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Oinktube/node_modules/videojs-contrib-ads/docs/integrator/getting-started.md
2023-06-30 08:55:17 -03:00

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# Getting Started
## Installation
### Install From NPM
```sh
npm install videojs-contrib-ads
```
### Using a module bundler
This is the recommended approach. If you are including `videojs-contrib-ads` using a module bundler such as [webpack](https://webpack.js.org/), this example is a useful starting point:
[https://github.com/videojs/videojs-contrib-ads/blob/master/examples/module-import/entry.js](https://github.com/videojs/videojs-contrib-ads/blob/master/examples/module-import/entry.js)
With this basic structure in place, you're ready to develop an ad plugin.
### Including the files in your HTML
This is not the recommended approach, but may be useful in some cases. In addition to the video.js library, you'll need two files from this project: `videojs.ads.js` and `videojs.ads.css`. After you [build the project](../developer/getting-started.md) they are both in the `dist` directory.
Include the CSS in your HTML's `<head>` section with a `<link>` tag:
```html
<link rel="stylesheet" href="videojs.ads.css">
```
Then, include the JavaScript file after video.js, but before your ad plugin code:
```html
<video id="video" src="movie.mp4" controls></video>
<script src="video.js"></script>
<script src="videojs.ads.js"></script>
<script>
videojs('video', {}, function() {
var player = this;
player.ads(); // initialize videojs-contrib-ads
// your custom ad plugin code
});
</script>
```
### CDN Link
You may also use the Javascript and CSS links from the following to get started:
[https://cdnjs.com/libraries/videojs-contrib-ads](https://cdnjs.com/libraries/videojs-contrib-ads)
## Important Note About Initialization
In order to function correctly, videojs-contrib-ads must be initialized immediately after video.js (in the same [tick](http://blog.carbonfive.com/2013/10/27/the-javascript-event-loop-explained/)). This is for two reasons:
* This plugin relies on `loadstart` events, and initializing the plugin late means the plugin may miss an initial `loadstart`.
* For [Redispatch](redispatch.md) to function it must be initialized before any other code that listens to media events.
The plugin will emit an error if it detects that it it missed a `loadstart` event. If this happens, it is likely that downstream failures will occur, so it's important to resolve this issue.
## Developing an Ad Plugin
First you call `player.ads()` to initialize the plugin. Afterwards, the flow of interaction between your ad plugin and contrib-ads might look like this:
* Player triggers `play` (EVENT) -- This media event is triggered when there is a request to play your player. videojs-contrib-ads responds by preventing content playback and showing a loading spinner.
* Ad Plugin triggers `adsready` (EVENT) -- Your ad plugin should trigger this event on the player to indicate that it is initialized. This can happen before or after the `play` event.
* Contrib Ads triggers `readyforpreroll` (EVENT) -- This event is fired after both `play` and `adsready` have ocurred. This signals that the ad plugin may begin an ad break by calling `startLinearAdMode`.
* Ad plugin calls `player.ads.startLinearAdMode()` (METHOD) -- This begins an ad break. During this time, your ad plugin plays ads. videojs-contrib-ads does not handle actual ad playback.
* Ad plugin triggers `ads-ad-started` (EVENT) - Trigger this when each individual ad begins. This removes the loading spinner, which otherwise stays up until the end of the ad break. [More information](common-interface.md).
* Ad plugin calls `player.ads.endLinearAdMode()` (METHOD) -- This ends an ad break. As a result, content will play.
* Content plays.
* To play a Midroll ad, start and end an ad break with `player.ads.startLinearAdMode()` and `player.ads.endLinearAdMode()` at any time during content playback.
* Contrib Ads triggers `readyforpostroll` (EVENT) -- This event means that it's time to play a postroll ad.
* To play a Postroll ad, start and end an ad break with `player.ads.startLinearAdMode()` and `player.ads.endLinearAdMode()`.
* Contrib Ads triggers `ended` (EVENT) -- This standard media event happens when all ads and content have completed. After this, no additional ads are expected, even if the user seeks backwards.
This is the basic flow for a simple use case, but there are other things the ad plugin can do. Refer to the [API reference](api.md) for more information.
## Single Preroll Example
Here's an outline of what a basic ad plugin might look like.
It only plays a single preroll ad before each content video, but does demonstrate the interaction points offered by the ads plugin.
```js
player.ads(); // initialize videojs-contrib-ads
// request ads whenever there's new video content
player.on('contentchanged', function() {
// in a real plugin, you might fetch new ad inventory here
player.trigger('adsready');
});
player.on('readyforpreroll', function() {
player.ads.startLinearAdMode();
// play your linear ad content
// in this example, we use a static mp4
player.src('kitteh.mp4');
// send event when ad is playing to remove loading spinner
player.one('adplaying', function() {
player.trigger('ads-ad-started');
});
// resume content when all your linear ads have finished
player.one('adended', function() {
player.ads.endLinearAdMode();
});
});
// in a real plugin, you might fetch ad inventory here
player.trigger('adsready');
```
To implement midroll ads, you might listen to `timeupdate` events to monitor the progress of the content video's playback. To implement postroll ads, you'd listen to the `readyforpostroll` event.
For a more involved example that plays both prerolls and midrolls, see the [examples directory](https://github.com/videojs/videojs-contrib-ads/tree/master/examples) in this project. For more detailed information about what events and methods are available, see the [API reference](api.md).