height = data.height,
tmpData;
for (var i=0;i<queue.length;i++) {
var e = queue[i].effect,
options = queue[i].options;
if (i > 0) {
tmpData = inData;
inData = outData;
outData = tmpData;
}
Pixastic.Effects[e](inData.data, outData.data, width, height, options);
me.onmessage({
data : {
event : "progress",
data : (i+1) / queue.length
}
});
}
me.onmessage({
data : {
event : "done",
data : outData
}
});
}
this.postMessage = function(data) {
setTimeout(function() {
processMessage(data)
}, 0);
}
this.onmessage = function() {};
}
var ComicBook = (function($) {
'use strict';
/**
* Merge two arrays. Any properties in b will replace the same properties in
* a. New properties from b will be added to a.
*
* @param a {Object}
* @param b {Object}
*/
function merge(a, b) {
var prop;
if (typeof b === 'undefined') {
b = {};
}
for (prop in a) {
if (a.hasOwnProperty(prop)) {
if (prop in b) {
continue;
}
b[prop] = a[prop];
}
}
return b;
}
/**
* Exception class. Always throw an instance of this when throwing exceptions.
*
* @param {String} type
* @param {Object} object
* @returns {ComicBookException}
*/
var ComicBookException = {
INVALID_ACTION: 'invalid action',
INVALID_PAGE: 'invalid page',
INVALID_PAGE_TYPE: 'invalid page type',
UNDEFINED_CONTROL: 'undefined control',
INVALID_ZOOM_MODE: 'invalid zoom mode',
INVALID_NAVIGATION_EVENT: 'invalid navigation event'
};
function ComicBook(id, srcs, opts) {
var self = this;
var canvas_id = id; // canvas element id
this.srcs = srcs; // array of image srcs for pages
var defaults = {
displayMode: 'double', // single / double
zoomMode: 'fitWindow', // manual / fitWidth / fitWindow
manga: false, // true / false
enhance: {},
keyboard: {
next: 78,
previous: 80,
toolbar: 84,
toggleLayout: 76
},
vendorPath: 'vendor/',
forward_buffer: 3
};
this.isMobile = false;
// mobile enhancements
if (/Android|webOS|iPhone|iPad|iPod|BlackBerry|IEMobile|Opera Mini|Mobile/i.test(navigator.userAgent)) {
this.isMobile = true;
document.body.classList.add('mobile');
defaults.displayMode = 'single';
window.addEventListener('load', function() {
setTimeout(function() {
window.scrollTo(0, 1);
}, 0);
});
}
var options = merge(defaults, opts); // options array for internal use
var no_pages = srcs.length;
var pages = []; // array of preloaded Image objects
var canvas; // the HTML5 canvas object
var context; // the 2d drawing context
var loaded = []; // the images that have been loaded so far
var scale = 1; // page zoom scale, 1 = 100%
var is_double_page_spread = false;
var controlsRendered = false; // have the user controls been inserted into the dom yet?
var page_requested = false; // used to request non preloaded pages
var shiv = false;
/**
* Gets the window.innerWidth - scrollbars
*/
function windowWidth() {
var height = window.innerHeight + 1;
if (shiv === false) {
shiv = $(document.createElement('div'))
.attr('id', 'cb-width-shiv')
.css({
width: '100%',
position: 'absolute',
top: 0,
zIndex: '-1000'
});
$('body').append(shiv);
}
shiv.height(height);
return shiv.innerWidth();
}
/**
* enables the back button
*/
function checkHash() {
var hash = getHash();
if (hash !== pointer && loaded.indexOf(hash) > -1) {
pointer = hash;
self.draw();
}
}
function getHash() {
var hash = parseInt(location.hash.substring(1), 10) - 1 || 0;
if (hash < 0) {
setHash(0);
hash = 0;
}
return hash;
}
function setHash(pageNo) {
location.hash = pageNo;
}
// page hash on first load
var hash = getHash();
// the current page, can pass a default as a url hash
var pointer = (hash < srcs.length) ? hash : 0;
/**
* Setup the canvas element for use throughout the class.
