diff --git a/README b/README new file mode 100644 index 0000000..e69de29 diff --git a/index.html b/index.html new file mode 100644 index 0000000..1ed373c --- /dev/null +++ b/index.html @@ -0,0 +1,174 @@ + + + + + Pixastic + + + + + + + + + + +
+ + + + + \ No newline at end of file diff --git a/license-gpl-3.0.txt b/license-gpl-3.0.txt new file mode 100644 index 0000000..94a9ed0 --- /dev/null +++ b/license-gpl-3.0.txt @@ -0,0 +1,674 @@ + GNU GENERAL PUBLIC LICENSE + Version 3, 29 June 2007 + + Copyright (C) 2007 Free Software Foundation, Inc. + Everyone is permitted to copy and distribute verbatim copies + of this license document, but changing it is not allowed. + + Preamble + + The GNU General Public License is a free, copyleft license for +software and other kinds of works. + + The licenses for most software and other practical works are designed +to take away your freedom to share and change the works. By contrast, +the GNU General Public License is intended to guarantee your freedom to +share and change all versions of a program--to make sure it remains free +software for all its users. We, the Free Software Foundation, use the +GNU General Public License for most of our software; it applies also to +any other work released this way by its authors. You can apply it to +your programs, too. + + When we speak of free software, we are referring to freedom, not +price. Our General Public Licenses are designed to make sure that you +have the freedom to distribute copies of free software (and charge for +them if you wish), that you receive source code or can get it if you +want it, that you can change the software or use pieces of it in new +free programs, and that you know you can do these things. + + To protect your rights, we need to prevent others from denying you +these rights or asking you to surrender the rights. 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No Surrender of Others' Freedom. + + If conditions are imposed on you (whether by court order, agreement or +otherwise) that contradict the conditions of this License, they do not +excuse you from the conditions of this License. If you cannot convey a +covered work so as to satisfy simultaneously your obligations under this +License and any other pertinent obligations, then as a consequence you may +not convey it at all. For example, if you agree to terms that obligate you +to collect a royalty for further conveying from those to whom you convey +the Program, the only way you could satisfy both those terms and this +License would be to refrain entirely from conveying the Program. + + 13. Use with the GNU Affero General Public License. + + Notwithstanding any other provision of this License, you have +permission to link or combine any covered work with a work licensed +under version 3 of the GNU Affero General Public License into a single +combined work, and to convey the resulting work. The terms of this +License will continue to apply to the part which is the covered work, +but the special requirements of the GNU Affero General Public License, +section 13, concerning interaction through a network will apply to the +combination as such. + + 14. Revised Versions of this License. + + The Free Software Foundation may publish revised and/or new versions of +the GNU General Public License from time to time. Such new versions will +be similar in spirit to the present version, but may differ in detail to +address new problems or concerns. + + Each version is given a distinguishing version number. If the +Program specifies that a certain numbered version of the GNU General +Public License "or any later version" applies to it, you have the +option of following the terms and conditions either of that numbered +version or of any later version published by the Free Software +Foundation. If the Program does not specify a version number of the +GNU General Public License, you may choose any version ever published +by the Free Software Foundation. + + If the Program specifies that a proxy can decide which future +versions of the GNU General Public License can be used, that proxy's +public statement of acceptance of a version permanently authorizes you +to choose that version for the Program. + + Later license versions may give you additional or different +permissions. However, no additional obligations are imposed on any +author or copyright holder as a result of your choosing to follow a +later version. + + 15. Disclaimer of Warranty. + + THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY +APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT +HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY +OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, +THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR +PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM +IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF +ALL NECESSARY SERVICING, REPAIR OR CORRECTION. + + 16. Limitation of Liability. + + IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING +WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS +THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY +GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE +USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF +DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD +PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS), +EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF +SUCH DAMAGES. + + 17. Interpretation of Sections 15 and 16. + + If the disclaimer of warranty and limitation of liability provided +above cannot be given local legal effect according to their terms, +reviewing courts shall apply local law that most closely approximates +an absolute waiver of all civil liability in connection with the +Program, unless a warranty or assumption of liability accompanies a +copy of the Program in return for a fee. + + END OF TERMS AND CONDITIONS + + How to Apply These Terms to Your New Programs + + If you develop a new program, and you want it to be of the greatest +possible use to the public, the best way to achieve this is to make it +free software which everyone can redistribute and change under these terms. + + To do so, attach the following notices to the program. It is safest +to attach them to the start of each source file to most effectively +state the exclusion of warranty; and each file should have at least +the "copyright" line and a pointer to where the full notice is found. + + + Copyright (C) + + This program is free software: you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation, either version 3 of the License, or + (at your option) any later version. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + You should have received a copy of the GNU General Public License + along with this program. If not, see . + +Also add information on how to contact you by electronic and paper mail. + + If the program does terminal interaction, make it output a short +notice like this when it starts in an interactive mode: + + Copyright (C) + This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'. + This is free software, and you are welcome to redistribute it + under certain conditions; type `show c' for details. + +The hypothetical commands `show w' and `show c' should show the appropriate +parts of the General Public License. Of course, your program's commands +might be different; for a GUI interface, you would use an "about box". + + You should also get your employer (if you work as a programmer) or school, +if any, to sign a "copyright disclaimer" for the program, if necessary. +For more information on this, and how to apply and follow the GNU GPL, see +. + + The GNU General Public License does not permit incorporating your program +into proprietary programs. If your program is a subroutine library, you +may consider it more useful to permit linking proprietary applications with +the library. If this is what you want to do, use the GNU Lesser General +Public License instead of this License. But first, please read +. diff --git a/license-mpl.txt b/license-mpl.txt new file mode 100644 index 0000000..06f9651 --- /dev/null +++ b/license-mpl.txt @@ -0,0 +1,469 @@ + MOZILLA PUBLIC LICENSE + Version 1.1 + + --------------- + +1. Definitions. + + 1.0.1. "Commercial Use" means distribution or otherwise making the + Covered Code available to a third party. + + 1.1. "Contributor" means each entity that creates or contributes to + the creation of Modifications. + + 1.2. "Contributor Version" means the combination of the Original + Code, prior Modifications used by a Contributor, and the Modifications + made by that particular Contributor. + + 1.3. "Covered Code" means the Original Code or Modifications or the + combination of the Original Code and Modifications, in each case + including portions thereof. + + 1.4. "Electronic Distribution Mechanism" means a mechanism generally + accepted in the software development community for the electronic + transfer of data. + + 1.5. "Executable" means Covered Code in any form other than Source + Code. + + 1.6. "Initial Developer" means the individual or entity identified + as the Initial Developer in the Source Code notice required by Exhibit + A. + + 1.7. "Larger Work" means a work which combines Covered Code or + portions thereof with code not governed by the terms of this License. + + 1.8. "License" means this document. + + 1.8.1. "Licensable" means having the right to grant, to the maximum + extent possible, whether at the time of the initial grant or + subsequently acquired, any and all of the rights conveyed herein. + + 1.9. "Modifications" means any addition to or deletion from the + substance or structure of either the Original Code or any previous + Modifications. When Covered Code is released as a series of files, a + Modification is: + A. Any addition to or deletion from the contents of a file + containing Original Code or previous Modifications. + + B. Any new file that contains any part of the Original Code or + previous Modifications. + + 1.10. "Original Code" means Source Code of computer software code + which is described in the Source Code notice required by Exhibit A as + Original Code, and which, at the time of its release under this + License is not already Covered Code governed by this License. + + 1.10.1. "Patent Claims" means any patent claim(s), now owned or + hereafter acquired, including without limitation, method, process, + and apparatus claims, in any patent Licensable by grantor. + + 1.11. "Source Code" means the preferred form of the Covered Code for + making modifications to it, including all modules it contains, plus + any associated interface definition files, scripts used to control + compilation and installation of an Executable, or source code + differential comparisons against either the Original Code or another + well known, available Covered Code of the Contributor's choice. The + Source Code can be in a compressed or archival form, provided the + appropriate decompression or de-archiving software is widely available + for no charge. + + 1.12. "You" (or "Your") means an individual or a legal entity + exercising rights under, and complying with all of the terms of, this + License or a future version of this License issued under Section 6.1. + For legal entities, "You" includes any entity which controls, is + controlled by, or is under common control with You. For purposes of + this definition, "control" means (a) the power, direct or indirect, + to cause the direction or management of such entity, whether by + contract or otherwise, or (b) ownership of more than fifty percent + (50%) of the outstanding shares or beneficial ownership of such + entity. + +2. Source Code License. + + 2.1. The Initial Developer Grant. + The Initial Developer hereby grants You a world-wide, royalty-free, + non-exclusive license, subject to third party intellectual property + claims: + (a) under intellectual property rights (other than patent or + trademark) Licensable by Initial Developer to use, reproduce, + modify, display, perform, sublicense and distribute the Original + Code (or portions thereof) with or without Modifications, and/or + as part of a Larger Work; and + + (b) under Patents Claims infringed by the making, using or + selling of Original Code, to make, have made, use, practice, + sell, and offer for sale, and/or otherwise dispose of the + Original Code (or portions thereof). + + (c) the licenses granted in this Section 2.1(a) and (b) are + effective on the date Initial Developer first distributes + Original Code under the terms of this License. + + (d) Notwithstanding Section 2.1(b) above, no patent license is + granted: 1) for code that You delete from the Original Code; 2) + separate from the Original Code; or 3) for infringements caused + by: i) the modification of the Original Code or ii) the + combination of the Original Code with other software or devices. + + 2.2. Contributor Grant. + Subject to third party intellectual property claims, each Contributor + hereby grants You a world-wide, royalty-free, non-exclusive license + + (a) under intellectual property rights (other than patent or + trademark) Licensable by Contributor, to use, reproduce, modify, + display, perform, sublicense and distribute the Modifications + created by such Contributor (or portions thereof) either on an + unmodified basis, with other Modifications, as Covered Code + and/or as part of a Larger Work; and + + (b) under Patent Claims infringed by the making, using, or + selling of Modifications made by that Contributor either alone + and/or in combination with its Contributor Version (or portions + of such combination), to make, use, sell, offer for sale, have + made, and/or otherwise dispose of: 1) Modifications made by that + Contributor (or portions thereof); and 2) the combination of + Modifications made by that Contributor with its Contributor + Version (or portions of such combination). + + (c) the licenses granted in Sections 2.2(a) and 2.2(b) are + effective on the date Contributor first makes Commercial Use of + the Covered Code. + + (d) Notwithstanding Section 2.2(b) above, no patent license is + granted: 1) for any code that Contributor has deleted from the + Contributor Version; 2) separate from the Contributor Version; + 3) for infringements caused by: i) third party modifications of + Contributor Version or ii) the combination of Modifications made + by that Contributor with other software (except as part of the + Contributor Version) or other devices; or 4) under Patent Claims + infringed by Covered Code in the absence of Modifications made by + that Contributor. + +3. Distribution Obligations. + + 3.1. Application of License. + The Modifications which You create or to which You contribute are + governed by the terms of this License, including without limitation + Section 2.2. The Source Code version of Covered Code may be + distributed only under the terms of this License or a future version + of this License released under Section 6.1, and You must include a + copy of this License with every copy of the Source Code You + distribute. You may not offer or impose any terms on any Source Code + version that alters or restricts the applicable version of this + License or the recipients' rights hereunder. However, You may include + an additional document offering the additional rights described in + Section 3.5. + + 3.2. Availability of Source Code. + Any Modification which You create or to which You contribute must be + made available in Source Code form under the terms of this License + either on the same media as an Executable version or via an accepted + Electronic Distribution Mechanism to anyone to whom you made an + Executable version available; and if made available via Electronic + Distribution Mechanism, must remain available for at least twelve (12) + months after the date it initially became available, or at least six + (6) months after a subsequent version of that particular Modification + has been made available to such recipients. You are responsible for + ensuring that the Source Code version remains available even if the + Electronic Distribution Mechanism is maintained by a third party. + + 3.3. Description of Modifications. + You must cause all Covered Code to which You contribute to contain a + file documenting the changes You made to create that Covered Code and + the date of any change. You must include a prominent statement that + the Modification is derived, directly or indirectly, from Original + Code provided by the Initial Developer and including the name of the + Initial Developer in (a) the Source Code, and (b) in any notice in an + Executable version or related documentation in which You describe the + origin or ownership of the Covered Code. + + 3.4. Intellectual Property Matters + (a) Third Party Claims. + If Contributor has knowledge that a license under a third party's + intellectual property rights is required to exercise the rights + granted by such Contributor under Sections 2.1 or 2.2, + Contributor must include a text file with the Source Code + distribution titled "LEGAL" which describes the claim and the + party making the claim in sufficient detail that a recipient will + know whom to contact. If Contributor obtains such knowledge after + the Modification is made available as described in Section 3.2, + Contributor shall promptly modify the LEGAL file in all copies + Contributor makes available thereafter and shall take other steps + (such as notifying appropriate mailing lists or newsgroups) + reasonably calculated to inform those who received the Covered + Code that new knowledge has been obtained. + + (b) Contributor APIs. + If Contributor's Modifications include an application programming + interface and Contributor has knowledge of patent licenses which + are reasonably necessary to implement that API, Contributor must + also include this information in the LEGAL file. + + (c) Representations. + Contributor represents that, except as disclosed pursuant to + Section 3.4(a) above, Contributor believes that Contributor's + Modifications are Contributor's original creation(s) and/or + Contributor has sufficient rights to grant the rights conveyed by + this License. + + 3.5. Required Notices. + You must duplicate the notice in Exhibit A in each file of the Source + Code. If it is not possible to put such notice in a particular Source + Code file due to its structure, then You must include such notice in a + location (such as a relevant directory) where a user would be likely + to look for such a notice. If You created one or more Modification(s) + You may add your name as a Contributor to the notice described in + Exhibit A. You must also duplicate this License in any documentation + for the Source Code where You describe recipients' rights or ownership + rights relating to Covered Code. You may choose to offer, and to + charge a fee for, warranty, support, indemnity or liability + obligations to one or more recipients of Covered Code. However, You + may do so only on Your own behalf, and not on behalf of the Initial + Developer or any Contributor. You must make it absolutely clear than + any such warranty, support, indemnity or liability obligation is + offered by You alone, and You hereby agree to indemnify the Initial + Developer and every Contributor for any liability incurred by the + Initial Developer or such Contributor as a result of warranty, + support, indemnity or liability terms You offer. + + 3.6. Distribution of Executable Versions. + You may distribute Covered Code in Executable form only if the + requirements of Section 3.1-3.5 have been met for that Covered Code, + and if You include a notice stating that the Source Code version of + the Covered Code is available under the terms of this License, + including a description of how and where You have fulfilled the + obligations of Section 3.2. The notice must be conspicuously included + in any notice in an Executable version, related documentation or + collateral in which You describe recipients' rights relating to the + Covered Code. You may distribute the Executable version of Covered + Code or ownership rights under a license of Your choice, which may + contain terms different from this License, provided that You are in + compliance with the terms of this License and that the license for the + Executable version does not attempt to limit or alter the recipient's + rights in the Source Code version from the rights set forth in this + License. If You distribute the Executable version under a different + license You must make it absolutely clear that any terms which differ + from this License are offered by You alone, not by the Initial + Developer or any Contributor. You hereby agree to indemnify the + Initial Developer and every Contributor for any liability incurred by + the Initial Developer or such Contributor as a result of any such + terms You offer. + + 3.7. Larger Works. + You may create a Larger Work by combining Covered Code with other code + not governed by the terms of this License and distribute the Larger + Work as a single product. In such a case, You must make sure the + requirements of this License are fulfilled for the Covered Code. + +4. Inability to Comply Due to Statute or Regulation. + + If it is impossible for You to comply with any of the terms of this + License with respect to some or all of the Covered Code due to + statute, judicial order, or regulation then You must: (a) comply with + the terms of this License to the maximum extent possible; and (b) + describe the limitations and the code they affect. Such description + must be included in the LEGAL file described in Section 3.4 and must + be included with all distributions of the Source Code. Except to the + extent prohibited by statute or regulation, such description must be + sufficiently detailed for a recipient of ordinary skill to be able to + understand it. + +5. Application of this License. + + This License applies to code to which the Initial Developer has + attached the notice in Exhibit A and to related Covered Code. + +6. Versions of the License. + + 6.1. New Versions. + Netscape Communications Corporation ("Netscape") may publish revised + and/or new versions of the License from time to time. Each version + will be given a distinguishing version number. + + 6.2. Effect of New Versions. + Once Covered Code has been published under a particular version of the + License, You may always continue to use it under the terms of that + version. You may also choose to use such Covered Code under the terms + of any subsequent version of the License published by Netscape. No one + other than Netscape has the right to modify the terms applicable to + Covered Code created under this License. + + 6.3. Derivative Works. + If You create or use a modified version of this License (which you may + only do in order to apply it to code which is not already Covered Code + governed by this License), You must (a) rename Your license so that + the phrases "Mozilla", "MOZILLAPL", "MOZPL", "Netscape", + "MPL", "NPL" or any confusingly similar phrase do not appear in your + license (except to note that your license differs from this License) + and (b) otherwise make it clear that Your version of the license + contains terms which differ from the Mozilla Public License and + Netscape Public License. (Filling in the name of the Initial + Developer, Original Code or Contributor in the notice described in + Exhibit A shall not of themselves be deemed to be modifications of + this License.) + +7. DISCLAIMER OF WARRANTY. + + COVERED CODE IS PROVIDED UNDER THIS LICENSE ON AN "AS IS" BASIS, + WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, + WITHOUT LIMITATION, WARRANTIES THAT THE COVERED CODE IS FREE OF + DEFECTS, MERCHANTABLE, FIT FOR A PARTICULAR PURPOSE OR NON-INFRINGING. + THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE COVERED CODE + IS WITH YOU. SHOULD ANY COVERED CODE PROVE DEFECTIVE IN ANY RESPECT, + YOU (NOT THE INITIAL DEVELOPER OR ANY OTHER CONTRIBUTOR) ASSUME THE + COST OF ANY NECESSARY SERVICING, REPAIR OR CORRECTION. THIS DISCLAIMER + OF WARRANTY CONSTITUTES AN ESSENTIAL PART OF THIS LICENSE. NO USE OF + ANY COVERED CODE IS AUTHORIZED HEREUNDER EXCEPT UNDER THIS DISCLAIMER. + +8. TERMINATION. + + 8.1. This License and the rights granted hereunder will terminate + automatically if You fail to comply with terms herein and fail to cure + such breach within 30 days of becoming aware of the breach. All + sublicenses to the Covered Code which are properly granted shall + survive any termination of this License. Provisions which, by their + nature, must remain in effect beyond the termination of this License + shall survive. + + 8.2. If You initiate litigation by asserting a patent infringement + claim (excluding declatory judgment actions) against Initial Developer + or a Contributor (the Initial Developer or Contributor against whom + You file such action is referred to as "Participant") alleging that: + + (a) such Participant's Contributor Version directly or indirectly + infringes any patent, then any and all rights granted by such + Participant to You under Sections 2.1 and/or 2.2 of this License + shall, upon 60 days notice from Participant terminate prospectively, + unless if within 60 days after receipt of notice You either: (i) + agree in writing to pay Participant a mutually agreeable reasonable + royalty for Your past and future use of Modifications made by such + Participant, or (ii) withdraw Your litigation claim with respect to + the Contributor Version against such Participant. If within 60 days + of notice, a reasonable royalty and payment arrangement are not + mutually agreed upon in writing by the parties or the litigation claim + is not withdrawn, the rights granted by Participant to You under + Sections 2.1 and/or 2.2 automatically terminate at the expiration of + the 60 day notice period specified above. + + (b) any software, hardware, or device, other than such Participant's + Contributor Version, directly or indirectly infringes any patent, then + any rights granted to You by such Participant under Sections 2.1(b) + and 2.2(b) are revoked effective as of the date You first made, used, + sold, distributed, or had made, Modifications made by that + Participant. + + 8.3. If You assert a patent infringement claim against Participant + alleging that such Participant's Contributor Version directly or + indirectly infringes any patent where such claim is resolved (such as + by license or settlement) prior to the initiation of patent + infringement litigation, then the reasonable value of the licenses + granted by such Participant under Sections 2.1 or 2.2 shall be taken + into account in determining the amount or value of any payment or + license. + + 8.4. In the event of termination under Sections 8.1 or 8.2 above, + all end user license agreements (excluding distributors and resellers) + which have been validly granted by You or any distributor hereunder + prior to termination shall survive termination. + +9. LIMITATION OF LIABILITY. + + UNDER NO CIRCUMSTANCES AND UNDER NO LEGAL THEORY, WHETHER TORT + (INCLUDING NEGLIGENCE), CONTRACT, OR OTHERWISE, SHALL YOU, THE INITIAL + DEVELOPER, ANY OTHER CONTRIBUTOR, OR ANY DISTRIBUTOR OF COVERED CODE, + OR ANY SUPPLIER OF ANY OF SUCH PARTIES, BE LIABLE TO ANY PERSON FOR + ANY INDIRECT, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES OF ANY + CHARACTER INCLUDING, WITHOUT LIMITATION, DAMAGES FOR LOSS OF GOODWILL, + WORK STOPPAGE, COMPUTER FAILURE OR MALFUNCTION, OR ANY AND ALL OTHER + COMMERCIAL DAMAGES OR LOSSES, EVEN IF SUCH PARTY SHALL HAVE BEEN + INFORMED OF THE POSSIBILITY OF SUCH DAMAGES. THIS LIMITATION OF + LIABILITY SHALL NOT APPLY TO LIABILITY FOR DEATH OR PERSONAL INJURY + RESULTING FROM SUCH PARTY'S NEGLIGENCE TO THE EXTENT APPLICABLE LAW + PROHIBITS SUCH LIMITATION. SOME JURISDICTIONS DO NOT ALLOW THE + EXCLUSION OR LIMITATION OF INCIDENTAL OR CONSEQUENTIAL DAMAGES, SO + THIS EXCLUSION AND LIMITATION MAY NOT APPLY TO YOU. + +10. U.S. GOVERNMENT END USERS. + + The Covered Code is a "commercial item," as that term is defined in + 48 C.F.R. 2.101 (Oct. 1995), consisting of "commercial computer + software" and "commercial computer software documentation," as such + terms are used in 48 C.F.R. 12.212 (Sept. 1995). Consistent with 48 + C.F.R. 12.212 and 48 C.F.R. 227.7202-1 through 227.7202-4 (June 1995), + all U.S. Government End Users acquire Covered Code with only those + rights set forth herein. + +11. MISCELLANEOUS. + + This License represents the complete agreement concerning subject + matter hereof. If any provision of this License is held to be + unenforceable, such provision shall be reformed only to the extent + necessary to make it enforceable. This License shall be governed by + California law provisions (except to the extent applicable law, if + any, provides otherwise), excluding its conflict-of-law provisions. + With respect to disputes in which at least one party is a citizen of, + or an entity chartered or registered to do business in the United + States of America, any litigation relating to this License shall be + subject to the jurisdiction of the Federal Courts of the Northern + District of California, with venue lying in Santa Clara County, + California, with the losing party responsible for costs, including + without limitation, court costs and reasonable attorneys' fees and + expenses. The application of the United Nations Convention on + Contracts for the International Sale of Goods is expressly excluded. + Any law or regulation which provides that the language of a contract + shall be construed against the drafter shall not apply to this + License. + +12. RESPONSIBILITY FOR CLAIMS. + + As between Initial Developer and the Contributors, each party is + responsible for claims and damages arising, directly or indirectly, + out of its utilization of rights under this License and You agree to + work with Initial Developer and Contributors to distribute such + responsibility on an equitable basis. Nothing herein is intended or + shall be deemed to constitute any admission of liability. + +13. MULTIPLE-LICENSED CODE. + + Initial Developer may designate portions of the Covered Code as + "Multiple-Licensed". "Multiple-Licensed" means that the Initial + Developer permits you to utilize portions of the Covered Code under + Your choice of the NPL or the alternative licenses, if any, specified + by the Initial Developer in the file described in Exhibit A. + +EXHIBIT A -Mozilla Public License. + + ``The contents of this file are subject to the Mozilla Public License + Version 1.1 (the "License"); you may not use this file except in + compliance with the License. You may obtain a copy of the License at + http://www.mozilla.org/MPL/ + + Software distributed under the License is distributed on an "AS IS" + basis, WITHOUT WARRANTY OF ANY KIND, either express or implied. See the + License for the specific language governing rights and limitations + under the License. + + The Original Code is ______________________________________. + + The Initial Developer of the Original Code is ________________________. + Portions created by ______________________ are Copyright (C) ______ + _______________________. All Rights Reserved. + + Contributor(s): ______________________________________. + + Alternatively, the contents of this file may be used under the terms + of the _____ license (the "[___] License"), in which case the + provisions of [______] License are applicable instead of those + above. If you wish to allow use of your version of this file only + under the terms of the [____] License and not to allow others to use + your version of this file under the MPL, indicate your decision by + deleting the provisions above and replace them with the notice and + other provisions required by the [___] License. If you do not delete + the provisions above, a recipient may use your version of this file + under either the MPL or the [___] License." + + [NOTE: The text of this Exhibit A may differ slightly from the text of + the notices in the Source Code files of the Original Code. You should + use the text of this Exhibit A rather than the text found in the + Original Code Source Code for Your Modifications.] diff --git a/pixastic.effects.js b/pixastic.effects.js new file mode 100644 index 0000000..dd9f62b --- /dev/null +++ b/pixastic.effects.js @@ -0,0 +1,1191 @@ +Pixastic.Effects = (function() { + + function defaultOptions(options, defaults) { + var O = {}; + for (var opt in defaults) { + if (typeof options[opt] == "undefined") { + O[opt] = defaults[opt]; + } else { + O[opt] = options[opt]; + } + } + return O; + } + + function clamp(val, min, max) { + return Math.min(max, Math.max(min, val)); + } + + function convolve3x3(inData, outData, width, height, kernel, progress, alpha, invert, mono) { + var idx, r, g, b, a, + pyc, pyp, pyn, + pxc, pxp, pxn, + x, y, + + prog, lastProg = 0, + n = width * height * 4, + + k00 = kernel[0][0], k01 = kernel[0][1], k02 = kernel[0][2], + k10 = kernel[1][0], k11 = kernel[1][1], k12 = kernel[1][2], + k20 = kernel[2][0], k21 = kernel[2][1], k22 = kernel[2][2], + + p00, p01, p02, + p10, p11, p12, + p20, p21, p22; + + for (y=0;y= width-1) pyn = pyc; + + for (x=0;x= width-1) pxn = pxc; + + p00 = pyp + pxp; p01 = pyp + pxc; p02 = pyp + pxn; + p10 = pyc + pxp; p11 = pyc + pxc; p12 = pyc + pxn; + p20 = pyn + pxp; p21 = pyn + pxc; p22 = pyn + pxn; + + r = inData[p00] * k00 + inData[p01] * k01 + inData[p02] * k02 + + inData[p10] * k10 + inData[p11] * k11 + inData[p12] * k12 + + inData[p20] * k20 + inData[p21] * k21 + inData[p22] * k22; + + g = inData[p00 + 1] * k00 + inData[p01 + 1] * k01 + inData[p02 + 1] * k02 + + inData[p10 + 1] * k10 + inData[p11 + 1] * k11 + inData[p12 + 1] * k12 + + inData[p20 + 1] * k20 + inData[p21 + 1] * k21 + inData[p22 + 1] * k22; + + b = inData[p00 + 2] * k00 + inData[p01 + 2] * k01 + inData[p02 + 2] * k02 + + inData[p10 + 2] * k10 + inData[p11 + 2] * k11 + inData[p12 + 2] * k12 + + inData[p20 + 2] * k20 + inData[p21 + 2] * k21 + inData[p22 + 2] * k22; + + if (alpha) { + a = inData[p00 + 3] * k00 + inData[p01 + 3] * k01 + inData[p02 + 3] * k02 + + inData[p10 + 3] * k10 + inData[p11 + 3] * k11 + inData[p12 + 3] * k12 + + inData[p20 + 3] * k20 + inData[p21 + 3] * k21 + inData[p22 + 3] * k22; + } else { + a = inData[idx+3]; + } + + if (mono) { + r = g = b = (r + g + b) / 3; + } + if (invert) { + r = 255 - r; + g = 255 - g; + b = 255 - b; + } + + outData[idx] = r; + outData[idx+1] = g; + outData[idx+2] = b; + outData[idx+3] = a; + + if (progress) { + prog = (idx/n*100 >> 0) / 100; + if (prog > lastProg) { + lastProg = progress(prog); + } + } + } + } + } + + function convolve5x5(inData, outData, width, height, kernel, progress, alpha, invert, mono) { + var idx, r, g, b, a, + pyc, pyp, pyn, pypp, pynn, + pxc, pxp, pxn, pxpp, pxnn, + x, y, + + prog, lastProg = 0, + n = width * height * 4, + + k00 = kernel[0][0], k01 = kernel[0][1], k02 = kernel[0][2], k03 = kernel[0][3], k04 = kernel[0][4], + k10 = kernel[1][0], k11 = kernel[1][1], k12 = kernel[1][2], k13 = kernel[1][3], k14 = kernel[1][4], + k20 = kernel[2][0], k21 = kernel[2][1], k22 = kernel[2][2], k23 = kernel[2][3], k24 = kernel[2][4], + k30 = kernel[3][0], k31 = kernel[3][1], k32 = kernel[3][2], k33 = kernel[3][3], k34 = kernel[3][4], + k40 = kernel[4][0], k41 = kernel[4][1], k42 = kernel[4][2], k43 = kernel[4][3], k44 = kernel[4][4], + + p00, p01, p02, p03, p04, + p10, p11, p12, p13, p14, + p20, p21, p22, p23, p24, + p30, p31, p32, p33, p34, + p40, p41, p42, p43, p44; + + for (y=0;y= width-1) pyn = pyc; + if (y < 2) pypp = pyp; + if (y >= width-2) pynn = pyn; + + for (x=0;x= width-1) pxn = pxc; + if (x < 2) pxpp = pxp; + if (x >= width-2) pxnn = pxn; + + p00 = pypp + pxpp; p01 = pypp + pxp; p02 = pypp + pxc; p03 = pypp + pxn; p04 = pypp + pxnn; + p10 = pyp + pxpp; p11 = pyp + pxp; p12 = pyp + pxc; p13 = pyp + pxn; p14 = pyp + pxnn; + p20 = pyc + pxpp; p21 = pyc + pxp; p22 = pyc + pxc; p23 = pyc + pxn; p24 = pyc + pxnn; + p30 = pyn + pxpp; p31 = pyn + pxp; p32 = pyn + pxc; p33 = pyn + pxn; p34 = pyn + pxnn; + p40 = pynn + pxpp; p41 = pynn + pxp; p42 = pynn + pxc; p43 = pynn + pxn; p44 = pynn + pxnn; + + r = inData[p00] * k00 + inData[p01] * k01 + inData[p02] * k02 + inData[p03] * k04 + inData[p02] * k04 + + inData[p10] * k10 + inData[p11] * k11 + inData[p12] * k12 + inData[p13] * k14 + inData[p12] * k14 + + inData[p20] * k20 + inData[p21] * k21 + inData[p22] * k22 + inData[p23] * k24 + inData[p22] * k24 + + inData[p30] * k30 + inData[p31] * k31 + inData[p32] * k32 + inData[p33] * k34 + inData[p32] * k34 + + inData[p40] * k40 + inData[p41] * k41 + inData[p42] * k42 + inData[p43] * k44 + inData[p42] * k44; + + g = inData[p00+1] * k00 + inData[p01+1] * k01 + inData[p02+1] * k02 + inData[p03+1] * k04 + inData[p02+1] * k04 + + inData[p10+1] * k10 + inData[p11+1] * k11 + inData[p12+1] * k12 + inData[p13+1] * k14 + inData[p12+1] * k14 + + inData[p20+1] * k20 + inData[p21+1] * k21 + inData[p22+1] * k22 + inData[p23+1] * k24 + inData[p22+1] * k24 + + inData[p30+1] * k30 + inData[p31+1] * k31 + inData[p32+1] * k32 + inData[p33+1] * k34 + inData[p32+1] * k34 + + inData[p40+1] * k40 + inData[p41+1] * k41 + inData[p42+1] * k42 + inData[p43+1] * k44 + inData[p42+1] * k44; + + b = inData[p00+2] * k00 + inData[p01+2] * k01 + inData[p02+2] * k02 + inData[p03+2] * k04 + inData[p02+2] * k04 + + inData[p10+2] * k10 + inData[p11+2] * k11 + inData[p12+2] * k12 + inData[p13+2] * k14 + inData[p12+2] * k14 + + inData[p20+2] * k20 + inData[p21+2] * k21 + inData[p22+2] * k22 + inData[p23+2] * k24 + inData[p22+2] * k24 + + inData[p30+2] * k30 + inData[p31+2] * k31 + inData[p32+2] * k32 + inData[p33+2] * k34 + inData[p32+2] * k34 + + inData[p40+2] * k40 + inData[p41+2] * k41 + inData[p42+2] * k42 + inData[p43+2] * k44 + inData[p42+2] * k44; + + if (alpha) { + a = inData[p00+3] * k00 + inData[p01+3] * k01 + inData[p02+3] * k02 + inData[p03+3] * k04 + inData[p02+3] * k04 + + inData[p10+3] * k10 + inData[p11+3] * k11 + inData[p12+3] * k12 + inData[p13+3] * k14 + inData[p12+3] * k14 + + inData[p20+3] * k20 + inData[p21+3] * k21 + inData[p22+3] * k22 + inData[p23+3] * k24 + inData[p22+3] * k24 + + inData[p30+3] * k30 + inData[p31+3] * k31 + inData[p32+3] * k32 + inData[p33+3] * k34 + inData[p32+3] * k34 + + inData[p40+3] * k40 + inData[p41+3] * k41 + inData[p42+3] * k42 + inData[p43+3] * k44 + inData[p42+3] * k44; + } else { + a = inData[idx+3]; + } + + if (mono) { + r = g = b = (r + g + b) / 3; + } + + if (invert) { + r = 255 - r; + g = 255 - g; + b = 255 - b; + } + + outData[idx] = r; + outData[idx+1] = g; + outData[idx+2] = b; + outData[idx+3] = a; + + if (progress) { + prog = (idx/n*100 >> 0) / 100; + if (prog > lastProg) { + lastProg = progress(prog); + } + } + } + } + } + + function gaussian(inData, outData, width, height, kernelSize, progress) { + var r, g, b, a, idx, + n = width * height * 4, + x, y, i, j, + inx, iny, w, + tmpData = [], + maxKernelSize = 13, + kernelSize = clamp(kernelSize, 3, maxKernelSize), + k1 = -kernelSize / 2 + (kernelSize % 2 ? 