clean whitespaces
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200
lib/ComicBook.js
200
lib/ComicBook.js
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@ -2,7 +2,7 @@
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/*
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TODOs:
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Fo sho:
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- page controls
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- chrome frame / ExplorerCanvas / non canvas version?
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@ -10,7 +10,7 @@
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- check for html5 feature support where used: diveintohtml5.org/everything.html or www.modernizr.com
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- really need to speed up enhancements, try to use webworkers
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- namespace all css / ids
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Nice 2 have:
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- offline access
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- thumbnail browser
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@ -58,9 +58,9 @@ function ComicBook(id, srcs, opts) {
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}
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}
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};
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var options = merge(defaults, opts); // options array for internal use
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var no_pages = srcs.length;
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var pages = []; // array of preloaded Image objects
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var canvas; // the HTML5 canvas object
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@ -70,7 +70,7 @@ function ComicBook(id, srcs, opts) {
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var scale = 1; // page zoom scale, 1 = 100%
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var is_double_page_spread = false;
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var controlsRendered = false; // have the user controls been inserted into the dom yet?
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// the current page, can pass a default as a url hash
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var pointer = (parseInt(location.hash.substring(1),10) - 1) || 0;
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@ -78,9 +78,9 @@ function ComicBook(id, srcs, opts) {
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* enables the back button
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**/
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function checkHash() {
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var hash = getHash();
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if (hash !== pointer && loaded.indexOf(hash) > -1) {
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pointer = hash;
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ComicBook.prototype.draw();
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@ -94,7 +94,7 @@ function ComicBook(id, srcs, opts) {
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function setHash(pageNo) {
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location.hash = pageNo;
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}
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/**
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* Figure out the cursor position relative to the canvas.
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*
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@ -120,7 +120,7 @@ function ComicBook(id, srcs, opts) {
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/**
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* Setup the canvas element for use throughout the class.
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*
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*
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* @see #ComicBook.prototype.draw
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* @see #ComicBook.prototype.enhance
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*/
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@ -141,10 +141,10 @@ function ComicBook(id, srcs, opts) {
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controlsRendered = true;
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}
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}
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/**
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* User controls
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*
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*
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* TODO: add reset links,
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* TODO: style
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* TODO: don't allow draggable controls to leave the visible window
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@ -153,7 +153,7 @@ function ComicBook(id, srcs, opts) {
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* TODO: save current values
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*/
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ComicBook.prototype.control = {
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/**
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* Image enhancements
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* TODO: split out brightness / contrast controls?
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@ -199,18 +199,18 @@ function ComicBook(id, srcs, opts) {
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left: "40%"
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})
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.draggable(),
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/**
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* Page navigation
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*/
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navigation: {
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left: $(document.createElement("div"))
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.addClass("control navigate left")
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.click(function(e){
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ComicBook.prototype.drawPrevPage();
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}),
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right: $(document.createElement("div"))
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.addClass("control navigate right")
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.click(function(e) {
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@ -218,25 +218,25 @@ function ComicBook(id, srcs, opts) {
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})
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}
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};
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/**
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* TODO: center, make sure they never leave the visible portion of the screen
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*/
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ComicBook.prototype.renderControls = function() {
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$(canvas)
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.after(this.getControl("navigation").left)
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.after(this.getControl("navigation").right)
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.after(this.getControl("color").hide());
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$("#desaturate").click(function(e){
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if ($(this).is(":checked")) {
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ComicBook.prototype.enhance.desaturate();
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} else {
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} else {
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ComicBook.prototype.enhance.resaturate();
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}
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});
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$("#reset").click(function(e){
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// TODO: improve performance here.
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$("#brightness").slider("value", 0)
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ComicBook.prototype.enhance.reset();
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});
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};
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ComicBook.prototype.getControl = function(control) {
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if (typeof this.control[control] === "undefined") {
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throw "invalid control: " + control;
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}
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return this.control[control];
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};
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ComicBook.prototype.showControl = function(control) {
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this.getControl(control).show();
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};
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ComicBook.prototype.hideControl = function(control) {
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this.getControl(control).hide();
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}
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ComicBook.prototype.toggleControl = function(control) {
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if (this.getControl(control).is(":visible")) {
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this.hideControl(control);
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@ -272,21 +272,21 @@ function ComicBook(id, srcs, opts) {
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this.showControl(control);
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}
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}
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/**
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* Get the image for a given page.