*
* @see #ComicBook.prototype.draw
* @see #ComicBook.prototype.enhance
*/
function init() {
// setup canvas
canvas = document.getElementById(canvas_id);
context = canvas.getContext('2d');
// render user controls
if (controlsRendered === false) {
self.renderControls();
controlsRendered = true;
}
// add page controls
window.addEventListener('keydown', self.navigation, false);
window.addEventListener('hashchange', checkHash, false);
}
window.addEventListener('touchstart', function(e) {
var $el = $(e.target);
if ($el.attr('id') === 'comic') {
self.toggleToolbar();
}
if ($el.data('toggle') === 'dropdown') {
$el.siblings('.dropdown').toggle();
}
}, false);
/**
* Render Handlebars templates. Templates with data-trigger & data-action will
* have the specified events bound.
*/
ComicBook.prototype.renderControls = function() {
var controls = {},
$toolbar;
$.each(Handlebars.templates, function(name, template) {
var $template = $(template().trim());
controls[name] = $template;
// add event listeners to controls that specify callbacks
$template.find('*').andSelf().filter('[data-action][data-trigger]').each(function() {
var $this = $(this);
var trigger = $this.data('trigger');
var action = $this.data('action');
// trigger a direct method if exists
if (typeof self[$this.data('action')] === 'function') {
$this.on(trigger, self[action]);
}
// throw an event to be caught outside if the app code
$this.on(trigger, function(e) {
$(self).trigger(trigger, e);
});
});
$(canvas).before($template);
});
this.controls = controls;
$toolbar = this.getControl('toolbar');
$toolbar
.find('.manga-' + options.manga).show().end()
.find('.manga-' + !options.manga).hide().end()
.find('.layout').hide().end().find('.layout-' + options.displayMode).show();
};
ComicBook.prototype.getControl = function(control) {
if (typeof this.controls[control] !== 'object') {
throw ComicBookException.UNDEFINED_CONTROL + ' ' + control;
}
return this.controls[control];
};
ComicBook.prototype.showControl = function(control) {
this.getControl(control).show().addClass('open');
};
ComicBook.prototype.hideControl = function(control) {
this.getControl(control).removeClass('open').hide();
};
ComicBook.prototype.toggleControl = function(control) {
this.getControl(control).toggle().toggleClass('open');
};
ComicBook.prototype.toggleLayout = function() {
var $toolbar = self.getControl('toolbar');
var displayMode = (options.displayMode === 'single') ? 'double' : 'single';
options.displayMode = displayMode;
$toolbar.find('.layout').hide().end().find('.layout-' + options.displayMode).show();
self.drawPage();
};
/**
* Get the image for a given page.
*
* @return Image
*/
ComicBook.prototype.getPage = function(i) {
if (i < 0 || i > srcs.length - 1) {
throw ComicBookException.INVALID_PAGE + ' ' + i;
}
if (typeof pages[i] === 'object') {
return pages[i];
} else {
page_requested = i;
this.showControl('loadingOverlay');
}
};
/**
* @see #preload
*/
ComicBook.prototype.draw = function() {
init();
// resize navigation controls
$('.navigate').outerHeight(window.innerHeight);
$('#cb-loading-overlay').outerWidth(windowWidth()).height(window.innerHeight);
// preload images if needed
if (pages.length !== no_pages) {
this.preload();
} else {
this.drawPage();
}
};
/**
* Zoom the canvas
*
* @param new_scale {Number} Scale the canvas to this ratio
*/
ComicBook.prototype.zoom = function(new_scale) {
options.zoomMode = 'manual';
scale = new_scale;
if (typeof this.getPage(pointer) === 'object') {
this.drawPage();
}
};
ComicBook.prototype.zoomIn = function() {
self.zoom(scale + 0.1);
};
ComicBook.prototype.zoomOut = function() {
self.zoom(scale - 0.1);
};
ComicBook.prototype.fitWidth = function() {
options.zoomMode = 'fitWidth';
self.drawPage();
};
ComicBook.prototype.fitWindow = function() {
options.zoomMode = 'fitWindow';
self.drawPage();
};
/**
* Preload all images, draw the page only after a given number have been loaded.
