This module assumes you have completed the Emulation and Scripting portions of this course. It also assumes you have fairly deep knowledge of Ghidra’s low p-code.
Modeling is another one of those loaded terms. Here we are going to focus on its use in what we will call augmented emulation. This is used for things like dynamic taint analysis and concolic execution. The idea is to leverage the emulator for concrete execution while augmenting it with some auxiliary model, e.g., taint labels or symbolic expressions. Ghidra’s abstract emulator implementations facilitate the composition of independent models so, if careful attention is given to your implementation, the auxiliary model can be re-used for other cases, perhaps even in static analysis.
This module will address the following aspects of modeling:
Modeling is definitely a development task. There is generally a
specific interface for each aspect, and Ghidra may provide abstract
implementations of them, which you may choose to use or ignore. If you
do not already have a development environment set up, you will need to
do that now. Either use the GhidraDev plugin for Eclipse and associate
it with an installation of Ghidra, or clone the ghidra
source repository and prepare it for development in Eclipse. When
prototyping, you may find it easiest to develop a script, which is what
this tutorial will do.
There are different pieces to the environment. This covers the
implementation of p-code userops, which generally covers everything not
modeled by p-code. For example, the x86-64 SYSCALL
instruction just invokes the syscall()
userop, which
provides a hook for implementing them. Modeling system calls is such a
common case that Ghidra provides a special programming interface for it.
Stubbing external functions is covered, in part, by the Emulation module. By providing common stubs
in a userop library, the user can stub the external function by placing
a Sleigh breakpoint that invokes the appropriate userop.
A userop library is created by implementing the
PcodeUseropLibrary
interface, most likely by extending
AnnotatedPcodeUseropLibrary
. For example, to provide a stub
for strlen
:
public static class JavaStdLibPcodeUseropLibrary<T> extends AnnotatedPcodeUseropLibrary<T> {
private final AddressSpace space;
private final Register regRSP;
private final Register regRAX;
private final Register regRDI;
private final Register regRSI;
public JavaStdLibPcodeUseropLibrary(SleighLanguage language) {
space = language.getDefaultSpace();
regRSP = language.getRegister("RSP");
regRAX = language.getRegister("RAX");
regRDI = language.getRegister("RDI");
regRSI = language.getRegister("RSI");
}
@PcodeUserop
public void __x86_64_RET(
@OpExecutor PcodeExecutor<T> executor,
@OpState PcodeExecutorState<T> state) {
PcodeArithmetic<T> arithmetic = state.getArithmetic();
T tRSP = state.getVar(regRSP, Reason.EXECUTE_READ);
long lRSP = arithmetic.toLong(tRSP, Purpose.OTHER);
T tReturn = state.getVar(space, lRSP, 8, true, Reason.EXECUTE_READ);
long lReturn = arithmetic.toLong(tReturn, Purpose.BRANCH);
state.setVar(regRSP, arithmetic.fromConst(lRSP + 8, 8));
((PcodeThreadExecutor<T>) executor).getThread()
.overrideCounter(space.getAddress(lReturn));
}
@PcodeUserop
public void __libc_strlen(@OpState PcodeExecutorState<T> state) {
PcodeArithmetic<T> arithmetic = state.getArithmetic();
T tStr = state.getVar(regRDI, Reason.EXECUTE_READ);
long lStr = arithmetic.toLong(tStr, Purpose.OTHER);
T tMaxlen = state.getVar(regRSI, Reason.EXECUTE_READ);
long lMaxlen = arithmetic.toLong(tMaxlen, Purpose.OTHER);
for (int i = 0; i < lMaxlen; i++) {
T tChar = state.getVar(space, lStr + i, 1, false, Reason.EXECUTE_READ);
if (arithmetic.toLong(tChar, Purpose.OTHER) == 0) {
state.setVar(regRAX, arithmetic.fromConst(Integer.toUnsignedLong(i), 8));
break;
}
}
}
}
Here, we implement the stub using Java callbacks. This is more useful
when modeling things outside of Ghidra’s definition of machine state,
e.g., to simulate kernel objects in an underlying operating system.
Nevertheless, it can be used to model simple state changes as well. A
user would place a breakpoint at either the call site or the call
target, have it invoke __libc_strlen()
, and then invoke
either emu_skip_decoded()
or __x86_64_RET()
depending on where the breakpoint was placed.
