Fix (most) errors reported by the no-multi-spaces ESLint rule

http://eslint.org/docs/rules/no-multi-spaces
This commit is contained in:
Jonas Jenwald 2016-12-10 14:28:27 +01:00
parent 328e7397ea
commit 3820946301
10 changed files with 17 additions and 17 deletions

View file

@ -1314,7 +1314,7 @@ var PDFWorker = (function PDFWorkerClosure() {
}
try {
sendTest();
} catch (e) {
} catch (e) {
// We need fallback to a faked worker.
this._setupFakeWorker();
}

View file

@ -654,7 +654,7 @@ var CanvasGraphics = (function CanvasGraphicsClosure() {
}
if (sourceCtx.setLineDash !== undefined) {
destCtx.setLineDash(sourceCtx.getLineDash());
destCtx.lineDashOffset = sourceCtx.lineDashOffset;
destCtx.lineDashOffset = sourceCtx.lineDashOffset;
}
}
@ -1862,7 +1862,7 @@ var CanvasGraphics = (function CanvasGraphicsClosure() {
var cacheId = 'groupAt' + this.groupLevel;
if (group.smask) {
// Using two cache entries is case if masks are used one after another.
cacheId += '_smask_' + ((this.smaskCounter++) % 2);
cacheId += '_smask_' + ((this.smaskCounter++) % 2);
}
var scratchCanvas = this.cachedCanvases.getCanvas(
cacheId, drawnWidth, drawnHeight, true);

View file

@ -165,12 +165,12 @@ var WebGLUtils = (function WebGLUtilsClosure() {
var texCoordBuffer = gl.createBuffer();
gl.bindBuffer(gl.ARRAY_BUFFER, texCoordBuffer);
gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([
0.0, 0.0,
1.0, 0.0,
0.0, 1.0,
0.0, 1.0,
1.0, 0.0,
1.0, 1.0]), gl.STATIC_DRAW);
0.0, 0.0,
1.0, 0.0,
0.0, 1.0,
0.0, 1.0,
1.0, 0.0,
1.0, 1.0]), gl.STATIC_DRAW);
gl.enableVertexAttribArray(texCoordLocation);
gl.vertexAttribPointer(texCoordLocation, 2, gl.FLOAT, false, 0, 0);