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*
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* @return Image
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*/
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ComicBook.prototype.getPage = function(i) {
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if (typeof pages[i] === "object") {
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return pages[i];
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} else {
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throw "Invalid page index: " + i;
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}
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};
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/**
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* @see #preload
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*/
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/**
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* Zoom the canvas
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*
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*
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* @param new_scale {Number} Scale the canvas to this ratio
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*/
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ComicBook.prototype.zoom = function (new_scale) {
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scale = new_scale;
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if (typeof this.getPage(pointer) === "object") { this.drawPage(); }
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};
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/**
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* Preload all images, draw the page only after a given number have been loaded.
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*
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//var srcs = this.srcs;
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if (no_pages < buffer) { buffer = no_pages; } // don't get stuck if the buffer level is higher than the number of pages
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var i = pointer; // the current page counter for this method
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//if (i - buffer >= 0) { i = i - buffer; } // start loading from the first requested page - buffer
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@ -328,11 +328,11 @@ function ComicBook(id, srcs, opts) {
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if ($("#status").length === 0) {
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$(canvas).after('<div class="floating control" id="status"><p></p></div>');
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}
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// I am using recursion instead of a forEach loop so that the next image is
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// only loaded when the previous one has completely finished
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function preload(i) {
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var page = new Image();
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$("#status p").text("loading page " + (i + 1) + " of " + no_pages);
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pages[i] = this;
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loaded.push(i);
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// start to load from the begining if loading started midway
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if (i === no_pages-1 && loaded.length !== no_pages) {
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i = -1;
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i++;
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preload(i);
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}
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//console.log(loaded[loaded.length-1], pointer, pointer + buffer);
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// start rendering the comic when the buffer level has been reached (FIXME: buggy, fails if trying to load the last couple of pages)
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if (loaded.length === no_pages) { $("#status").fadeOut(150).remove(); }
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};
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}
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// manually trigger the first load
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preload(i);
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};
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var page2 = this.getPage(pointer + 1);
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if (typeof page !== "object") { throw "invalid page type '"+ typeof page +"'"; }
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var width = page.width;
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// reset the canvas to stop duplicate pages showing
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canvas.width = 0;
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canvas.height = 0;
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// for double page spreads, factor in the width of both pages
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if (typeof page2 === "object") { width += page2.width; }
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// if this is the last page and there is no page2, still keep the canvas wide
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else { width += width; }
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}
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document.body.style.overflowX = "auto";
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zoom_scale = (options.displayMode === "double") ? scale * 2 : scale;
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break;
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case "fitWidth":
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document.body.style.overflowX = "hidden";
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zoom_scale = (window.innerWidth > width) ? ((window.innerWidth - width) / window.innerWidth) + 1 // scale up if the window is wider than the page
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: window.innerWidth / width; // scale down if the window is narrower than the page
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break;
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default:
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throw "invalid zoomMode";
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}
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var canvas_width = page.width * zoom_scale;
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var canvas_height = page.height * zoom_scale;
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var page_width = (options.zoomMode === "manual") ? page.width * scale : canvas_width;
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var page_height = (options.zoomMode === "manual") ? page.height * scale : canvas_height;
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canvas_height = page_height;
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// make sure the canvas is always at least full screen, even if the page is more narrow than the screen
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canvas.width = (canvas_width < window.innerWidth) ? window.innerWidth : canvas_width;
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canvas.height = (canvas_height < window.innerHeight) ? window.innerHeight : canvas_height;
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// disable scrollbars if not needed
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document.body.style.overflowX = (canvas_width < window.innerWidth) ? "hidden" : "auto";
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document.body.style.overflowY = (canvas_height < window.innerHeight) ? "hidden" : "auto";
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// work out a horizontal position that will keep the pages always centred
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if (canvas_width < window.innerWidth && options.zoomMode === "manual") {
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offsetW = (window.innerWidth - page_width) / 2;
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if (options.displayMode === "double") { offsetW = offsetW - page_width / 2; }
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}
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// work out a vertical position that will keep the pages always centred
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if (canvas_height < window.innerHeight && options.zoomMode === "manual") {
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offsetH = (window.innerHeight - page_height) / 2;
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}
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// in manga double page mode reverse the page(s)
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if (options.manga && options.displayMode === "double") {
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if (options.manga && options.displayMode === "double") {
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var tmpPage = page;
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var tmpPage2 = page2; // FIXME: check this exists before using
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page = tmpPage2;
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page2 = tmpPage;
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}
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// draw the page(s)
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context.drawImage(page, offsetW, offsetH, page_width, page_height);
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if (options.displayMode === "double" && typeof page2 === "object") { context.drawImage(page2, page_width + offsetW, offsetH, page_width, page_height); }
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// revert page mode back to double if it was auto switched for a double page spread
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if (is_double_page_spread) { options.displayMode = "double"; }
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// resize navigation controls
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$(".control.navigate").height(window.innerHeight);
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// user callback
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if (typeof options.afterDrawPage === "function") {
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options.afterDrawPage(pointer + 1);
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}
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// update hash location
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if (getHash() !== pointer) {
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setHash(pointer + 1);
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}
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};
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/**
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* Increment the counter and draw the page in the canvas
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*
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*
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* @see #drawPage
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*/
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ComicBook.prototype.drawNextPage = function () {
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this.drawPage();
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}
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};
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/**
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* Decrement the counter and draw the page in the canvas
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*
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ComicBook.prototype.drawPrevPage = function () {
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is_double_page_spread = (this.getPage(pointer-1).width > this.getPage(pointer-1).height); // need to run double page check again here as we are going backwards
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if (pointer > 0) {
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pointer -= (options.displayMode === "single" || is_double_page_spread) ? 1 : 2;
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this.drawPage();
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}
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};
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/**
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* Apply image enhancements to the canvas.