*
* @see #drawPage
*/
ComicBook.prototype.preload = function() {
var i = pointer; // the current page counter for this method
var rendered = false;
var queue = [];
this.showControl('loadingOverlay');
function loadImage(i) {
var page = new Image();
page.src = srcs[i];
page.onload = function() {
pages[i] = this;
loaded.push(i);
$('#cb-progress-bar .progressbar-value').css('width', Math.floor((loaded.length / no_pages) * 100) + '%');
// double page mode needs an extra page added
var buffer = (options.displayMode === 'double' && pointer < srcs.length - 1) ? 1 : 0;
// start rendering the comic when the requested page is ready
if ((rendered === false && ($.inArray(pointer + buffer, loaded) !== -1) ||
(typeof page_requested === 'number' && $.inArray(page_requested, loaded) !== -1))) {
// if the user is waiting for a page to be loaded, render that one instead of the default pointer
if (typeof page_requested === 'number') {
pointer = page_requested - 1;
page_requested = false;
}
self.drawPage();
self.hideControl('loadingOverlay');
rendered = true;
}
if (queue.length) {
loadImage(queue[0]);
queue.splice(0, 1);
} else {
$('#cb-status').delay(500).fadeOut();
}
};
}
// loads pages in both directions so you don't have to wait for all pages
// to be loaded before you can scroll backwards
function preload(start, stop) {
var j = 0;
var count = 1;
var forward = start;
var backward = start - 1;
while (forward <= stop) {
if (count > options.forward_buffer && backward > -1) {
queue.push(backward);
backward--;
count = 0;
} else {
queue.push(forward);
forward++;
}
count++;
}
while (backward > -1) {
queue.push(backward);
backward--;
}
loadImage(queue[j]);
}
preload(i, srcs.length - 1);
};
ComicBook.prototype.pageLoaded = function(page_no) {
return (typeof loaded[page_no - 1] !== 'undefined');
};
/**
* Draw the current page in the canvas
*/
ComicBook.prototype.drawPage = function(page_no, reset_scroll) {
var scrollY;
reset_scroll = (typeof reset_scroll !== 'undefined') ? reset_scroll : true;
scrollY = reset_scroll ? 0 : window.scrollY;
// if a specific page is given try to render it, if not bail and wait for preload() to render it
if (typeof page_no === 'number' && page_no < srcs.length && page_no > 0) {
pointer = page_no - 1;
if (!this.pageLoaded(page_no)) {
this.showControl('loadingOverlay');
return;
}
}
if (pointer < 0) {
pointer = 0;
}
var zoom_scale;
var offsetW = 0,
offsetH = 0;
var page = self.getPage(pointer);
var page2 = false;
if (options.displayMode === 'double' && pointer < srcs.length - 1) {
page2 = self.getPage(pointer + 1);
}
if (typeof page !== 'object') {
throw ComicBookException.INVALID_PAGE_TYPE + ' ' + typeof page;
}
var width = page.width,
height = page.height;
// reset the canvas to stop duplicate pages showing
canvas.width = 0;
canvas.height = 0;
// show double page spreads on a single page
is_double_page_spread = (
typeof page2 === 'object' &&
(page.width > page.height || page2.width > page2.height) &&
options.displayMode === 'double'
);
if (is_double_page_spread) {
options.displayMode = 'single';
}
if (options.displayMode === 'double') {
// for double page spreads, factor in the width of both pages
if (typeof page2 === 'object') {
width += page2.width;
}
// if this is the last page and there is no page2, still keep the canvas wide
else {
width += width;
}
}
// update the page scale if a non manual mode has been chosen
switch (options.zoomMode) {
case 'manual':
document.body.style.overflowX = 'auto';
zoom_scale = (options.displayMode === 'double') ? scale * 2 : scale;
break;
case 'fitWidth':
document.body.style.overflowX = 'hidden';
// scale up if the window is wider than the page, scale down if the window
// is narrower than the page
zoom_scale = (windowWidth() > width) ? ((windowWidth() - width) / windowWidth()) + 1 : windowWidth() / width;
// update the interal scale var so switching zoomModes while zooming will be smooth
scale = zoom_scale;
break;
case 'fitWindow':
document.body.style.overflowX = 'hidden';
var width_scale = (windowWidth() > width) ?