The advantage to Java callbacks is that things are relatively
intuitive to do, but the temptation, which we intentionally demonstrated
above, is to make everything concrete. You may notice the library uses a
type parameter T
, which specifies the type of all variables
in the emulator’s state. Leaving it as T
indicates the
library is compatible with any type. For a concrete emulator,
T := byte[]
, and so there is no loss in making things
concrete, and then converting back to T
using the
arithmetic
object. However, if the emulator has been
augmented, as we will discuss below, the model may become confused,
because values computed by a careless userop will appear to the model a
literal constant. To avoid this, you should keep everything a T and use
the arithmetic
object to perform any arithmetic operations.
Alternatively, you can implement the userop using pre-compiled Sleigh
code:
public static class SleighStdLibPcodeUseropLibrary<T> extends AnnotatedPcodeUseropLibrary<T> {
private static final String SRC_RET = """
RIP = *:8 RSP;
RSP = RSP + 8;
return [RIP];
""";
private static final String SRC_STRLEN = """
__result = 0;
<loop>
if (*:1 (str+__result) == 0 || __result >= maxlen) goto <exit>;
__result = __result + 1;
goto <loop>;
<exit>
""";
private final Register regRAX;
private final Register regRDI;
private final Register regRSI;
private final Varnode vnRAX;
private final Varnode vnRDI;
private final Varnode vnRSI;
private PcodeProgram progRet;
private PcodeProgram progStrlen;
public SleighStdLibPcodeUseropLibrary(SleighLanguage language) {
regRAX = language.getRegister("RAX");
regRDI = language.getRegister("RDI");
regRSI = language.getRegister("RSI");
vnRAX = new Varnode(regRAX.getAddress(), regRAX.getMinimumByteSize());
vnRDI = new Varnode(regRDI.getAddress(), regRDI.getMinimumByteSize());
vnRSI = new Varnode(regRSI.getAddress(), regRSI.getMinimumByteSize());
}
@PcodeUserop
public void __x86_64_RET(@OpExecutor PcodeExecutor<T> executor,
@OpLibrary PcodeUseropLibrary<T> library) {
if (progRet == null) {
progRet = SleighProgramCompiler.compileUserop(executor.getLanguage(),
"__x86_64_RET", List.of(), SRC_RET, PcodeUseropLibrary.nil(), List.of());
}
progRet.execute(executor, library);
}
@PcodeUserop
public void __libc_strlen(@OpExecutor PcodeExecutor<T> executor,
@OpLibrary PcodeUseropLibrary<T> library) {
if (progStrlen == null) {
progStrlen = SleighProgramCompiler.compileUserop(executor.getLanguage(),
"__libc_strlen", List.of("__result", "str", "maxlen"),
SRC_STRLEN, PcodeUseropLibrary.nil(), List.of(vnRAX, vnRDI, vnRSI));
}
progStrlen.execute(executor, library);
}
}
At construction, we capture the varnodes we need to use. We could just use them directly in the source, but this demonstrates the ability to alias them, which makes the Sleigh source more re-usable across target architectures. We then lazily compile each userop upon its first invocation. These are technically still Java callbacks, but our implementation delegates to the executor, giving it the compiled p-code program.
The advantage here is that the p-code will use the underlying
arithmetic appropriately. However, for some models, that may actually
not be desired. Some symbolic models might just like to see an abstract
call to strlen()
.
The disadvantage to pre-compiled p-code is all the boilerplate and manual handling of Sleigh compilation. Additionally, when stubbing C functions, you have to be mindful of the types, and things may get complicated enough that you pine for more C-like control structures. The same library can be implemented using an incubating feature we call Structured Sleigh:
public static class StructuredStdLibPcodeUseropLibrary<T>
extends AnnotatedPcodeUseropLibrary<T> {
public StructuredStdLibPcodeUseropLibrary(CompilerSpec cs) {
new MyStructuredPart(cs).generate(ops);
}
public static class MyStructuredPart extends StructuredSleigh {
protected MyStructuredPart(CompilerSpec cs) {
super(cs);
}
@StructuredUserop
public void __x86_64_RET() {
Var RSP = lang("RSP", type("void **"));
Var RIP = lang("RIP", type("void *"));
RIP.set(RSP.deref());
RSP.addiTo(8);
_return(RIP);
}
@StructuredUserop
public void __libc_strlen() {
Var result = lang("RAX", type("long"));
Var str = lang("RDI", type("char *"));
Var maxlen = lang("RSI", type("long"));
_for(result.set(0), result.ltiu(maxlen).andb(str.index(result).deref().eq(0)),
result.inc(), () -> {
});
}
}
}
This is about as succinct as we can get specifying p-code behaviors in Java. While these may appear like callbacks into Java methods that use a special API for state manipulation, that is not entirely accurate. The Java method is invoked once as a way to “transpile” the Structured Sleigh into standard Sleigh semantic code. That code is then compiled to p-code, which will be executed whenever the userop is called. In a sense, Structured Sleigh is a DSL hosted in Java….
Unfortunately, we cannot overload operators in Java, so we are stuck
using method invocations. Another disadvantage is the dependence on a
compiler spec for type resolution. Structured Sleigh is not the best
suited for all circumstances, e.g., the implementation of
__x86_64_RET
is odd to express. Arguably, there is no real
need to ascribe high-level types to RSP
and
RIP
when expressing low-level operations. Luckily, these
implementation techniques can be mixed. A single library can implement
the RET
using pre-compiled Sleigh, but strlen
using Structured Sleigh.
We will not cover this in depth, but here are some good examples:
More can be obtained by finding all implementations of
EmuSyscallLibrary
in your IDE. The Linux system call
libraries are incomplete. They only provide a few simple file
operations, but it is sufficient to demonstrate the simulation of an
underlying operating system. They can also be extended and/or composed
to provide additional system calls.
The use of a custom library in a stand-alone emulation script is pretty straightforward:
public class CustomLibraryScript extends GhidraScript {
@Override
protected void run() throws Exception {
PcodeEmulator emu = new PcodeEmulator(currentProgram.getLanguage()) {
@Override
protected PcodeUseropLibrary<byte[]> createUseropLibrary() {
return super.createUseropLibrary()
.compose(new ModelingScript.StructuredStdLibPcodeUseropLibrary<>(
currentProgram.getCompilerSpec()));
}
};
emu.inject(currentAddress, """
__libc_strlen();
__X86_64_RET();
""");
// TODO: Initialize the emulator's memory from the current program
PcodeThread<byte[]> thread = emu.newThread();
// TODO: Initialize the thread's registers
while (true) {
monitor.checkCancelled();
thread.stepInstruction(100);
}
}
}
The key is to override createUseropLibrary()
in an
anonymous extension of the PcodeEmulator
. It is polite to
compose your library with the one already provided by the super class,
lest you remove userops and cause unexpected crashes later. For the sake
of demonstration, we have included an injection that uses the custom
library, and we have included a monitored loop to execute a single
thread indefinitely. The initialization of the machine and its one
thread is left to the script writer. The emulation is not
implicitly associated with the program! You must copy the program image
into its state, and you should choose a different location for the
injection. Refer to the example scripts in Ghidra’s
SystemEmulation
module.
If you would like to (temporarily) override the GUI with a custom userop library, you can by setting the GUI’s emulator factory:
public class InstallCustomLibraryScript extends GhidraScript implements FlatDebuggerAPI {
public static class CustomPcodeEmulator extends PcodeEmulator {
private CustomPcodeEmulator(Language language, PcodeEmulationCallbacks<byte[]> cb) {
super(language, cb);
}
@Override
protected PcodeUseropLibrary<byte[]> createUseropLibrary() {
return super.createUseropLibrary()
.compose(new ModelingScript.SleighStdLibPcodeUseropLibrary<>(getLanguage()));
}
}
public static class CustomBytesDebuggerPcodeEmulatorFactory
extends DefaultEmulatorFactory {
@Override
public PcodeMachine<?> create(PcodeDebuggerAccess access, Writer writer) {
return new CustomPcodeEmulator(access.getLanguage(), writer.callbacks());
}
}
@Override
protected void run() throws Exception {
getEmulationService().setEmulatorFactory(new CustomBytesDebuggerPcodeEmulatorFactory());
}
}
This will make your custom userops available in Sleigh injections. NOTE: There is currently no way to introduce custom userops to Watches or the Go To dialog.