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*
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*
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* Powered by the awesome Pixastic: http://www.pixastic.com/
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*
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*
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* TODO: reset & apply all image enhancements each time before applying new one
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* TODO: abstract this into an "Enhance" object, separate from ComicBook?
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*/
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ComicBook.prototype.enhance = {
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/**
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* Reset enhancements.
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* This can reset a specific enhancement if the method name is passed, or
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* it will reset all.
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*
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*
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* @param method {string} the specific enhancement to reset
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*/
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reset: function (method) {
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}
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ComicBook.prototype.drawPage();
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},
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/**
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* Adjust brightness / contrast
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*
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*
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* params
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* brightness (int) -150 to 150
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* contrast: (float) -1 to infinity
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*
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*
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* @param {Object} params Brightness & contrast levels
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* @param {Boolean} reset Reset before applying more enhancements?
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*/
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brightness: function (params, reset) {
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if (reset !== false) { this.reset("brightness"); }
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// merge user options with defaults
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var opts = merge({ brightness: 0, contrast: 0 }, params);
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// remember options for later
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options.enhance.brightness = opts;
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// run the enhancement
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Pixastic.process(canvas, "brightness", {
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brightness: opts.brightness,
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contrast: opts.contrast,
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legacy: true
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});
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init();
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},
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/**
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* Force black and white
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*/
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desaturate: function () {
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desaturate: function () {
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options.enhance.desaturate = {};
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Pixastic.process(canvas, "desaturate", { average : false });
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init();
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},
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/**
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* Undo desaturate
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*/
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@ -582,46 +582,46 @@ function ComicBook(id, srcs, opts) {
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delete options.enhance.desaturate;
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ComicBook.prototype.drawPage();
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},
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/**
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* Sharpen
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*
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*
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* options:
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* amount: number (-1 to infinity)
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*
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* @param {Object} options
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*
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* @param {Object} options
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*/
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sharpen: function (params) {
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this.desharpen();
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var opts = merge({ amount: 0 }, params);
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options.enhance.sharpen = opts;
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Pixastic.process(canvas, "sharpen", {
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amount: opts.amount
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});
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init();
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},
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desharpen: function() {
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delete options.enhance.sharpen;
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ComicBook.prototype.drawPage();
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}
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};
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ComicBook.prototype.navigation = function (e) {
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var side;
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switch (e.type) {
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case "click":
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side = getCursorPosition(e);
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case "click":
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side = getCursorPosition(e);
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break;
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case "keydown":
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|
||||
case "keydown":
|
||||
|
||||
if (e.keyCode === options.keyboard.previous) { side = "left"; }
|
||||
if (e.keyCode === options.keyboard.next) { side = "right"; }
|
||||
if (e.keyCode === options.keyboard.control.color) {
|
||||
|
@ -631,26 +631,26 @@ function ComicBook(id, srcs, opts) {
|
|||
default:
|
||||
throw "invalid navigation event: " + e.type;
|
||||
}
|
||||
|
||||
|
||||
if (side) {
|
||||
|
||||
|
||||
e.stopPropagation();
|
||||
|
||||
|
||||
window.scroll(0, 0); // make sure the top of the page is in view
|
||||
|
||||
|
||||
// western style (left to right)
|
||||
if (!options.manga) {
|
||||
if (side === "left") { ComicBook.prototype.drawPrevPage(); }
|
||||
if (side === "right") { ComicBook.prototype.drawNextPage(); }
|
||||
}
|
||||
}
|
||||
// manga style (right to left)
|
||||
else {
|
||||
if (side === "left") { ComicBook.prototype.drawNextPage(); }
|
||||
if (side === "right") { ComicBook.prototype.drawPrevPage(); }
|
||||
}
|
||||
|
||||
|
||||
return false;
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue