Implement paintReadyJpegXObject + add infrastructure to handle JpegStreams
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3 changed files with 100 additions and 42 deletions
29
worker.js
29
worker.js
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@ -50,6 +50,9 @@ var WorkerPage = (function() {
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return constructor;
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})();
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// This holds a list of objects the IR queue depends on.
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var Objects = {};
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var WorkerPDFDoc = (function() {
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function constructor(data) {
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this.data = data;
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@ -60,7 +63,7 @@ var WorkerPDFDoc = (function() {
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this.pageCache = [];
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var useWorker = true;
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var useWorker = false;
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if (useWorker) {
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var worker = new Worker("../worker/boot.js");
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@ -90,9 +93,27 @@ var WorkerPDFDoc = (function() {
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font.file.end - font.file.start, fontFileDict);
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font.file = new FlateStream(fontFile);
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}
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console.log("startRenderingFromPreCompilation:", "numberOfFonts", fonts.length);
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page.startRenderingFromPreCompilation(data.preCompilation, data.fonts, data.images);
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var imageLoadingDone = function() {
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console.log("startRenderingFromPreCompilation:", "numberOfFonts", fonts.length);
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page.startRenderingFromPreCompilation(data.preCompilation, data.fonts, data.images);
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}
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var images = data.images;
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if (images.length != 0) {
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// Generate JpegStreams based on IR information and start rendering
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// once the compilation is done.
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var loader = new ImagesLoader();
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loader.onLoad = imageLoadingDone;
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for (var i = 0; i < images.length; i++) {
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var image = images[i];
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var stream = new JpegStreamIR(image.id, image.IR);
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loader.bind(stream);
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}
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} else {
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imageLoadingDone();
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}
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}, this);
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if (!useWorker) {
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