0.5 : 0), + k2 = kernelSize + k1, + weights, + kernels = [[1]], + prog, lastProg = 0; + + + for (i=1;i= width) { + inx = width - 1; + } + + idx = (iny * width + inx) * 4; + + r += inData[idx] * w; + g += inData[idx + 1] * w; + b += inData[idx + 2] * w; + a += inData[idx + 3] * w; + + } + + idx = (y * width + x) * 4; + + tmpData[idx] = r; + tmpData[idx+1] = g; + tmpData[idx+2] = b; + tmpData[idx+3] = a; + + if (progress) { + prog = (idx/n*50 >> 0) / 100; + if (prog > lastProg) { + lastProg = progress(prog); + } + } + } + } + + lastProg = 0; + + // pass 2 + for (y=0;y= height) { + iny = height - 1; + } + + idx = (iny * width + inx) * 4; + + r += tmpData[idx] * w; + g += tmpData[idx + 1] * w; + b += tmpData[idx + 2] * w; + a += tmpData[idx + 3] * w; + } + + idx = (y * width + x) * 4; + + outData[idx] = r; + outData[idx+1] = g; + outData[idx+2] = b; + outData[idx+3] = a; + + if (progress) { + prog = 0.5 + (idx/n*50 >> 0) / 100; + if (prog > lastProg) { + lastProg = progress(prog); + } + } + } + } + } + + + return { + + invert : function(inData, outData, width, height, options, progress) { + var n = width * height * 4, + prog, lastProg = 0; + + for (i=0;i> 0) / 100; + if (prog > lastProg) { + lastProg = progress(prog); + } + } + } + }, + + sepia : function(inData, outData, width, height, options, progress) { + var n = width * height * 4, + prog, lastProg = 0, + r, g, b; + + for (var i=0;i> 0) / 100; + if (prog > lastProg) { + lastProg = progress(prog); + } + } + } + }, + + solarize : function(inData, outData, width, height, options, progress) { + var n = width * height * 4, + prog, lastProg = 0, + r, g, b; + + for (i=0;i 127 ? 255 - r : r; + outData[i+1] = g > 127 ? 255 - g : g; + outData[i+2] = b > 127 ? 255 - b : b; + outData[i+3] = inData[i+3]; + + if (progress) { + prog = (i/n*100 >> 0) / 100; + if (prog > lastProg) { + lastProg = progress(prog); + } + } + } + }, + + brightness : function(inData, outData, width, height, options, progress) { + options = defaultOptions(options, { + brightness : 0, + contrast : 0 + }); + + var contrast = clamp(options.contrast, -1, 1) / 2, + brightness = 1 + clamp(options.brightness, -1, 1), + prog, lastProg = 0, + r, g, b, + n = width * height * 4; + + var brightMul = brightness < 0 ? - brightness : brightness; + var brightAdd = brightness < 0 ? 0 : brightness; + + contrast = 0.5 * Math.tan((contrast + 1) * Math.PI/4); + contrastAdd = - (contrast - 0.5) * 255; + + for (var i=0;i> 0) / 100; + if (prog > lastProg) { + lastProg = progress(prog); + } + } + } + }, + + desaturate : function(inData, outData, width, height, options, progress) { + var n = width * height * 4, + prog, lastProg = 0, + level; + + for (var i=0;i> 0) / 100; + if (prog > lastProg) { + lastProg = progress(prog); + } + } + } + }, + + lighten : function(inData, outData, width, height, options, progress) { + var n = width * height * 4, + prog, lastProg = 0, + mul = 1 + clamp(options.amount, 0, 1); + + for (var i=0;i> 0) / 100; + if (prog > lastProg) { + lastProg = progress(prog); + } + } + } + }, + + noise : function(inData, outData, width, height, options, progress) { + var n = width * height * 4, + prog, lastProg = 0, + amount = clamp(options.amount, 0, 1), + strength = clamp(options.strength, 0, 1), + mono = !!options.mono, + random = Math.random, + rnd, r, g, b; + + for (var i=0;i> 0) / 100; + if (prog > lastProg) { + lastProg = progress(prog); + } + } + } + }, + + flipv : function(inData, outData, width, height, options, progress) { + var inPix, outPix, + n = width * height * 4, + prog, lastProg = 0, + x, y; + for (y=0;y> 0) / 100; + if (prog > lastProg) { + lastProg = progress(prog); + } + } + } + } + }, + + fliph : function(inData, outData, width, height, options, progress) { + var inPix, outPix, + n = width * height * 4, + prog, lastProg = 0, + x, y; + for (y=0;y> 0) / 100; + if (prog > lastProg) { + lastProg = progress(prog); + } + } + } + } + }, + + blur : function(inData, outData, width, height, options, progress) { + gaussian(inData, outData, width, height, options.kernelSize, progress); + }, + + glow : function(inData, outData, width, height, options, progress) { + var n = width * height * 4, + i, r, g, b, + amount = options.amount, + tmpData = [], + gaussProgress, + prog, lastProg = 0; + + if (progress) { + gaussProgress = function(p) { + progress(p * 0.8); + return p; + } + } + + gaussian(inData, tmpData, width, height, options.kernelSize, gaussProgress); + + for (i=0;i 255) r = 255; + if (g > 255) g = 255; + if (b > 255) b = 255; + outData[i] = r; + outData[i+1] = g; + outData[i+2] = b; + outData[i+3] = inData[i+3]; + + if (progress) { + prog = 0.8 + (i/n*100 >> 0) / 100 * 0.2; + if (prog > lastProg) { + lastProg = progress(prog); + } + } + } + }, + + convolve3x3 : function(inData, outData, width, height, options, progress) { + convolve3x3(inData, outData, width, height, options.kernel, progress); + }, + + convolve5x5 : function(inData, outData, width, height, options, progress) { + convolve3x3(inData, outData, width, height, options.kernel, progress); + }, + + // A 3x3 high-pass filter + sharpen3x3 : function(inData, outData, width, height, options, progress) { + var a = - clamp(options.strength, 0, 1); + convolve3x3( + inData, outData, width, height, + [[a, a, a], + [a, 1-a*8, a], + [a, a, a]], + progress + ); + }, + + // A 5x5 high-pass filter + sharpen5x5 : function(inData, outData, width, height, options, progress) { + var a = - clamp(options.strength, 0, 1); + convolve5x5( + inData, outData, width, height, + [[a, a, a, a, a], + [a, a, a, a, a], + [a, a, 1-a*24, a, a], + [a, a, a, a, a], + [a, a, a, a, a]], + progress + ); + }, + + // A 3x3 low-pass mean filter + soften3x3 : function(inData, outData, width, height, options, progress) { + var c = 1/9; + convolve3x3( + inData, outData, width, height, + [[c, c, c], + [c, c, c], + [c, c, c]], + progress + ); + }, + + // A 5x5 low-pass mean filter + soften5x5 : function(inData, outData, width, height, options, progress) { + var c = 1/25; + convolve5x5( + inData, outData, width, height, + [[c, c, c, c, c], + [c, c, c, c, c], + [c, c, c, c, c], + [c, c, c, c, c], + [c, c, c, c, c]], + progress + ); + }, + + // A 3x3 Cross edge-detect + crossedges : function(inData, outData, width, height, options, progress) { + var a = clamp(options.strength, 0, 1) * 5 + convolve3x3( + inData, outData, width, height, + [[ 0, -a, 0], + [-a, 0, a], + [ 0, a, 0]], + progress, + false, true + ); + }, + + // 3x3 directional emboss + emboss : function(inData, outData, width, height, options, progress) { + var amount = options.amount, + angle = options.angle, + x = Math.cos(-angle) * amount, + y = Math.sin(-angle) * amount, + n = width * height * 4, + + a00 = -x - y, + a10 = -x, + a20 = y - x, + a01 = -y, + a21 = y, + a02 = -y + x, + a12 = x, + a22 = y + x, + + tmpData = [], + + prog, lastProg = 0, + convProgress; + + if (progress) { + convProgress = function(p) { + progress(p * 0.5) + return p; + }; + } + + convolve3x3( + inData, tmpData, width, height, + [[a00, a01, a02], + [a10, 0, a12], + [a20, a21, a22]] + ); + + for (var i=0;i> 0) / 100 * 0.5; + if (prog > lastProg) { + lastProg = progress(prog); + } + } + } + }, + + + // A 3x3 Sobel edge detect (similar to Photoshop's) + findedges : function(inData, outData, width, height, options, progress) { + var n = width * height * 4, + i, + data1 = [], + data2 = [], + gr1, gr2, gg1, gg2, gb1, gb2, + prog, lastProg = 0, + convProgress1, convProgress2; + + if (progress) { + convProgress1 = function(p) { + progress(p * 0.4); + return p; + }; + convProgress2 = function(p) { + progress(0.4 + p * 0.4); + return p; + }; + } + + convolve3x3(inData, data1, width, height, + [[-1, 0, 1], + [-2, 0, 2], + [-1, 0, 1]] + ); + convolve3x3(inData, data2, width, height, + [[-1, -2, -1], + [ 0, 0, 0], + [ 1, 2, 1]] + ); + + for (i=0;i> 0) / 100 * 0.2; + if (prog > lastProg) { + lastProg = progress(prog); + } + } + } + }, + + // A 3x3 edge enhance + edgeenhance3x3 : function(inData, outData, width, height, options, progress) { + convolve3x3( + inData, outData, width, height, + [[-1/9, -1/9, -1/9], + [-1/9, 17/9, -1/9], + [-1/9, -1/9, -1/9]], + progress + ); + }, + + // A 5x5 edge enhance + edgeenhance5x5 : function(inData, outData, width, height, options, progress) { + convolve5x5( + inData, outData, width, height, + [[-1/25, -1/25, -1/25, -1/25, -1/25], + [-1/25, -1/25, -1/25, -1/25, -1/25], + [-1/25, -1/25, 49/25, -1/25, -1/25], + [-1/25, -1/25, -1/25, -1/25, -1/25], + [-1/25, -1/25, -1/25, -1/25, -1/25]], + progress + ); + }, + + // A 3x3 Laplacian edge-detect + laplace3x3 : function(inData, outData, width, height, options, progress) { + convolve3x3( + inData, outData, width, height, + [[-1, -1, -1], + [-1, 8, -1], + [-1, -1, -1]], + progress, + false, true, true + ); + }, + + // A 5x5 Laplacian edge-detect + laplace5x5 : function(inData, outData, width, height, options, progress) { + convolve5x5( + inData, outData, width, height, + [[-1, -1, -1, -1, -1], + [-1, -1, -1, -1, -1], + [-1, -1, 24, -1, -1], + [-1, -1, -1, -1, -1], + [-1, -1, -1, -1, -1]], + progress, + false, true, true + ); + }, + + coloradjust : function(inData, outData, width, height, options, progress) { + var n = width * height * 4, + r, g, b, + prog, lastProg = 0, + ar = clamp(options.r, -1, 1) * 255, + ag = clamp(options.g, -1, 1) * 255, + ab = clamp(options.b, -1, 1) * 255; + + for (var i=0;i 255) r = 255; + if (g > 255) g = 255; + if (b > 255) b = 255; + outData[i] = r; + outData[i+1] = g; + outData[i+2] = b; + outData[i+3] = inData[i+3]; + + if (progress) { + prog = (i/n*100 >> 0) / 100; + if (prog > lastProg) { + lastProg = progress(prog); + } + } + } + }, + + colorfilter : function(inData, outData, width, height, options, progress) { + var n = width * height * 4, + i, r, g, b, + luminosity = !!options.luminosity, + prog, lastProg = 0, + min, max, h, l, h1, chroma, tmp, m, + ar = clamp(options.r, 0, 1), + ag = clamp(options.g, 0, 1), + ab = clamp(options.b, 0, 1); + + for (i=0;i max) max = g; + if (b > max) max = b; + if (g < min) min = g; + if (b < min) min = b; + chroma = (max - min); + + if (r == max) { + h = ((g - b) / chroma) % 6; + } else if (g == max) { + h = ((b - r) / chroma) + 2; + } else { + h = ((r - g) / chroma) + 4; + } + + h1 = h >> 0; + tmp = chroma * (h - h1); + r = g = b = l - (r * 0.3 + g * 0.59 + b * 0.11); + + if (h1 == 0) { + r += chroma; + g += tmp; + } else if (h1 == 1) { + r += chroma - tmp; + g += chroma; + } else if (h1 == 2) { + g += chroma; + b += tmp; + } else if (h1 == 3) { + g += chroma - tmp; + b += chroma; + } else if (h1 == 4) { + r += tmp; + b += chroma; + } else if (h1 == 5) { + r += chroma; + b += chroma - tmp; + } + } + + outData[i] = r * 255; + outData[i+1] = g * 255; + outData[i+2] = b * 255; + outData[i+3] = inData[i+3]; + + if (progress) { + prog = (i/n*100 >> 0) / 100; + if (prog > lastProg) { + lastProg = progress(prog); + } + } + } + }, + + hsl : function(inData, outData, width, height, options, progress) { + var n = width * height * 4, + hue = clamp(options.hue, -1, 1), + saturation = clamp(options.saturation, -1, 1), + lightness = clamp(options.lightness, -1, 1), + satMul = 1 + saturation * (saturation < 0 ? 1 : 2), + lightMul = lightness < 0 ? 1 + lightness : 1 - lightness, + lightAdd = lightness < 0 ? 0 : lightness * 255, + vs, ms, vm, h, s, l, v, m, vmh, sextant, + prog, lastProg = 0; + + hue = (hue * 6) % 6; + + for (var i=0;i vs) vs = g; + if (b > vs) vs = b; + ms = r; + if (g < ms) ms = g; + if (b < ms) ms = b; + vm = (vs-ms); + l = (ms+vs)/510; + + if (l > 0 && vm > 0) { + if (l <= 0.5) { + s = vm / (vs+ms) * satMul; + if (s > 1) s = 1; + v = (l * (1+s)); + } else { + s = vm / (510-vs-ms) * satMul; + if (s > 1) s = 1; + v = (l+s - l*s); + } + if (r == vs) { + if (g == ms) { + h = 5 + ((vs-b)/vm) + hue; + } else { + h = 1 - ((vs-g)/vm) + hue; + } + } else if (g == vs) { + if (b == ms) { + h = 1 + ((vs-r)/vm) + hue; + } else { + h = 3 - ((vs-b)/vm) + hue; + } + } else { + if (r == ms) { + h = 3 + ((vs-g)/vm) + hue; + } else { + h = 5 - ((vs-r)/vm) + hue; + } + } + if (h < 0) h += 6; + if (h >= 6) h -= 6; + m = (l + l - v); + sextant = h >> 0; + vmh = (v - m) * (h - sextant); + if (sextant == 0) { + r = v; + g = m + vmh; + b = m; + } else if (sextant == 1) { + r = v - vmh; + g = v; + b = m; + } else if (sextant == 2) { + r = m; + g = v; + b = m + vmh; + } else if (sextant == 3) { + r = m; + g = v - vmh; + b = v; + } else if (sextant == 4) { + r = m + vmh; + g = m; + b = v; + } else if (sextant == 5) { + r = v; + g = m; + b = v - vmh; + } + + r *= 255; + g *= 255; + b *= 255; + } + } + + r = r * lightMul + lightAdd; + g = g * lightMul + lightAdd; + b = b * lightMul + lightAdd; + + if (r < 0) r = 0; + if (g < 0) g = 0; + if (b < 0) b = 0; + if (r > 255) r = 255; + if (g > 255) g = 255; + if (b > 255) b = 255; + + outData[i] = r; + outData[i+1] = g; + outData[i+2] = b; + outData[i+3] = inData[i+3]; + + if (progress) { + prog = (i/n*100 >> 0) / 100; + if (prog > lastProg) { + lastProg = progress(prog); + } + } + } + }, + + posterize : function(inData, outData, width, height, options, progress) { + var numLevels = clamp(options.levels, 2, 256), + numAreas = 256 / numLevels, + numValues = 256 / (numLevels-1), + r, g, b, + n = width * height * 4, + prog, lastProg = 0; + + for (i=0;i>0); + outData[i+1] = numValues * ((inData[i+1] / numAreas)>>0); + outData[i+2] = numValues * ((inData[i+2] / numAreas)>>0); + + outData[i+3] = inData[i+3]; + + if (progress) { + prog = (i/n*100 >> 0) / 100; + if (prog > lastProg) { + lastProg = progress(prog); + } + } + } + + }, + + removenoise : function(inData, outData, width, height, options, progress) { + var r, g, b, c, y, x, idx, + pyc, pyp, pyn, + pxc, pxp, pxn, + minR, minG, minB, maxR, maxG, maxB, + n, prog, lastProg = 0; + + n = width * height * 4; + + for (y=0;y= width-1) pyn = pyc; + + for (x=0;x= width-1) pxn = pxc; + + minR = maxR = inData[pyc + pxp]; + c = inData[pyc + pxn]; + if (c < minR) minR = c; + if (c > maxR) maxR = c; + c = inData[pyp + pxc]; + if (c < minR) minR = c; + if (c > maxR) maxR = c; + c = inData[pyn + pxc]; + if (c < minR) minR = c; + if (c > maxR) maxR = c; + + minG = inData[pyc + pxp + 1]; + c = inData[pyc + pxn + 1]; + if (c < minG) minG = c; + c = inData[pyp + pxc + 1]; + if (c < minG) minG = c; + c = inData[pyn + pxc + 1]; + if (c < minG) minG = c; + + minB = inData[pyc + pxp + 2]; + c = inData[pyc + pxn + 2]; + if (c < minB) minB = c; + c = inData[pyp + pxc + 2]; + if (c < minB) minB = c; + c = inData[pyn + pxc + 2]; + if (c < minB) minB = c; + + r = inData[idx] + g = inData[idx + 1] + b = inData[idx + 2] + + if (r < minR) r = minR; + if (r > maxR) r = maxR; + if (g < minG) g = minG; + if (g > maxG) g = maxG; + if (b < minB) b = minB; + if (b > maxB) b = maxB; + + outData[idx] = r; + outData[idx+1] = g; + outData[idx+2] = b; + outData[idx+3] = inData[idx+3]; + + if (progress) { + prog = (idx/n*100 >> 0) / 100; + if (prog > lastProg) { + lastProg = progress(prog); + } + } + } + } + } + + }; + +})(); diff --git a/pixastic.js b/pixastic.js new file mode 100644 index 0000000..67eecaf --- /dev/null +++ b/pixastic.js @@ -0,0 +1,285 @@ +/*! + * Pixastic - JavaScript Image Processing + * http://pixastic.com/ + * Copyright 2012, Jacob Seidelin + * + * Dual licensed under the MPL 1.1 or GPLv3 licenses. + * http://pixastic.com/license-mpl.txt + * http://pixastic.com/license-gpl-3.0.txt + * + */ + + var Pixastic = (function() { + + var worker; + + function createImageData(ctx, width, height) { + if (ctx.createImageData) { + return ctx.createImageData(width, height); + } else { + return ctx.getImageData(0, 0, width, height); + } + } + + function Pixastic(ctx) { + + var P = {}, + width = ctx.canvas.width, + height = ctx.canvas.height, + queue = []; + + if (!worker) { + if (typeof window.Worker != "undefined") { + try { + worker = new window.Worker("pixastic.worker.control.js"); + } catch(e) { + if (location.protocol == "file:") { + Pixastic.log("Could not create real worker, running from file://") + } else { + Pixastic.log("Could not create real worker.") + } + } + } + if (!worker) { + worker = new Pixastic.Worker(); + } + } + + for (var e in Pixastic.Effects) { + if (Pixastic.Effects.hasOwnProperty(e)) { + (function(e) { + P[e] = function(options) { + queue.push({ + effect : e, + options : options + }); + return P; + } + + P.done = function(callback, progress) { + var inData, outData; + + try { + inData = ctx.getImageData(0, 0, width, height); + } catch(e) { + if (location.protocol == "file:") { + throw new Error("Could not access image data, running from file://"); + } else { + throw new Error("Could not access image data, is canvas tainted by cross-origin data?"); + } + } + + outData = createImageData(ctx, width, height); + + worker.postMessage({ + queue : queue, + inData : inData, + outData : outData, + width : width, + height : height + }); + + worker.onmessage = function(message) { + var d = message.data; + switch (d.event) { + case "done" : + ctx.putImageData(d.data, 0, 0); + if (callback) { + callback(); + } + if (progress) { + progress(1); + } + break; + case "progress" : + if (progress) { + progress(d.data); + } + break; + case "error" : + break; + } + } + + if (progress) { + progress(0); + } + } + })(e); + } + } + return P; + } + + + Pixastic.Worker = function() { + var me = this; + function processMessage(data) { + var queue = data.queue, + inData = data.inData, + outData = data.outData, + width = data.width, + height = data.height, + tmpData; + + for (var i=0;i 0) { + tmpData = inData; + inData = outData; + outData = tmpData; + } + + if (typeof importScripts == "function") { + progressCallback = function(p) { + me.onmessage({ + data : { + event : "progress", + data : (i + p) / queue.length + } + }); + return p; + } + } + + Pixastic.Effects[e](inData.data, outData.data, width, height, options, progressCallback); + + me.onmessage({ + data : { + event : "progress", + data : (i+1) / queue.length + } + }); + } + + me.onmessage({ + data : { + event : "done", + data : outData + } + }); + } + + this.postMessage = function(data) { + setTimeout(function() { + processMessage(data) + }, 0); + }; + + this.onmessage = function() {}; + + } + + + + Pixastic.log = function(str) { + if (typeof console != "undefined" && console.log) { + console.log("Pixastic: " + str); + } + }; + + function toCanvas(o) { + var canvas; + if (typeof o == "object") { + if (typeof o.tagName == "string") { + if (o.tagName.toLowerCase() == "canvas" || o.tagName.toLowerCase() == "img") { + canvas = document.createElement("canvas"); + canvas.width = o.width; + canvas.height = o.height; + canvas.getContext("2d").drawImage(o, 0,0); + } + } else if ((window.ImageData && o instanceof window.ImageData) + || (typeof o.width == "number" && typeof o.height == "number" && typeof o.data == "object")) { + canvas = document.createElement("canvas"); + canvas.width = o.width; + canvas.height = o.height; + canvas.getContext("2d").putImageData(o, 0, 0); + } + } + return canvas; + }; + + function toImage(o) { + var canvas = toCanvas(o), + image = new Image(); + image.width = canvas.width; + image.height = canvas.height; + image.src = canvas.toDataURL(); + return image; + }; + + function toImageData(o) { + var canvas = toCanvas(o), + ctx = canvas.getContext("2d"); + return ctx.getImageData(0, 0, canvas.width, canvas.height); + }; + + function histogram(imageData) { + var values = [], + i, p, + data = imageData.data, + round = Math.round, + maxValue, + n = imageData.width * imageData.height; + + for (i=0;i<256;i++) { + values[i] = 0; + } + + for (i=0;i maxValue) { + maxValue = values[i]; + } + } + + return { + maxValue : maxValue, + values : values + }; + } + + Pixastic.toCanvas = toCanvas; + Pixastic.toImage = toImage; + Pixastic.toImageData = toImageData; + Pixastic.histogram = histogram; + + Pixastic.Color = { + rgb2hsl : function(r, g, b) { + if (r < 0) r = 0; + if (g < 0) g = 0; + if (b < 0) b = 0; + if (r > 255) r = 0; + if (g > 255) g = 0; + if (b > 255) b = 0; + }, + + rgb2hsv : function(r, g, b) { + }, + + rgb2hex : function(r, g, b) { + }, + + hsl2rgb : function(h, s, l) { + }, + + hsv2rgb : function(h, s, v) { + } + + } + + return Pixastic; + +})(); + + + + diff --git a/pixastic.worker.control.js b/pixastic.worker.control.js new file mode 100644 index 0000000..76a383a --- /dev/null +++ b/pixastic.worker.control.js @@ -0,0 +1,13 @@ +importScripts("pixastic.js"); +importScripts("pixastic.effects.js"); + +var worker = new Pixastic.Worker(); + +worker.onmessage = function(message) { + postMessage(message.data); +} + +onmessage = function(message) { + worker.postMessage(message.data); +} + diff --git a/pixastic.worker.js b/pixastic.worker.js new file mode 100644 index 0000000..733d79a --- /dev/null +++ b/pixastic.worker.js @@ -0,0 +1,47 @@ +Pixastic.Worker = function() { + var me = this; + function processMessage(data) { + var queue = data.queue, + inData = data.inData, + outData = data.outData, + width = data.width, + height = data.height, + tmpData; + + for (var i=0;i 0) { + tmpData = inData; + inData = outData; + outData = tmpData; + } + + Pixastic.Effects[e](inData.data, outData.data, width, height, options); + + me.onmessage({ + data : { + event : "progress", + data : (i+1) / queue.length + } + }); + } + + me.onmessage({ + data : { + event : "done", + data : outData + } + }); + } + + this.postMessage = function(data) { + setTimeout(function() { + processMessage(data) + }, 0); + } + + this.onmessage = function() {}; + +} diff --git a/sample-images/earth.png b/sample-images/earth.png new file mode 100644 index 0000000..46b0398 Binary files /dev/null and b/sample-images/earth.png differ diff --git a/sample-images/lenna.png b/sample-images/lenna.png new file mode 100644 index 0000000..6155e8b Binary files /dev/null and b/sample-images/lenna.png differ diff --git a/sample-images/monalisa.jpg b/sample-images/monalisa.jpg new file mode 100644 index 0000000..8656d86 Binary files /dev/null and b/sample-images/monalisa.jpg differ diff --git a/sample-images/monalisa_2.jpg b/sample-images/monalisa_2.jpg new file mode 100644 index 0000000..8656d86 Binary files /dev/null and b/sample-images/monalisa_2.jpg differ diff --git a/styles.css b/styles.css new file mode 100644 index 0000000..89396ed --- /dev/null +++ b/styles.css @@ -0,0 +1,45 @@ +#original-image, +#output-canvas { + display : block; + float : left; + margin : 10px; +} + +ul#testlist { + display : block; + float : left; + width : 300px; + list-style : none; + padding : 0; + margin : 10px; + max-height : 512px; + overflow : auto; +} + +ul#testlist li { + margin-bottom : 5px; + background-color : rgb(200,220,255); + padding : 4px; + font-family : sans-serif; + font-size : 14px; + cursor : pointer; +} + +ul#testlist li:hover { + background-color : rgb(200,240,255); +} + +div#progress { + float : left; + width : 20px; + height : 512px; + margin-top : 10px; + box-sizing : border-box; + border : 1px solid black; +} + +div#progress div { + width : 100%; + height : 0; + background-color : rgb(190,220,190); +} \ No newline at end of file