((windowWidth() - width) / windowWidth()) + 1 // scale up if the window is wider than the page
:
windowWidth() / width; // scale down if the window is narrower than the page
var windowHeight = window.innerHeight;
var height_scale = (windowHeight > height) ?
((windowHeight - height) / windowHeight) + 1 // scale up if the window is wider than the page
:
windowHeight / height; // scale down if the window is narrower than the page
zoom_scale = (width_scale > height_scale) ? height_scale : width_scale;
scale = zoom_scale;
break;
default:
throw ComicBookException.INVALID_ZOOM_MODE + ' ' + options.zoomMode;
}
var canvas_width = page.width * zoom_scale;
var canvas_height = page.height * zoom_scale;
var page_width = (options.zoomMode === 'manual') ? page.width * scale : canvas_width;
var page_height = (options.zoomMode === 'manual') ? page.height * scale : canvas_height;
canvas_height = page_height;
// make sure the canvas is always at least full screen, even if the page is more narrow than the screen
canvas.width = (canvas_width < windowWidth()) ? windowWidth() : canvas_width;
canvas.height = (canvas_height < window.innerHeight) ? window.innerHeight : canvas_height;
// always keep pages centered
if (options.zoomMode === 'manual' || options.zoomMode === 'fitWindow') {
// work out a horizontal position
if (canvas_width < windowWidth()) {
offsetW = (windowWidth() - page_width) / 2;
if (options.displayMode === 'double') {
offsetW = offsetW - page_width / 2;
}
}
// work out a vertical position
if (canvas_height < window.innerHeight) {
offsetH = (window.innerHeight - page_height) / 2;
}
}
// in manga double page mode reverse the page(s)
if (options.manga && options.displayMode === 'double' && typeof page2 === 'object') {
var tmpPage = page;
var tmpPage2 = page2;
page = tmpPage2;
page2 = tmpPage;
}
// draw the page(s)
context.drawImage(page, offsetW, offsetH, page_width, page_height);
if (options.displayMode === 'double' && typeof page2 === 'object') {
context.drawImage(page2, page_width + offsetW, offsetH, page_width, page_height);
}
this.pixastic = new Pixastic(context, options.vendorPath + 'pixastic/');
// apply any image enhancements previously defined
$.each(options.enhance, function(action, options) {
self.enhance[action](options);
});
var current_page =
(options.displayMode === 'double' &&
pointer + 2 <= srcs.length) ? (pointer + 1) + '-' + (pointer + 2) : pointer + 1;
this.getControl('toolbar')
.find('#current-page').text(current_page)
.end()
.find('#page-count').text(srcs.length);
// revert page mode back to double if it was auto switched for a double page spread
if (is_double_page_spread) {
options.displayMode = 'double';
}
// disable the fit width button if needed
$('button.cb-fit-width').attr('disabled', (options.zoomMode === 'fitWidth'));
$('button.cb-fit-window').attr('disabled', (options.zoomMode === 'fitWindow'));
// disable prev/next buttons if not needed
$('.navigate').show();
if (pointer === 0) {
if (options.manga) {
$('.navigate-left').show();
$('.navigate-right').hide();
} else {
$('.navigate-left').hide();
$('.navigate-right').show();
}
}
if (pointer === srcs.length - 1 || (typeof page2 === 'object' && pointer === srcs.length - 2)) {
if (options.manga) {
$('.navigate-left').hide();
$('.navigate-right').show();
} else {
$('.navigate-left').show();
$('.navigate-right').hide();
}
}
if (pointer !== getHash()) {
$(this).trigger('navigate');
}
// update hash location
if (getHash() !== pointer) {
setHash(pointer + 1);
}
};
/**
* Increment the counter and draw the page in the canvas
*
* @see #drawPage
*/
ComicBook.prototype.drawNextPage = function() {
var page;
try {
page = self.getPage(pointer + 1);
} catch (e) {}
if (!page) {
return false;
}
if (pointer + 1 < pages.length) {
pointer += (options.displayMode === 'single' || is_double_page_spread) ? 1 : 2;
try {
self.drawPage();
} catch (e) {}
}
// make sure the top of the page is in view
window.scroll(0, 0);
};
/**
* Decrement the counter and draw the page in the canvas
*
* @see #drawPage
*/
ComicBook.prototype.drawPrevPage = function() {
var page;
try {
page = self.getPage(pointer - 1);
} catch (e) {}
if (!page) {
return false;
}
is_double_page_spread = (page.width > page.height); // need to run double page check again here as we are going backwards
if (pointer > 0) {
pointer -= (options.displayMode === 'single' || is_double_page_spread) ? 1 : 2;
self.drawPage();
}
// make sure the top of the page is in view
window.scroll(0, 0);
};
ComicBook.prototype.brightness = function() {
self.enhance.brightness({
brightness: $(this).val()
});
};
ComicBook.prototype.contrast = function() {
self.enhance.brightness({
contrast: $(this).val()
});
};
ComicBook.prototype.sharpen = function() {
self.enhance.sharpen({
strength: $(this).val()
});
};
ComicBook.prototype.desaturate = function() {
if ($(this).is(':checked')) {
self.enhance.desaturate();
} else {
self.enhance.resaturate();
}
};
ComicBook.prototype.resetEnhancements = function() {
self.enhance.reset();
};
/**
* Apply image enhancements to the canvas.
*
* Powered by the awesome Pixastic: http://www.pixastic.com/
*
* TODO: reset & apply all image enhancements each time before applying new one
* TODO: abstract this into an 'Enhance' object, separate from ComicBook?
*/
ComicBook.prototype.enhance = {
/**
* Reset enhancements.
* This can reset a specific enhancement if the method name is passed, or
* it will reset all.
*
* @param method {string} the specific enhancement to reset
*/
reset: function(method) {
if (!method) {
options.enhance = {};
} else {
delete options.enhance[method];
}
self.drawPage(null, false);
},
/**
* Pixastic progress callback
* @param {float} progress
*/
// progress: function (progress) {
progress: function() {
// console.info(Math.floor(progress * 100));
},
/**
* Pixastic on complete callback
*/
done: function() {
},
/**
* Adjust brightness / contrast
*
* params
* brightness (int) -150 to 150
* contrast: (float) -1 to infinity
*
* @param {Object} params Brightness & contrast levels
* @param {Boolean} reset Reset before applying more enhancements?
*/
brightness: function(params, reset) {
if (reset !== false) {
this.reset('brightness');
}
// merge user options with defaults
var opts = merge({
brightness: 0,
contrast: 0
}, params);
// remember options for later
options.enhance.brightness = opts;
// run the enhancement
self.pixastic.brightness({
brightness: opts.brightness,
contrast: opts.contrast
}).done(this.done, this.progress);
},
/**
* Force black and white
*/
desaturate: function() {
options.enhance.desaturate = {};
self.pixastic.desaturate().done(this.done, this.progress);
},
/**
* Undo desaturate
*/
resaturate: function() {
delete options.enhance.desaturate;
self.drawPage(null, false);
},
/**
* Sharpen
*
* options:
* strength: number (-1 to infinity)
*
* @param {Object} options
*/
sharpen: function(params) {
this.desharpen();
var opts = merge({
strength: 0
}, params);
options.enhance.sharpen = opts;
self.pixastic.sharpen3x3({
strength: opts.strength
}).done(this.done, this.progress);
},
desharpen: function() {
delete options.enhance.sharpen;
self.drawPage(null, false);
}
};
ComicBook.prototype.navigation = function(e) {
// disable navigation when the overlay is showing
if ($('#cb-loading-overlay').is(':visible')) {
return false;
}
var side = false;
switch (e.type) {
case 'click':
side = e.currentTarget.getAttribute('data-navigate-side');
break;
case 'keydown':
// navigation
if (e.keyCode === options.keyboard.previous) {
side = 'left';
}
if (e.keyCode === options.keyboard.next) {
side = 'right';
}
// display controls
if (e.keyCode === options.keyboard.toolbar) {
self.toggleToolbar();
}
if (e.keyCode === options.keyboard.toggleLayout) {
self.toggleLayout();
}
break;
default:
throw ComicBookException.INVALID_NAVIGATION_EVENT + ' ' + e.type;
}
if (side) {
e.stopPropagation();
// western style (left to right)
if (!options.manga) {
if (side === 'left') {
self.drawPrevPage();
}
if (side === 'right') {
self.drawNextPage();
}
}
// manga style (right to left)
else {
if (side === 'left') {
self.drawNextPage();
}
if (side === 'right') {
self.drawPrevPage();
}
}
return false;
}
};
ComicBook.prototype.toggleReadingMode = function() {
options.manga = !options.manga;
self.getControl('toolbar')
.find('.manga-' + options.manga).show().end()
.find('.manga-' + !options.manga).hide();
};
ComicBook.prototype.toggleToolbar = function() {
self.toggleControl('toolbar');
};
ComicBook.prototype.destroy = function() {
$.each(this.controls, function(name, $control) {
$control.remove();
});
canvas.width = 0;
canvas.height = 0;
window.removeEventListener('keydown', this.navigation, false);
window.removeEventListener('hashchange', checkHash, false);
setHash('');
// $(this).trigger('destroy');
};
}
return ComicBook;
})(jQuery);
// lib/handlebars/base.js
/*jshint eqnull:true*/
this.Handlebars = {},
function(e) {
e.VERSION = "1.0.rc.1", e.helpers = {}, e.partials = {}, e.registerHelper = function(e, t, n) {
n && (t.not = n), this.helpers[e] = t
}, e.registerPartial = function(e, t) {
this.partials[e] = t
}, e.registerHelper("helperMissing", function(e) {
if (arguments.length === 2) return undefined;
throw new Error("Could not find property '" + e + "'")
});
var t = Object.prototype.toString,
n = "[object Function]";
e.registerHelper("blockHelperMissing", function(r, i) {
var s = i.inverse || function() {},
o = i.fn,
u = "",
a = t.call(r);
return a === n && (r = r.call(this)), r === !0 ? o(this) : r === !1 || r == null ? s(this) : a === "[object Array]" ? r.length > 0 ? e.helpers.each(r, i) : s(this) : o(r)
}), e.K = function() {}, e.createFrame = Object.create || function(t) {
e.K.prototype = t;
var n = new e.K;
return e.K.prototype = null, n
}, e.registerHelper("each", function(t, n) {
var r = n.fn,
i = n.inverse,
s = 0,
o = "",
u;
n.data && (u = e.createFrame(n.data));
if (t && typeof t == "object")
if (t instanceof Array)
for (var a = t.length; s < a; s++) u && (u.index = s), o += r(t[s], {
data: u
});
else
for (var f in t) t.hasOwnProperty(f) && (u && (u.key = f), o += r(t[f], {
data: u
}), s++);
return s === 0 && (o = i(this)), o
}), e.registerHelper("if", function(r, i) {
var s = t.call(r);
return s === n && (r = r.call(this)), !r || e.Utils.isEmpty(r) ? i.inverse(this) : i.fn(this)
}), e.registerHelper("unless", function(t, n) {
var r = n.fn,
i = n.inverse;
return n.fn = i, n.inverse = r, e.helpers["if"].call(this, t, n)
}), e.registerHelper("with", function(e, t) {
return t.fn(e)
}), e.registerHelper("log", function(t) {
e.log(t)
})
}(this.Handlebars);
var errorProps = ["description", "fileName", "lineNumber", "message", "name", "number", "stack"];
Handlebars.Exception = function(e) {
var t = Error.prototype.constructor.apply(this, arguments);
for (var n = 0; n < errorProps.length; n++) this[errorProps[n]] = t[errorProps[n]]
}, Handlebars.Exception.prototype = new Error, Handlebars.SafeString = function(e) {
this.string = e
}, Handlebars.SafeString.prototype.toString = function() {
return this.string.toString()
},
function() {
var e = {
"&": "&amp;",
"<": "&lt;",
">": "&gt;",
'"': "&quot;",
"'": "&#x27;",
"`": "&#x60;"
},
t = /[&<>"'`]/g,
n = /[&<>"'`]/,
r = function(t) {
return e[t] || "&amp;"
};
Handlebars.Utils = {
escapeExpression: function(e) {
return e instanceof Handlebars.SafeString ? e.toString() : e == null || e === !1 ? "" : n.test(e) ? e.replace(t, r) : e
},
isEmpty: function(e) {
return typeof e == "undefined" ? !0 : e === null ? !0 : e === !1 ? !0 : Object.prototype.toString.call(e) === "[object Array]" && e.length === 0 ? !0 : !1
}
}
}(), Handlebars.VM = {
template: function(e) {
var t = {
escapeExpression: Handlebars.Utils.escapeExpression,
invokePartial: Handlebars.VM.invokePartial,
programs: [],
program: function(e, t, n) {
var r = this.programs[e];
return n ? Handlebars.VM.program(t, n) : r ? r : (r = this.programs[e] = Handlebars.VM.program(t), r)
},
programWithDepth: Handlebars.VM.programWithDepth,
noop: Handlebars.VM.noop
};
return function(n, r) {
return r = r || {}, e.call(t, Handlebars, n, r.helpers, r.partials, r.data)
}
},
programWithDepth: function(e, t, n) {
var r = Array.prototype.slice.call(arguments, 2);
return function(n, i) {
return i = i || {}, e.apply(this, [n, i.data || t].concat(r))
}
},
program: function(e, t) {
return function(n, r) {
return r = r || {}, e(n, r.data || t)
}
},
noop: function() {
return ""
},
invokePartial: function(e, t, n, r, i, s) {
var o = {
helpers: r,
partials: i,
data: s
};
if (e === undefined) throw new Handlebars.Exception("The partial " + t + " could not be found");
if (e instanceof Function) return e(n, o);
if (!Handlebars.compile) throw new Handlebars.Exception("The partial " + t + " could not be compiled when running in runtime-only mode");
return i[t] = Handlebars.compile(e, {
data: s !== undefined
}), i[t](n, o)
}
}, Handlebars.template = Handlebars.VM.template;
(function() {
var template = Handlebars.template,
templates = Handlebars.templates = Handlebars.templates || {};
templates['loadingOverlay'] = template(function(Handlebars, depth0, helpers, partials, data) {
this.compilerInfo = [2, '>= 1.0.0-rc.3'];
helpers = helpers || Handlebars.helpers;
data = data || {};
return "\n<div id=\"cb-loading-overlay\" class=\"cb-control\"></div>\n";
});
templates['navigateLeft'] = template(function(Handlebars, depth0, helpers, partials, data) {
this.compilerInfo = [2, '>= 1.0.0-rc.3'];
helpers = helpers || Handlebars.helpers;
data = data || {};
return "\n<div data-trigger=\"click\" data-action=\"navigation\" data-navigate-side=\"left\" class=\"cb-control navigate navigate-left \">\n <span class=\"icon-arrow-left\"></span>\n</div>\n";
});
templates['navigateRight'] = template(function(Handlebars, depth0, helpers, partials, data) {
this.compilerInfo = [2, '>= 1.0.0-rc.3'];
helpers = helpers || Handlebars.helpers;
data = data || {};
return "\n<div data-trigger=\"click\" data-action=\"navigation\" data-navigate-side=\"right\" class=\"cb-control navigate navigate-right\">\n <span class=\"icon-arrow-right\"></span>\n</div>\n";
});
templates['progressbar'] = template(function(Handlebars, depth0, helpers, partials, data) {
this.compilerInfo = [2, '>= 1.0.0-rc.3'];
helpers = helpers || Handlebars.helpers;
data = data || {};