The remaining sections deal in modeling things other than concrete emulation. In most dynamic analysis cases, we will augment a concrete emulator with some other abstract execution model, e.g., for dynamic taint analysis or concolic emulation. Ghidra’s emulation framework favors the composition of execution models. This allows you to focus on the abstract execution model and later compose it with the concrete model to form the full augmented model. This also facilitates the creation of re-usable components, but that still requires some forethought.
Modeling the arithmetic is fairly straightforward. For demonstration we will develop a model for building up symbolic expressions. The idea is that after doing some number of steps of emulation, the user can examine not only the concrete value of a variable, but the expression that generated it in terms of the variables at the start of the stepping schedule. We will not attempt to simplify or otherwise analyze these expressions. For that, you would want to use a proper SMT, which is beyond the scope of this tutorial.
We will represent constants as literals, and then build up expression trees as each operation is applied. The number of operators can get extensive, and your particular use case / target may not require all of them. That said, if you intend for your model to be adopted broadly, you should strive for as complete an implementation as reasonably possible. At the very least, strive to provide extension points where you predict the need to alter or add features. In this tutorial, we will elide all but what is necessary to illustrate the implementation.
If it is not already provided to you by your dependencies, you will need to devise the actual model. These need not extend from nor implement any Ghidra-specific interface, but they can.
public class ModelingScript extends GhidraScript {
interface Expr {
int size();
}
interface UnExpr extends Expr {
Expr u();
}
interface BinExpr extends Expr {
Expr l();
Expr r();
}
record LitExpr(BigInteger val, int size) implements Expr {}
record VarExpr(Varnode vn) implements Expr {
public VarExpr(AddressSpace space, long offset, int size) {
this(space.getAddress(offset), size);
}
public VarExpr(Address address, int size) {
this(new Varnode(address, size));
}
@Override
public int size() {
return vn.getSize();
}
}
record InvExpr(Expr u, int size) implements UnExpr {}
record AddExpr(Expr l, Expr r, int size) implements BinExpr {}
record SubExpr(Expr l, Expr r, int size) implements BinExpr {}
@Override
protected void run() throws Exception {
// TODO Auto-generated method stub
}
}
It should be fairly apparent how you could add more expression types to complete the model. There is some odd nuance in the naming of p-code operations, so do read the documentation carefully. If you are not entirely certain what an operation does, take a look at OpBehaviorFactory. You can also examine the concrete implementation on byte arrays BytesPcodeArithmetic.
Now, to map the model to p-code, we implement the
PcodeArithmetic
interface. In many cases, the
implementation can be an enumeration: one for big endian and one for
little endian. Rarely, it can be a singleton. Conventionally, you should
also include static methods for retrieving an instance by endianness or
processor language:
public enum ExprPcodeArithmetic implements PcodeArithmetic<Expr> {
BE(Endian.BIG), LE(Endian.LITTLE);
public static ExprPcodeArithmetic forEndian(Endian endian) {
return endian.isBigEndian() ? BE : LE;
}
public static ExprPcodeArithmetic forLanguage(Language language) {
return language.isBigEndian() ? BE : LE;
}
private final Endian endian;
private ExprPcodeArithmetic(Endian endian) {
this.endian = endian;
}
@Override
public Class<Expr> getDomain() {
return Expr.class;
}
@Override
public Endian getEndian() {
return endian;
}
@Override
public Expr unaryOp(int opcode, int sizeout, int sizein1, Expr in1) {
return switch (opcode) {
case PcodeOp.INT_NEGATE -> new InvExpr(in1, sizeout);
default -> throw new UnsupportedOperationException(PcodeOp.getMnemonic(opcode));
};
}
@Override
public Expr binaryOp(int opcode, int sizeout, int sizein1, Expr in1, int sizein2,
Expr in2) {
return switch (opcode) {
case PcodeOp.INT_ADD -> new AddExpr(in1, in2, sizeout);
case PcodeOp.INT_SUB -> new SubExpr(in1, in2, sizeout);
default -> throw new UnsupportedOperationException(PcodeOp.getMnemonic(opcode));
};
}
@Override
public Expr modBeforeStore(int sizeinOffset, AddressSpace space, Expr inOffset,
int sizeinValue, Expr inValue) {
return inValue;
}
@Override
public Expr modAfterLoad(int sizeinOffset, AddressSpace space, Expr inOffset,
int sizeinValue, Expr inValue) {
return inValue;
}
@Override
public Expr fromConst(byte[] value) {
if (endian.isBigEndian()) {
return new LitExpr(new BigInteger(1, value), value.length);
}
byte[] reversed = Arrays.copyOf(value, value.length);
ArrayUtils.reverse(reversed);
return new LitExpr(new BigInteger(1, reversed), reversed.length);
}
@Override
public Expr fromConst(BigInteger value, int size, boolean isContextreg) {
return new LitExpr(value, size);
}
@Override
public Expr fromConst(long value, int size) {
return fromConst(BigInteger.valueOf(value), size);
}
@Override
public byte[] toConcrete(Expr value, Purpose purpose) {
throw new UnsupportedOperationException();
}
@Override
public long sizeOf(Expr value) {
return value.size();
}
}
We have implemented two arithmetic models: one for big-endian
languages and one for little-endian. The endianness comes into play when
we encode constant values passed to fromConst()
. We must
convert the byte[]
value to a big integer accordingly. The
choice of BigInteger
is merely a matter of preference; you
could easily just have LitExpr
encapsulate the
byte[]
and worry about how to interpret them later. We also
override all implementations of fromConst()
to avoid the
back-and-forth conversion between BigInteger
and
byte[]
.
The implementations of unaryOp()
and
binaryOp()
are straightforward. Just switch on the opcode
and construct the appropriate expression. This is a place where you
might want to provide extensibility.
NOTE: If you would like to capture location
information, i.e., what instruction performed this operation, then you
can override the default unaryOp()
and
binaryOp()
methods, which receive the actual
PcodeOp
object. You can get both the opcode and the
sequence number (address, index) from that PcodeOp
. The
ones with signatures taking the integer opcode can just throw an
AssertionError
.
The implementations of modBeforeStore()
and
modAfterLoad()
are stubs. They provide an opportunity to
capture dereferencing information. We do not need that information, so
we just return the value. The mod
methods tread a bit into
storage and addressing, which we cover more thoroughly later, but they
model memory operations to the extent they do not actually require a
storage mechanism. For example, were this a dynamic taint analyzer, we
could use modAfterLoad()
to record that a value was
retrieved via a tainted address. The inValue
parameter
gives the Expr
actually retrieved from the emulator’s
storage, and inOffset
gives the offset used to retrieve it.
Conversely, in modBeforeStore()
, inValue
gives
the value about to be stored, and inOffset
gives the offset
used to store it.
We implement neither toConcrete()
nor
sizeOf()
. Since we will be augmenting a concrete emulator,
these methods will be provided by the concrete piece. If this model is
ever to be used in static analysis, then it may be worthwhile to
implement these methods, so the model may be used independently of the
concrete emulator. In that case, the methods should attempt to do as
documented but may throw an exception upon failure.
The emulator’s storage model is a PcodeExecutorState
.
Since we desire an augmented emulator, we will need to provide it a
PcodeExecutorState<Pair<byte[], Expr>>
. This
tells Java the state is capable of working with pairs of concrete state
and the abstract model state. Addresses in that state are also pairs.
For augmented emulation, the storage model often borrows the concrete
addressing model; thus, we will use only the byte[]
element
for our addressing.
The composition of states with the same addressing model is common
enough that Ghidra provides abstract components to facilitate it. The
relevant interface is PcodeExecutorStatePiece
, which is the
one we actually implement, by extending from
AbstractLongOffsetPcodeExecutorStatePiece
.
NOTE: If you do not desire a concrete address model,
then you should implement PcodeExecutorState<Expr>
directly. A “state” is also a “state piece” whose address model is the
same as its value model, so states can still be composed. On one hand,
the abstractly-addressed state provides a component that is readily used
in both static and dynamic analysis; whereas, the concretely-addressed
piece is suited only for dynamic analysis. On the other hand, you may
have some difficulty correlating concrete and abstract pieces during
dynamic analysis when aliasing and indirection is involved.
Now for the code. Be mindful of all the adjectives. If you are not already familiar with Java naming conventions for “enterprise applications” or our particular implementation of them, you are about to see it on full display.
public static class ExprSpace {
protected final NavigableMap<Long, Expr> map = new TreeMap<>(Long::compareUnsigned);
protected final ExprPcodeExecutorStatePiece piece;
protected final AddressSpace space;
protected ExprSpace(AddressSpace space, ExprPcodeExecutorStatePiece piece) {
this.space = space;
this.piece = piece;
}
public void clear() {
map.clear();
}
public void set(long offset, int size, Expr val, PcodeStateCallbacks cb) {
// TODO: Handle overlaps / offcut gets and sets
map.put(offset, val);
cb.dataWritten(piece, space.getAddress(offset), size, val);
}
public Expr get(long offset, int size, PcodeStateCallbacks cb) {
// TODO: Handle overlaps / offcut gets and sets
Expr expr = map.get(offset);
if (expr == null) {
byte[] aOffset =
piece.getAddressArithmetic().fromConst(offset, space.getPointerSize());
if (cb.readUninitialized(piece, space, aOffset, size) != 0) {
return map.get(offset);
}
}
return null;
}
public Entry<Long, Expr> getNextEntry(long offset) {
return map.ceilingEntry(offset);
}
}
public static class ExprPcodeExecutorStatePiece
extends AbstractLongOffsetPcodeExecutorStatePiece<byte[], Expr, ExprSpace> {
protected final Map<AddressSpace, ExprSpace> spaceMap = new HashMap<>();
public ExprPcodeExecutorStatePiece(Language language, PcodeStateCallbacks cb) {
super(language, BytesPcodeArithmetic.forLanguage(language),
ExprPcodeArithmetic.forLanguage(language), cb);
}
@Override
public MemBuffer getConcreteBuffer(Address address, Purpose purpose) {
throw new UnsupportedOperationException();
}
@Override
public void clear() {
for (ExprSpace space : spaceMap.values()) {
space.clear();
}
}
@Override
protected ExprSpace getForSpace(AddressSpace space, boolean toWrite) {
if (toWrite) {
return spaceMap.computeIfAbsent(space, s -> new ExprSpace(s, this));
}
return spaceMap.get(space);
}
@Override
public Entry<Long, Expr> getNextEntryInternal(AddressSpace space, long offset) {
ExprSpace s = getForSpace(space, false);
if (s == null) {
return null;
}
return s.getNextEntry(offset);
}
@Override
protected void setInSpace(ExprSpace space, long offset, int size, Expr val,
PcodeStateCallbacks cb) {
space.set(offset, size, val, cb);
}
@Override
protected Expr getFromSpace(ExprSpace space, long offset, int size, Reason reason,
PcodeStateCallbacks cb) {
return space.get(offset, size, cb);
}
@Override
protected Map<Register, Expr> getRegisterValuesFromSpace(ExprSpace s,
List<Register> registers) {
throw new UnsupportedOperationException();
}
}
public static class BytesExprPcodeExecutorState extends PairedPcodeExecutorState<byte[], Expr> {
public BytesExprPcodeExecutorState(PcodeExecutorStatePiece<byte[], byte[]> concrete,
PcodeStateCallbacks cb) {
super(new PairedPcodeExecutorStatePiece<>(concrete,
new ExprPcodeExecutorStatePiece(concrete.getLanguage(), cb)));
}
}
The abstract class implements a strategy where a dedicated object
handles each address space. Each object typically maintains of map of
offsets (type long
) to the model type, i.e.,
Expr
. We provide that object type ExprSpace
,
which is where we implement most of our actual storage.
WARNING: For the sake of simplicity in
demonstration, we have neglected many details. Notably, we have
neglected the possibility that writes overlap or that reads are offcut
from the variables actually stored there. This may not seem like a huge
problem, but it is actually quite common, esp., since x86 registers are
structured. A write to RAX
followed by a read from
EAX
will immediately demonstrate this issue. Nevertheless,
we leave those details as an exercise.
The remaining parts are mostly boilerplate. We implement the “state
piece” interface by creating another class. We are given the language
and applicable arithmetics, which we just pass to the super constructor.
We need not implement a concrete buffer. This would only be required if
we needed to decode instructions from the abstract storage model. For
dynamic analysis, we would bind concrete buffers from the concrete
piece, not the abstract. For static analysis, you would need to decide
whether to just use the statically disassembled instructions or to try
decoding from the abstract model. The clear()
method is
implemented by clearing the map of address spaces. Note that the
abstract implementation does not provide that map for us, so we must
provide it and the logic to clear it. The next three methods are for
getting spaces from that map and then setting and getting values in
them. The last method getRegisterValuesFromSpace()
is more
for user inspection, so it need not be implemented, at least not
yet.
Finally, we complete the implementation of the state piece with
ExprPcodeExecutorStatePiece
, which provides the actual map
of ExprSpace
s. The implementation of
ExprPcodeExecutorState
is simple. It takes the concrete
piece and pairs it with a new piece for our model.
We do not cover this deeply, but there are two examples in Ghidra:
The first provides a means of marking variables with taint. Unlike
our Expr
model, which automatically generates a
VarExpr
whenever a variable is read for the first time, the
taint analyzer assumes no state is tainted. You may notice the library
does not use a generic T
, but instead requires
T=Pair<byte[], TaintVec>
. This will ensure the
library is only used with a taint-augmented emulator.
The second demonstrates the ability to extend Ghidra’s system call libraries, not only with additional calls, but also with additional models.
Ghidra supports the construction of augmented emulators through the
AuxEmulatorPartsFactory<Expr>
interface. These are
typically singletons.
public enum BytesExprEmulatorPartsFactory implements AuxEmulatorPartsFactory<Expr> {
INSTANCE;
@Override
public PcodeArithmetic<Expr> getArithmetic(Language language) {
return ExprPcodeArithmetic.forLanguage(language);
}
@Override
public PcodeUseropLibrary<Pair<byte[], Expr>> createSharedUseropLibrary(
AuxPcodeEmulator<Expr> emulator) {
return PcodeUseropLibrary.nil();
}
@Override
public PcodeUseropLibrary<Pair<byte[], Expr>> createLocalUseropStub(
AuxPcodeEmulator<Expr> emulator) {
return PcodeUseropLibrary.nil();
}
@Override
public PcodeUseropLibrary<Pair<byte[], Expr>> createLocalUseropLibrary(
AuxPcodeEmulator<Expr> emulator, PcodeThread<Pair<byte[], Expr>> thread) {
return PcodeUseropLibrary.nil();
}
@Override
public PcodeExecutorState<Pair<byte[], Expr>> createSharedState(
AuxPcodeEmulator<Expr> emulator, BytesPcodeExecutorStatePiece concrete,
PcodeStateCallbacks cb) {
return new BytesExprPcodeExecutorState(concrete, cb);
}
@Override
public PcodeExecutorState<Pair<byte[], Expr>> createLocalState(
AuxPcodeEmulator<Expr> emulator, PcodeThread<Pair<byte[], Expr>> thread,
BytesPcodeExecutorStatePiece concrete, PcodeStateCallbacks cb) {
return new BytesExprPcodeExecutorState(concrete, cb);
}
}
public static class BytesExprPcodeEmulator extends AuxPcodeEmulator<Expr> {
public BytesExprPcodeEmulator(Language language,
PcodeEmulationCallbacks<Pair<byte[], Expr>> cb) {
super(language, cb);
}
public BytesExprPcodeEmulator(Language language) {
this(language, PcodeEmulationCallbacks.none());
}
@Override
protected AuxEmulatorPartsFactory<Expr> getPartsFactory() {
return BytesExprEmulatorPartsFactory.INSTANCE;
}
}
Lots of boilerplate. Essentially, all the parts factory does is give us a flat interface for providing all the parts necessary to construct our augmented emulator: the model arithmetic, userop libraries for the machine and threads, state for the machine and threads. For the arithmetic, we trivially provide the arithmetic for the given language. For the userop libraries, we just provide the empty library. If you had custom libraries and/or model-specific libraries, you would compose them here. Finally, for the states, we just take the provided concrete state and construct our augmented state.
What we have constructed so far is suitable for constructing and using our augmented emulator in a script. Using it is about as straightforward as the plain concrete emulator. The exception may be when accessing its state, you will need to be cognizant of the pairing.
public class ModelingScript extends GhidraScript {
// ...
@Override
protected void run() throws Exception {
BytesExprPcodeEmulator emu = new BytesExprPcodeEmulator(currentProgram.getLanguage());
// TODO: Initialize the machine
PcodeExecutorState<Pair<byte[], Expr>> state = emu.getSharedState();
state.setVar(currentAddress, 4, true,
Pair.of(new byte[] { 1, 2, 3, 4 }, new VarExpr(currentAddress, 4)));
PcodeThread<Pair<byte[], Expr>> thread = emu.newThread();
// TODO: Initialize the thread
while (true) {
monitor.checkCancelled();
thread.stepInstruction(100);
}
}
}
NOTE: When accessed as a paired state, all sets will
affect both pieces. If you use the arithmetic to generate them, remember
that it will use fromConst
on both sub-arithmetics to
generate the pair, so you may be setting the right side to a
LitExpr
. To modify just one side of the pair, cast the
state to PairedPcodeExecutorState
, and then use
getLeft()
, and getRight()
to retrieve the
separate pieces.
We do not go into depth here, especially since this is not
formalized. There are many foundational utilities not factored out yet.
Nevertheless, for an example where the PcodeArithmetic
and
PcodeExecutorState
interfaces are used in static analysis,
see the Debugger’s stack unwinder. While unwinding a full stack
technically qualifies as dynamic analysis, the analysis of each
individual function to recover stack frame information is purely static.
See UnwindAnalysis
and its sibling files.
This part is much less onerous than it had been in previous versions.
The only functionality we need to provide is a means of serializing
Expr
to the trace database. Ideally, this serialization is
also human readable, since that will make it straightforward to display
in the UI. We need only provide a PieceHandler
for our new
state piece.
public static class ExprPieceHandler
extends AbstractSimplePropertyBasedPieceHandler<byte[], Expr, String> {
@Override
public Class<byte[]> getAddressDomain() {
return byte[].class;
}
@Override
public Class<Expr> getValueDomain() {
return Expr.class;
}
@Override
protected String getPropertyName() {
return "Expr";
}
@Override
protected Class<String> getPropertyType() {
return String.class;
}
@Override
protected Expr decode(String propertyValue) {
return Unfinished.TODO("Left as an exercise");
}
@Override
protected String encode(Expr value) {
return Unfinished.TODO("Left as an exercise");
}
}
This piece handler identifies itself as suitable for handling pieces
where the address domain is concrete byte[]
and the value
domain is our abstract Expr
. It then claims the property
name "Expr"
and tells the framework that the property map
should use String
s. Finally, it provides the actual codec,
which we have left as an exercise. NOTE: You should
also consider using AbstractPropertyBasedPieceHandler
if
you’d like to do the exercise of implementing the piecewise and/or
overlapping variable access.
Last, we implement the final Expr
-augmented emulator
factory:
public static class BytesExprEmulatorFactory implements EmulatorFactory {
@Override
public String getTitle() {
return "Expr";
}
@Override
public PcodeMachine<?> create(PcodeDebuggerAccess access, Writer writer) {
writer.putHandler(new ExprPieceHandler());
return new BytesExprPcodeEmulator(access.getLanguage(), writer.callbacks());
}
}
It merely takes the framework-provided trace Writer
and
adds our ExprPieceHandler
to it.
This factory can then be installed using a script. The script will set your factory as the current emulator factory for the whole tool; however, your script-based factory will not be listed in the menus. Also, if you change your emulator, you must re-run the script to install those modifications. You might also want to invalidate the emulation cache.
public class InstallExprEmulatorScript extends GhidraScript implements FlatDebuggerAPI {
@Override
protected void run() throws Exception {
getEmulationService()
.setEmulatorFactory(new ModelingScript.BytesExprEmulatorFactory());
}
}
Alternatively, and this is recommended once your emulator is
“production ready,” you should create a proper Module project using the
GhidraDev plugin for Eclipse. You will need to break all the nested
classes from your script out into separate files. So long as your
factory class is public, named with the suffix
EmulatorFactory
, implements the interface, and included in
Ghidra’s classpath, Ghidra should find and list it in the
Debugger → Configure Emulator menu.
Once you have an emulator factory, the bulk of the work is done. However, at this point, users can only interact with the abstract portion of the emulator’s state through scripts, or by invoking custom userops in patch steps from the Go To Time dialog. To display the abstract state in the UI, you need to develop two additional components: one for display in the Dynamic Listing (for memory state) and one for display in the Registers window (for register state). (Display of custom state in the Watches or P-code Stepper panes is not supported.) Unlike an emulator factory, these components cannot be installed via a script. They must be provided as classes in a proper Ghidra Module.
Since string-based serialization may be a common case, we may eventually provide abstract implementations to make that case easy. For now, we refer you to the implementations for the Taint-augmented emulator:
Anything more than that would require completely custom providers, plugins, etc.