return "<div id=\"cb-status\" class=\"cb-control\">\n <div id=\"cb-progress-bar\">\n <div class=\"progressbar-value\"></div>\n </div>\n</div>\n";
});
templates['toolbar'] = template(function(Handlebars, depth0, helpers, partials, data) {
this.compilerInfo = [2, '>= 1.0.0-rc.3'];
helpers = helpers || Handlebars.helpers;
data = data || {};
return "\n<div class=\"toolbar\">\n\n <ul class=\"pull-left\">\n <li class=\"close\">\n <button data-trigger=\"click\" data-action=\"close\" title=\"close\" class=\"icon-remove-sign\"></button>\n </li>\n <li class=\"close separator\"></li>\n <li>\n <button title=\"image settings\" class=\"icon-settings\" data-toggle=\"dropdown\"></button>\n <div class=\"dropdown\">\n <form name=\"image-enhancements\" data-trigger=\"reset\" data-action=\"resetEnhancements\">\n <div class=\"sliders\">\n <div class=\"control-group\">\n <label title=\"adjust brightness\" class=\"icon-sun\"></label>\n <input data-trigger=\"change\" data-action=\"brightness\" type=\"range\" min=\"-100\" max=\"100\" step=\"1\" value=\"0\">\n </div>\n <div class=\"control-group\">\n <label title=\"adjust contrast\" class=\"icon-adjust\"></label>\n <input data-trigger=\"change\" data-action=\"contrast\" type=\"range\" min=\"-1\" max=\"1\" step=\"0.1\" value=\"0\">\n </div>\n <div class=\"control-group\">\n <label title=\"sharpen\" class=\"icon-droplet\"></label>\n <input data-trigger=\"change\" data-action=\"sharpen\" type=\"range\" min=\"0\" max=\"1\" step=\"0.1\" value=\"0\">\n </div>\n </div>\n <div class=\"control-group pull-left\">\n <input id=\"image-desaturate\" type=\"checkbox\" data-trigger=\"change\" data-action=\"desaturate\">\n <label for=\"image-desaturate\">desaturate</label>\n </div>\n <div class=\"control-group pull-right\">\n <input type=\"reset\" value=\"reset\">\n </div>\n </form>\n </div>\n </li>\n <li>\n <button data-trigger=\"click\" data-action=\"toggleLayout\" title=\"toggle one/two pages at a time\" class=\"icon-file layout layout-single\"></button>\n <button data-trigger=\"click\" data-action=\"toggleLayout\" title=\"toggle one/two pages at a time\" class=\"icon-copy layout layout-double\"></button>\n </li>\n <li>\n <button data-trigger=\"click\" data-action=\"zoomOut\" title=\"zoom out\" class=\"icon-zoom-out\"></button>\n </li>\n <li>\n <button data-trigger=\"click\" data-action=\"zoomIn\" title=\"zoom in\" class=\"icon-zoom-in\"></button>\n </li>\n <li>\n <button data-trigger=\"click\" data-action=\"fitWidth\" title=\"fit page to window width\" class=\"icon-expand\"></button>\n </li>\n <li>\n <button data-trigger=\"click\" data-action=\"fitWindow\" title=\"fit page to window\" class=\"icon-expand-2\"></button>\n </li>\n <li>\n <button data-trigger=\"click\" data-action=\"toggleReadingMode\" title=\"switch reading direction\" class=\"icon-arrow-right-3 manga-false\"></button>\n <button data-trigger=\"click\" data-action=\"toggleReadingMode\" title=\"switch reading direction\" class=\"icon-arrow-left-3 manga-true\"></button>\n </li>\n </ul>\n\n <ul class=\"pull-right\">\n <li><span id=\"current-page\"></span> / <span id=\"page-count\"></span></li>\n </ul>\n\n</div>\n";
});
})(); /* exported ComicBook */
(function(root, $) {
var previousReader = root.cbReader || {};
var cbReader = root.cbReader = function(path, options) {
return new CBRJS.Reader(path, options);
};
//exports to multiple environments
if (typeof define === 'function' && define.amd) {
//AMD
define(function(){ return Reader; });
} else if (typeof module != "undefined" && module.exports) {
//Node
module.exports = cbReader;
}
})(window, jQuery);